/*******************************************************************************************
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								*
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								*   raylib [shapes] example - Draw Textured Polygon
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								*
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								*   This example has been created using raylib 99.98 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*   Copyright (c) 2021 Chris Camacho (codifies - bedroomcoders.co.uk)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#include "raymath.h"
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    int numPnts = 11;  // 10 points and back to the start
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								    Vector2 tPnts[] = {
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								        (Vector2){.75,  0},
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								        (Vector2){.25,  0},
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								        (Vector2){0,    .5},
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								        (Vector2){0,    .75},
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								        (Vector2){.25,  1},
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								        (Vector2){.375, .875},
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								        (Vector2){.625, .875},
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								        (Vector2){.75,  1},
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								        (Vector2){1,    .75},
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								        (Vector2){1,    .5},
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								        (Vector2){.75,  0}  // close the poly
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								    };
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								    Vector2 pnts[numPnts];
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								    // create the poly coords from the UV's
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								    // you don't have to do this you can specify
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								    // them however you want
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								    for (int i=0; i < numPnts; i++)
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								    {
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								        pnts[i].x = (tPnts[i].x - 0.5) * 256.0;
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								        pnts[i].y = (tPnts[i].y - 0.5) * 256.0;
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								    }
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								    InitWindow(screenWidth, screenHeight, "raylib [textures] example - Textured Polygon");
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								    Texture tex = LoadTexture("resources/cat.png");
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    float ang = 0;
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // Update your variables here
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								        //----------------------------------------------------------------------------------
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								        ang++;
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								        Vector2 dPnts[numPnts];
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								        for (int i = 0; i < numPnts; i++)
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								        {
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								            dPnts[i] = Vector2Rotate(pnts[i], ang);
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								        }
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("Textured Polygon", 20, 20, 20, DARKGRAY);
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								            DrawTexturePoly(tex, screenWidth/2, screenHeight/2,
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								                                dPnts, tPnts, numPnts, WHITE);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    UnloadTexture(tex);
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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