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								/**********************************************************************************************
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								*
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								*   raylib - Standard Game template
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								*
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								*   Title Screen Functions Definitions (Init, Update, Draw, Unload)
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								*
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								*   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#include "raylib.h"
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								#include "screens.h"
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								//----------------------------------------------------------------------------------
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								// Global Variables Definition (local to this module)
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								//----------------------------------------------------------------------------------
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								// Title screen global variables
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								static int framesCounter;
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								static int finishScreen;
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								//----------------------------------------------------------------------------------
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								// Title Screen Functions Definition
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								//----------------------------------------------------------------------------------
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								// Title Screen Initialization logic
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								void InitTitleScreen(void)
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								{
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								    // TODO: Initialize TITLE screen variables here!
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								    framesCounter = 0;
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								    finishScreen = 0;
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								}
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								// Title Screen Update logic
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								void UpdateTitleScreen(void)
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								{
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								    // TODO: Update TITLE screen variables here!
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								    // Press enter or tap to change to GAMEPLAY screen
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								    if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
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								    {
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								        //finishScreen = 1;   // OPTIONS
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								        finishScreen = 2;   // GAMEPLAY
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								    }
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								}
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								// Title Screen Draw logic
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								void DrawTitleScreen(void)
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								{
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								    // TODO: Draw TITLE screen here!
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								    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
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								    DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
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								    DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
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								}
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								// Title Screen Unload logic
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								void UnloadTitleScreen(void)
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								{
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								    // TODO: Unload TITLE screen variables here!
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								}
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								// Title Screen should finish?
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								int FinishTitleScreen(void)
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								{
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								    return finishScreen;
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								}
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