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								cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
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								project(example)
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								# Set this to the minimal version you want to support
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								find_package(raylib 2.5 QUIET) # Let CMake search for a raylib-config.cmake
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								# You could change the QUIET above to REQUIRED and remove this if() clause
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								# This part downloads raylib and builds it if it's not installed on your system
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								if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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								  include(FetchContent)
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								  FetchContent_Declare(
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								    raylib
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								    URL https://github.com/raysan5/raylib/archive/master.tar.gz
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								  )
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								  FetchContent_GetProperties(raylib)
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								  if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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								    set(FETCHCONTENT_QUIET NO)
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								    FetchContent_Populate(raylib)
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								    set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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								    set(BUILD_GAMES    OFF CACHE BOOL "" FORCE) # or games
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								    # build raylib
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								    add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
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								  endif()
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								endif()
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								# This is the main part:
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								add_executable(${PROJECT_NAME} core_basic_window.c)
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								#set(raylib_VERBOSE 1)
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								target_link_libraries(${PROJECT_NAME} raylib)
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								# That's it! You should have an example executable that you can run. Have fun!
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