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								/*******************************************************************************************
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								*
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								*   raylib easings (header only file)
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								*   
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								*   Useful easing functions for values animation
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								*
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								*   This header uses:
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								*       #define EASINGS_STATIC_INLINE       // Inlines all functions code, so it runs faster.
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								*                                           // This requires lots of memory on system.
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								*   How to use:
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								*   The four inputs t,b,c,d are defined as follows:
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								*   t = current time (in any unit measure, but same unit as duration)
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								*   b = starting value to interpolate
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								*   c = the total change in value of b that needs to occur
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								*   d = total time it should take to complete (duration)
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								*
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								*   Example:
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								*
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								*   int currentTime = 0;
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								*   int duration = 100;
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								*   float startPositionX = 0.0f;
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								*   float finalPositionX = 30.0f;
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								*   float currentPositionX = startPositionX;
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								*
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								*   while (currentPositionX < finalPositionX)
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								*   {
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								*       currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
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								*       currentTime++;
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								*   }
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								*
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								*   A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
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								*
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								*   Robert Penner License
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								*   ---------------------------------------------------------------------------------
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								*   Open source under the BSD License. 
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								*
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								*   Copyright (c) 2001 Robert Penner. All rights reserved.
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								*
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								*   Redistribution and use in source and binary forms, with or without modification, 
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								*   are permitted provided that the following conditions are met:
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								*
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								*       - Redistributions of source code must retain the above copyright notice, 
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								*         this list of conditions and the following disclaimer.
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								*       - Redistributions in binary form must reproduce the above copyright notice, 
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								*         this list of conditions and the following disclaimer in the documentation 
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								*         and/or other materials provided with the distribution.
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								*       - Neither the name of the author nor the names of contributors may be used 
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								*         to endorse or promote products derived from this software without specific 
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								*         prior written permission.
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								*
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								*   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
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								*   ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
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								*   WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
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								*   IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
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								*   INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
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								*   BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
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								*   DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 
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								*   LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
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								*   OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
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								*   OF THE POSSIBILITY OF SUCH DAMAGE.
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								*   ---------------------------------------------------------------------------------
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								*
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								*   Copyright (c) 2015 Ramon Santamaria
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#ifndef EASINGS_H
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								#define EASINGS_H
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								#define EASINGS_STATIC_INLINE     // NOTE: By default, compile functions as static inline
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								#if defined(EASINGS_STATIC_INLINE)
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								    #define EASEDEF static inline
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								#else
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								    #define EASEDEF extern
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								#endif
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								#include <math.h>       // Required for: sin(), cos(), sqrt(), pow()
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								#ifdef __cplusplus
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								extern "C" {            // Prevents name mangling of functions
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								#endif
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								// Linear Easing functions
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								EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
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								EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
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								EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
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								EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
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								// Sine Easing functions
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								EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
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								EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
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								EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
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								// Circular Easing functions
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								EASEDEF float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); }
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								EASEDEF float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); }
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								EASEDEF float EaseCircInOut(float t, float b, float c, float d) 
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								{
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								    if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
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								    return (c/2*(sqrt(1 - t*(t-=2)) + 1) + b);
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								}
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								// Cubic Easing functions
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								EASEDEF float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); }
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								EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); }
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								EASEDEF float EaseCubicInOut(float t, float b, float c, float d) 
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								{ 
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								    if ((t/=d/2) < 1) return (c/2*t*t*t + b);
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								    return (c/2*((t-=2)*t*t + 2) + b);
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								}
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								// Quadratic Easing functions
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								EASEDEF float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); }
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								EASEDEF float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); }
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								EASEDEF float EaseQuadInOut(float t, float b, float c, float d) 
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								{
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								    if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
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								    return (-c/2*(((t-2)*(--t)) - 1) + b);
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								}
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								// Exponential Easing functions
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								EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
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								EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b);    }
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								EASEDEF float EaseExpoInOut(float t, float b, float c, float d) 
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								{
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								    if (t == 0) return b;
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								    if (t == d) return (b + c);
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								    if ((t/=d/2) < 1) return (c/2*pow(2, 10*(t - 1)) + b);
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								    return (c/2*(-pow(2, -10*--t) + 2) + b);
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								}
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								// Back Easing functions
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								EASEDEF float EaseBackIn(float t, float b, float c, float d) 
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								{
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								    float s = 1.70158f;
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								    float postFix = t/=d;
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								    return (c*(postFix)*t*((s + 1)*t - s) + b);
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								}
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								EASEDEF float EaseBackOut(float t, float b, float c, float d)
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								{    
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								    float s = 1.70158f;
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								    return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b);
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								}
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								EASEDEF float EaseBackInOut(float t, float b, float c, float d)
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								{
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								    float s = 1.70158f;
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								    if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b);
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								    float postFix = t-=2;
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								    return (c/2*((postFix)*t*(((s*=(1.525f)) + 1)*t + s) + 2) + b);
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								}
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								// Bounce Easing functions
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								EASEDEF float EaseBounceOut(float t, float b, float c, float d) 
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								{
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							 | 
							
								    if ((t/=d) < (1/2.75f)) 
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								    {
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								        return (c*(7.5625f*t*t) + b);
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								    } 
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							 | 
							
								    else if (t < (2/2.75f)) 
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							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        float postFix = t-=(1.5f/2.75f);
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							 | 
							
								        return (c*(7.5625f*(postFix)*t + 0.75f) + b);
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								    } 
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							 | 
							
								    else if (t < (2.5/2.75)) 
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							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        float postFix = t-=(2.25f/2.75f);
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							 | 
							
								        return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
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								    } 
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								    else 
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								    {
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								        float postFix = t-=(2.625f/2.75f);
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							| 
								
							 | 
							
								        return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
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								    }
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								}
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								EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
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								EASEDEF float EaseBounceInOut(float t, float b, float c, float d) 
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							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b);
							 | 
						
						
						
							| 
								
							 | 
							
								    else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b);
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							| 
								
							 | 
							
								}
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							| 
								
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							 | 
							
								// Elastic Easing functions
							 | 
						
						
						
							| 
								
							 | 
							
								EASEDEF float EaseElasticIn(float t, float b, float c, float d) 
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (t == 0) return b;
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((t/=d) == 1) return (b + c);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    float p = d*0.3f;
							 | 
						
						
						
							| 
								
							 | 
							
								    float a = c; 
							 | 
						
						
						
							| 
								
							 | 
							
								    float s = p/4;
							 | 
						
						
						
							| 
								
							 | 
							
								    float postFix = a*pow(2, 10*(t-=1));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								EASEDEF float EaseElasticOut(float t, float b, float c, float d)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (t == 0) return b;
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((t/=d) == 1) return (b + c);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    float p = d*0.3f;
							 | 
						
						
						
							| 
								
							 | 
							
								    float a = c; 
							 | 
						
						
						
							| 
								
							 | 
							
								    float s = p/4;
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b);    
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (t == 0) return b;
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((t/=d/2) == 2) return (b + c);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    float p = d*(0.3f*1.5f);
							 | 
						
						
						
							| 
								
							 | 
							
								    float a = c;
							 | 
						
						
						
							| 
								
							 | 
							
								    float s = p/4;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (t < 1) 
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        float postFix = a*pow(2, 10*(t-=1));
							 | 
						
						
						
							| 
								
							 | 
							
								        return -0.5f*(postFix*sin((t*d-s)*(2*PI)/p)) + b;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    float postFix = a*pow(2, -10*(t-=1));
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    return (postFix*sin((t*d-s)*(2*PI)/p)*0.5f + c + b);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#ifdef __cplusplus
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#endif // EASINGS_H
							 |