#version 100
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								precision mediump float;
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								varying vec2 fragTexCoord;
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								uniform sampler2D texture0;
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								uniform vec4 fragTintColor;
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								// NOTE: Add here your custom variables
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								void main()
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								{
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								    vec4 texelColor = texture2D(texture0, fragTexCoord);
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								    // NOTE: Implement here your fragment shader code
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								    gl_FragColor = texelColor*fragTintColor;
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								}
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