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								/*******************************************************************************************
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								*
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								*   raylib [audio] example - sound positioning
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								*
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								*   Example complexity rating: [★★☆☆] 2/4
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								*
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								*   Example originally created with raylib 5.5, last time updated with raylib 5.5
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								*
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								*   Example contributed by Le Juez Victor (@Bigfoot71) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2025-0 Le Juez Victor (@Bigfoot71)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#include "raymath.h"
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								//------------------------------------------------------------------------------------
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								// Module Functions Declaration
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								//------------------------------------------------------------------------------------
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								static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, float maxDist);
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound positioning");
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								    InitAudioDevice();
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								    Sound sound = LoadSound("resources/coin.wav");
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								    Camera camera = {
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								        .position = (Vector3) { 0, 5, 5 },
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								        .target = (Vector3) { 0, 0, 0 },
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								        .up = (Vector3) { 0, 1, 0 },
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								        .fovy = 60,
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								        .projection = CAMERA_PERSPECTIVE
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								    };
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								    DisableCursor();
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateCamera(&camera, CAMERA_FREE);
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								        float th = GetTime();
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								        Vector3 spherePos = {
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								            .x = 5.0f*cosf(th),
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								            .y = 0.0f,
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								            .z = 5.0f*sinf(th)
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								        };
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								        SetSoundPosition(camera, sound, spherePos, 20.0f);
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								        if (!IsSoundPlaying(sound)) PlaySound(sound);
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            BeginMode3D(camera);
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								                DrawGrid(10, 2);
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								                DrawSphere(spherePos, 0.5f, RED);
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								            EndMode3D();
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadSound(sound);
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								    CloseAudioDevice();     // Close audio device
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								}
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								//------------------------------------------------------------------------------------
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								// Module Functions Definition
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								//------------------------------------------------------------------------------------
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								// Set sound 3d position
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								static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, float maxDist)
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								{
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								    // Calculate direction vector and distance between listener and sound source
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								    Vector3 direction = Vector3Subtract(position, listener.position);
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								    float distance = Vector3Length(direction);
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								    // Apply logarithmic distance attenuation and clamp between 0-1
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								    float attenuation = 1.0f/(1.0f + (distance/maxDist));
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								    attenuation = Clamp(attenuation, 0.0f, 1.0f);
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								    // Calculate normalized vectors for spatial positioning
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								    Vector3 normalizedDirection = Vector3Normalize(direction);
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								    Vector3 forward = Vector3Normalize(Vector3Subtract(listener.target, listener.position));
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								    Vector3 right = Vector3Normalize(Vector3CrossProduct(listener.up, forward));
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								    // Reduce volume for sounds behind the listener
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								    float dotProduct = Vector3DotProduct(forward, normalizedDirection);
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								    if (dotProduct < 0.0f) attenuation *= (1.0f + dotProduct*0.5f);
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								    // Set stereo panning based on sound position relative to listener
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								    float pan = 0.5f + 0.5f*Vector3DotProduct(normalizedDirection, right);
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								    // Apply final sound properties
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								    SetSoundVolume(sound, attenuation);
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								    SetSoundPan(sound, pan);
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								}
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