|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - Rectangle bounds | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 2.5, last time updated with raylib 4.0 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);   // Draw text using font inside rectangle limits | 
						
						
							|  | static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint);    // Draw text using font inside rectangle limits with support for text selection | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle"); | 
						
						
							|  | 
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							|  |     const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's \ | 
						
						
							|  | a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod \ | 
						
						
							|  | tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget."; | 
						
						
							|  | 
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							|  |     bool resizing = false; | 
						
						
							|  |     bool wordWrap = true; | 
						
						
							|  | 
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							|  |     Rectangle container = { 25.0f, 25.0f, screenWidth - 50.0f, screenHeight - 250.0f }; | 
						
						
							|  |     Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 }; | 
						
						
							|  | 
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							|  |     // Minimum width and heigh for the container rectangle | 
						
						
							|  |     const float minWidth = 60; | 
						
						
							|  |     const float minHeight = 60; | 
						
						
							|  |     const float maxWidth = screenWidth - 50.0f; | 
						
						
							|  |     const float maxHeight = screenHeight - 160.0f; | 
						
						
							|  | 
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							|  |     Vector2 lastMouse = { 0.0f, 0.0f }; // Stores last mouse coordinates | 
						
						
							|  |     Color borderColor = MAROON;         // Container border color | 
						
						
							|  |     Font font = GetFontDefault();       // Get default system font | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())        // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap; | 
						
						
							|  | 
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							|  |         Vector2 mouse = GetMousePosition(); | 
						
						
							|  | 
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							|  |         // Check if the mouse is inside the container and toggle border color | 
						
						
							|  |         if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f); | 
						
						
							|  |         else if (!resizing) borderColor = MAROON; | 
						
						
							|  | 
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							|  |         // Container resizing logic | 
						
						
							|  |         if (resizing) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) resizing = false; | 
						
						
							|  | 
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							|  |             float width = container.width + (mouse.x - lastMouse.x); | 
						
						
							|  |             container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth; | 
						
						
							|  | 
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							|  |             float height = container.height + (mouse.y - lastMouse.y); | 
						
						
							|  |             container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight; | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             // Check if we're resizing | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, resizer)) resizing = true; | 
						
						
							|  |         } | 
						
						
							|  | 
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							|  |         // Move resizer rectangle properly | 
						
						
							|  |         resizer.x = container.x + container.width - 17; | 
						
						
							|  |         resizer.y = container.y + container.height - 17; | 
						
						
							|  | 
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							|  |         lastMouse = mouse; // Update mouse | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawRectangleLinesEx(container, 3, borderColor);    // Draw container border | 
						
						
							|  |  | 
						
						
							|  |             // Draw text in container (add some padding) | 
						
						
							|  |             DrawTextBoxed(font, text, (Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 }, 20.0f, 2.0f, wordWrap, GRAY); | 
						
						
							|  | 
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							|  |             DrawRectangleRec(resizer, borderColor);             // Draw the resize box | 
						
						
							|  |  | 
						
						
							|  |             // Draw bottom info | 
						
						
							|  |             DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY); | 
						
						
							|  |             DrawRectangleRec((Rectangle){ 382.0f, screenHeight - 34.0f, 12.0f, 12.0f }, MAROON); | 
						
						
							|  | 
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							|  |             DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK); | 
						
						
							|  |             if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED); | 
						
						
							|  |             else DrawText("OFF", 447, screenHeight - 115, 20, BLACK); | 
						
						
							|  | 
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							|  |             DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 86, 20, GRAY); | 
						
						
							|  | 
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							|  |             DrawText("Click hold & drag the    to resize the container", 155, screenHeight - 38, 20, RAYWHITE); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | //-------------------------------------------------------------------------------------- | 
						
						
							|  | // Module functions definition | 
						
						
							|  | //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Draw text using font inside rectangle limits | 
						
						
							|  | static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint) | 
						
						
							|  | { | 
						
						
							|  |     DrawTextBoxedSelectable(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Draw text using font inside rectangle limits with support for text selection | 
						
						
							|  | static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint) | 
						
						
							|  | { | 
						
						
							|  |     int length = TextLength(text);  // Total length in bytes of the text, scanned by codepoints in loop | 
						
						
							|  |  | 
						
						
							|  |     float textOffsetY = 0;          // Offset between lines (on line break '\n') | 
						
						
							|  |     float textOffsetX = 0.0f;       // Offset X to next character to draw | 
						
						
							|  |  | 
						
						
							|  |     float scaleFactor = fontSize/(float)font.baseSize;     // Character rectangle scaling factor | 
						
						
							|  |  | 
						
						
							|  |     // Word/character wrapping mechanism variables | 
						
						
							|  |     enum { MEASURE_STATE = 0, DRAW_STATE = 1 }; | 
						
						
							|  |     int state = wordWrap? MEASURE_STATE : DRAW_STATE; | 
						
						
							|  | 
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							|  |     int startLine = -1;         // Index where to begin drawing (where a line begins) | 
						
						
							|  |     int endLine = -1;           // Index where to stop drawing (where a line ends) | 
						
						
							|  |     int lastk = -1;             // Holds last value of the character position | 
						
						
							|  |  | 
						
						
							|  |     for (int i = 0, k = 0; i < length; i++, k++) | 
						
						
							|  |     { | 
						
						
							|  |         // Get next codepoint from byte string and glyph index in font | 
						
						
							|  |         int codepointByteCount = 0; | 
						
						
							|  |         int codepoint = GetCodepoint(&text[i], &codepointByteCount); | 
						
						
							|  |         int index = GetGlyphIndex(font, codepoint); | 
						
						
							|  | 
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							|  |         // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) | 
						
						
							|  |         // but we need to draw all of the bad bytes using the '?' symbol moving one byte | 
						
						
							|  |         if (codepoint == 0x3f) codepointByteCount = 1; | 
						
						
							|  |         i += (codepointByteCount - 1); | 
						
						
							|  | 
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							|  |         float glyphWidth = 0; | 
						
						
							|  |         if (codepoint != '\n') | 
						
						
							|  |         { | 
						
						
							|  |             glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor; | 
						
						
							|  | 
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							|  |             if (i + 1 < length) glyphWidth = glyphWidth + spacing; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container | 
						
						
							|  |         // We store this info in startLine and endLine, then we change states, draw the text between those two variables | 
						
						
							|  |         // and change states again and again recursively until the end of the text (or until we get outside of the container). | 
						
						
							|  |         // When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately | 
						
						
							|  |         // and begin drawing on the next line before we can get outside the container. | 
						
						
							|  |         if (state == MEASURE_STATE) | 
						
						
							|  |         { | 
						
						
							|  |             // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more | 
						
						
							|  |             // Ref: http://jkorpela.fi/chars/spaces.html | 
						
						
							|  |             if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i; | 
						
						
							|  | 
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							|  |             if ((textOffsetX + glyphWidth) > rec.width) | 
						
						
							|  |             { | 
						
						
							|  |                 endLine = (endLine < 1)? i : endLine; | 
						
						
							|  |                 if (i == endLine) endLine -= codepointByteCount; | 
						
						
							|  |                 if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount); | 
						
						
							|  | 
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							|  |                 state = !state; | 
						
						
							|  |             } | 
						
						
							|  |             else if ((i + 1) == length) | 
						
						
							|  |             { | 
						
						
							|  |                 endLine = i; | 
						
						
							|  |                 state = !state; | 
						
						
							|  |             } | 
						
						
							|  |             else if (codepoint == '\n') state = !state; | 
						
						
							|  | 
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							|  |             if (state == DRAW_STATE) | 
						
						
							|  |             { | 
						
						
							|  |                 textOffsetX = 0; | 
						
						
							|  |                 i = startLine; | 
						
						
							|  |                 glyphWidth = 0; | 
						
						
							|  | 
 | 
						
						
							|  |                 // Save character position when we switch states | 
						
						
							|  |                 int tmp = lastk; | 
						
						
							|  |                 lastk = k - 1; | 
						
						
							|  |                 k = tmp; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             if (codepoint == '\n') | 
						
						
							|  |             { | 
						
						
							|  |                 if (!wordWrap) | 
						
						
							|  |                 { | 
						
						
							|  |                     textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor; | 
						
						
							|  |                     textOffsetX = 0; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width)) | 
						
						
							|  |                 { | 
						
						
							|  |                     textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor; | 
						
						
							|  |                     textOffsetX = 0; | 
						
						
							|  |                 } | 
						
						
							|  | 
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							|  |                 // When text overflows rectangle height limit, just stop drawing | 
						
						
							|  |                 if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break; | 
						
						
							|  | 
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							|  |                 // Draw selection background | 
						
						
							|  |                 bool isGlyphSelected = false; | 
						
						
							|  |                 if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength))) | 
						
						
							|  |                 { | 
						
						
							|  |                     DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint); | 
						
						
							|  |                     isGlyphSelected = true; | 
						
						
							|  |                 } | 
						
						
							|  | 
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							|  |                 // Draw current character glyph | 
						
						
							|  |                 if ((codepoint != ' ') && (codepoint != '\t')) | 
						
						
							|  |                 { | 
						
						
							|  |                     DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint); | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
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							|  |             if (wordWrap && (i == endLine)) | 
						
						
							|  |             { | 
						
						
							|  |                 textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor; | 
						
						
							|  |                 textOffsetX = 0; | 
						
						
							|  |                 startLine = endLine; | 
						
						
							|  |                 endLine = -1; | 
						
						
							|  |                 glyphWidth = 0; | 
						
						
							|  |                 selectStart += lastk - k; | 
						
						
							|  |                 k = lastk; | 
						
						
							|  | 
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							|  |                 state = !state; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  | 
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							|  |         if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth;  // avoid leading spaces | 
						
						
							|  |     } | 
						
						
							|  | }
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