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								# Setup the project and settings
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								project(examples)
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								# Get the sources together
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								set(example_dirs audio core models others shaders shapes text textures)
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								set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
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								  include(CheckSymbolExists)
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								  check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
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								  check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
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								set(CMAKE_REQUIRED_DEFINITIONS)
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								if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
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								  set(example_dirs ${example_dirs} physac)
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								endif()
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								set(example_sources)
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								set(example_resources)
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								foreach(example_dir ${example_dirs})
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								  # Get the .c files
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								  file(GLOB sources ${example_dir}/*.c)
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								  list(APPEND example_sources ${sources})
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								  # Any any resources
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								  file(GLOB resources ${example_dir}/resources/*)
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								  list(APPEND example_resources ${resources})
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								endforeach()
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								include(CheckIncludeFiles)
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								set(OUTPUT_EXT)
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								list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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								if(${PLATFORM} MATCHES "Android")
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
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								  list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
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								elseif(${PLATFORM} MATCHES "Web")
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								  set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
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								  set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/templates/web_shell/shell.html")
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								  set(OUTPUT_EXT ".html")
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								endif()
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								include_directories(BEFORE SYSTEM others/external/include)
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								if (NOT TARGET raylib)
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								  find_package(raylib 2.0 REQUIRED)
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								endif()
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								# Do each example
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								foreach(example_source ${example_sources})
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								  # Create the basename for the example
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								  get_filename_component(example_name ${example_source} NAME)
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								  string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name})
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							 | 
							
								  # Setup the example
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								  add_executable(${example_name} ${example_source})
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								  target_link_libraries(${example_name} raylib)
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								endforeach()
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							 | 
							
								if (${PLATFORM} MATCHES "Desktop")
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							 | 
							
								  # rlgl_standalone can't be linked with raylib because of duplicate rlgl symbols
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							| 
								
							 | 
							
								  foreach (example_source "others/rlgl_standalone.c")
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							| 
								
							 | 
							
								    # Create the basename for the example
							 | 
						
						
						
							| 
								
							 | 
							
								    get_filename_component(example_name ${example_source} NAME)
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							 | 
							
								    string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name})
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							 | 
							
								    add_executable(${example_name} ${example_source})
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							| 
								
							 | 
							
								    add_dependencies(${example_name} raylib)
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							| 
								
							 | 
							
								    target_link_libraries(${example_name} ${raylib_LDFLAGS})
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							| 
								
							 | 
							
								    target_include_directories(${example_name} PRIVATE ${raylib_INCLUDE_DIRS})
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								  endforeach()
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							 | 
							
								endif()
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							 | 
							
								# Copy all of the resource files to the destination
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							| 
								
							 | 
							
								file(COPY ${example_resources} DESTINATION "resources/")
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