| /******************************************************************************************* | |
| * | |
| *   raylib [textures] example - Image processing | |
| * | |
| *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) | |
| * | |
| *   Example originally created with raylib 1.4, last time updated with raylib 3.5 | |
| * | |
| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |
| *   BSD-like license that allows static linking with closed source software | |
| * | |
| *   Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #include <stdlib.h>             // Required for: free() | |
|  | |
| #define NUM_PROCESSES    9 | |
|  | |
| typedef enum { | |
|     NONE = 0, | |
|     COLOR_GRAYSCALE, | |
|     COLOR_TINT, | |
|     COLOR_INVERT, | |
|     COLOR_CONTRAST, | |
|     COLOR_BRIGHTNESS, | |
|     GAUSSIAN_BLUR, | |
|     FLIP_VERTICAL, | |
|     FLIP_HORIZONTAL | |
| } ImageProcess; | |
| 
 | |
| static const char *processText[] = { | |
|     "NO PROCESSING", | |
|     "COLOR GRAYSCALE", | |
|     "COLOR TINT", | |
|     "COLOR INVERT", | |
|     "COLOR CONTRAST", | |
|     "COLOR BRIGHTNESS", | |
|     "GAUSSIAN BLUR", | |
|     "FLIP VERTICAL", | |
|     "FLIP HORIZONTAL" | |
| }; | |
| 
 | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing"); | |
| 
 | |
|     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | |
|  | |
|     Image imOrigin = LoadImage("resources/parrots.png");   // Loaded in CPU memory (RAM) | |
|     ImageFormat(&imOrigin, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);         // Format image to RGBA 32bit (required for texture update) <-- ISSUE | |
|     Texture2D texture = LoadTextureFromImage(imOrigin);    // Image converted to texture, GPU memory (VRAM) | |
|  | |
|     Image imCopy = ImageCopy(imOrigin); | |
| 
 | |
|     int currentProcess = NONE; | |
|     bool textureReload = false; | |
| 
 | |
|     Rectangle toggleRecs[NUM_PROCESSES] = { 0 }; | |
|     int mouseHoverRec = -1; | |
| 
 | |
|     for (int i = 0; i < NUM_PROCESSES; i++) toggleRecs[i] = (Rectangle){ 40.0f, (float)(50 + 32*i), 150.0f, 30.0f }; | |
| 
 | |
|     SetTargetFPS(60); | |
|     //--------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Mouse toggle group logic | |
|         for (int i = 0; i < NUM_PROCESSES; i++) | |
|         { | |
|             if (CheckCollisionPointRec(GetMousePosition(), toggleRecs[i])) | |
|             { | |
|                 mouseHoverRec = i; | |
| 
 | |
|                 if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) | |
|                 { | |
|                     currentProcess = i; | |
|                     textureReload = true; | |
|                 } | |
|                 break; | |
|             } | |
|             else mouseHoverRec = -1; | |
|         } | |
| 
 | |
|         // Keyboard toggle group logic | |
|         if (IsKeyPressed(KEY_DOWN)) | |
|         { | |
|             currentProcess++; | |
|             if (currentProcess > (NUM_PROCESSES - 1)) currentProcess = 0; | |
|             textureReload = true; | |
|         } | |
|         else if (IsKeyPressed(KEY_UP)) | |
|         { | |
|             currentProcess--; | |
|             if (currentProcess < 0) currentProcess = 7; | |
|             textureReload = true; | |
|         } | |
| 
 | |
|         // Reload texture when required | |
|         if (textureReload) | |
|         { | |
|             UnloadImage(imCopy);                // Unload image-copy data | |
|             imCopy = ImageCopy(imOrigin);     // Restore image-copy from image-origin | |
|  | |
|             // NOTE: Image processing is a costly CPU process to be done every frame, | |
|             // If image processing is required in a frame-basis, it should be done | |
|             // with a texture and by shaders | |
|             switch (currentProcess) | |
|             { | |
|                 case COLOR_GRAYSCALE: ImageColorGrayscale(&imCopy); break; | |
|                 case COLOR_TINT: ImageColorTint(&imCopy, GREEN); break; | |
|                 case COLOR_INVERT: ImageColorInvert(&imCopy); break; | |
|                 case COLOR_CONTRAST: ImageColorContrast(&imCopy, -40); break; | |
|                 case COLOR_BRIGHTNESS: ImageColorBrightness(&imCopy, -80); break; | |
|                 case GAUSSIAN_BLUR: ImageBlurGaussian(&imCopy, 10); break; | |
|                 case FLIP_VERTICAL: ImageFlipVertical(&imCopy); break; | |
|                 case FLIP_HORIZONTAL: ImageFlipHorizontal(&imCopy); break; | |
|                 default: break; | |
|             } | |
| 
 | |
|             Color *pixels = LoadImageColors(imCopy);    // Load pixel data from image (RGBA 32bit) | |
|             UpdateTexture(texture, pixels);             // Update texture with new image data | |
|             UnloadImageColors(pixels);                  // Unload pixels data from RAM | |
|  | |
|             textureReload = false; | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             DrawText("IMAGE PROCESSING:", 40, 30, 10, DARKGRAY); | |
| 
 | |
|             // Draw rectangles | |
|             for (int i = 0; i < NUM_PROCESSES; i++) | |
|             { | |
|                 DrawRectangleRec(toggleRecs[i], ((i == currentProcess) || (i == mouseHoverRec)) ? SKYBLUE : LIGHTGRAY); | |
|                 DrawRectangleLines((int)toggleRecs[i].x, (int) toggleRecs[i].y, (int) toggleRecs[i].width, (int) toggleRecs[i].height, ((i == currentProcess) || (i == mouseHoverRec)) ? BLUE : GRAY); | |
|                 DrawText( processText[i], (int)( toggleRecs[i].x + toggleRecs[i].width/2 - MeasureText(processText[i], 10)/2), (int) toggleRecs[i].y + 11, 10, ((i == currentProcess) || (i == mouseHoverRec)) ? DARKBLUE : DARKGRAY); | |
|             } | |
| 
 | |
|             DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE); | |
|             DrawRectangleLines(screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, texture.width, texture.height, BLACK); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     UnloadTexture(texture);       // Unload texture from VRAM | |
|     UnloadImage(imOrigin);        // Unload image-origin from RAM | |
|     UnloadImage(imCopy);          // Unload image-copy from RAM | |
|  | |
|     CloseWindow();                // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |