|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [audio] example - Sound loading and playing | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.1, last time updated with raylib 3.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); | 
						
						
							|  | 
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							|  |     InitAudioDevice();      // Initialize audio device | 
						
						
							|  |  | 
						
						
							|  |     Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file | 
						
						
							|  |     Sound fxOgg = LoadSound("resources/target.ogg");        // Load OGG audio file | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav);      // Play WAV sound | 
						
						
							|  |         if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg);      // Play OGG sound | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); | 
						
						
							|  |             DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadSound(fxWav);     // Unload sound data | 
						
						
							|  |     UnloadSound(fxOgg);     // Unload sound data | 
						
						
							|  |  | 
						
						
							|  |     CloseAudioDevice();     // Close audio device | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |