|  | # Setup the project and settings | 
						
						
							|  | project(examples) | 
						
						
							|  |  | 
						
						
							|  | # Directories that contain examples | 
						
						
							|  | set(example_dirs | 
						
						
							|  |     audio | 
						
						
							|  |     core | 
						
						
							|  |     models | 
						
						
							|  |     others | 
						
						
							|  |     shaders | 
						
						
							|  |     shapes | 
						
						
							|  |     text | 
						
						
							|  |     textures | 
						
						
							|  |     ) | 
						
						
							|  |  | 
						
						
							|  | # Next few lines will check for existence of symbols or header files | 
						
						
							|  | # They are needed for the physac example and threads examples | 
						
						
							|  | set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L) | 
						
						
							|  | include(CheckSymbolExists) | 
						
						
							|  | check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) | 
						
						
							|  | check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) | 
						
						
							|  | set(CMAKE_REQUIRED_DEFINITIONS) | 
						
						
							|  |  | 
						
						
							|  | if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC) | 
						
						
							|  |     set(example_dirs ${example_dirs} physac) | 
						
						
							|  | endif () | 
						
						
							|  |  | 
						
						
							|  | include(CheckIncludeFile) | 
						
						
							|  | CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H) | 
						
						
							|  | set(CMAKE_THREAD_PREFER_PTHREAD TRUE) | 
						
						
							|  | find_package(Threads) | 
						
						
							|  | if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H) | 
						
						
							|  |     add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS) | 
						
						
							|  |     if (THREADS_HAVE_PTHREAD_ARG) | 
						
						
							|  |         add_if_flag_compiles("-pthread" CMAKE_C_FLAGS) | 
						
						
							|  |     endif () | 
						
						
							|  |     if (CMAKE_THREAD_LIBS_INIT) | 
						
						
							|  |         link_libraries("${CMAKE_THREAD_LIBS_INIT}") | 
						
						
							|  |     endif () | 
						
						
							|  | endif () | 
						
						
							|  |  | 
						
						
							|  | if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") | 
						
						
							|  |     add_definitions(-DGL_SILENCE_DEPRECATION) | 
						
						
							|  |     MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!") | 
						
						
							|  | endif () | 
						
						
							|  |  | 
						
						
							|  | # Collect all source files and resource files | 
						
						
							|  | # into a CMake variable | 
						
						
							|  | set(example_sources) | 
						
						
							|  | set(example_resources) | 
						
						
							|  | foreach (example_dir ${example_dirs}) | 
						
						
							|  |     # Get the .c files | 
						
						
							|  |     file(GLOB sources ${example_dir}/*.c) | 
						
						
							|  |     list(APPEND example_sources ${sources}) | 
						
						
							|  |  | 
						
						
							|  |     # Any any resources | 
						
						
							|  |     file(GLOB resources ${example_dir}/resources/*) | 
						
						
							|  |     list(APPEND example_resources ${resources}) | 
						
						
							|  | endforeach () | 
						
						
							|  |  | 
						
						
							|  | if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H) | 
						
						
							|  |     # Items requiring pthreads | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c) | 
						
						
							|  | endif () | 
						
						
							|  |  | 
						
						
							|  | if (${PLATFORM} MATCHES "Android") | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) | 
						
						
							|  |  | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c) | 
						
						
							|  |  | 
						
						
							|  |  | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_view_depth.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c) | 
						
						
							|  |  | 
						
						
							|  | elseif (${PLATFORM} MATCHES "Web") | 
						
						
							|  |     set(example_sources) # clear example_sources | 
						
						
							|  |     list(APPEND example_sources others/web_basic_window.c) | 
						
						
							|  |     list(APPEND example_sources core/core_input_gestures_testbed.c) | 
						
						
							|  |  | 
						
						
							|  | elseif ("${PLATFORM}" STREQUAL "DRM") | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) | 
						
						
							|  |  | 
						
						
							|  | elseif ("${OPENGL_VERSION}" STREQUAL "Software") | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) | 
						
						
							|  |  | 
						
						
							|  | elseif (NOT SUPPORT_GESTURES_SYSTEM) | 
						
						
							|  |     # Items requiring gestures system | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_basic_screen_manager.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures_web.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures.c) | 
						
						
							|  |  | 
						
						
							|  | endif () | 
						
						
							|  |  | 
						
						
							|  | # The rlgl_standalone example only targets desktop, without shared libraries. | 
						
						
							|  | if (BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop") | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  | # The audio examples fail to link if raylib is built without raudio | 
						
						
							|  | if (NOT SUPPORT_MODULE_RAUDIO) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_mixed_processor.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_module_playing.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_music_stream.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_raw_stream.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_sound_loading.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_sound_multi.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio/audio_stream_effects.c) | 
						
						
							|  |  | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/embedded_files_loading.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_sprite_button.c) | 
						
						
							|  |     list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_sprite_explosion.c) | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  | include_directories(BEFORE SYSTEM others/external/include) | 
						
						
							|  |  | 
						
						
							|  | if (NOT TARGET raylib) | 
						
						
							|  |     find_package(raylib 2.0 REQUIRED) | 
						
						
							|  | endif () | 
						
						
							|  |  | 
						
						
							|  | # Do each example | 
						
						
							|  | foreach (example_source ${example_sources}) | 
						
						
							|  |     # Create the basename for the example | 
						
						
							|  |     get_filename_component(example_name ${example_source} NAME) | 
						
						
							|  |     string(REPLACE ".c" "" example_name ${example_name}) | 
						
						
							|  |  | 
						
						
							|  |     # Setup the example | 
						
						
							|  |     add_executable(${example_name} ${example_source}) | 
						
						
							|  |  | 
						
						
							|  |     target_link_libraries(${example_name} raylib) | 
						
						
							|  |     if (NOT WIN32) | 
						
						
							|  |         target_link_libraries(${example_name} m) | 
						
						
							|  |     endif() | 
						
						
							|  |  | 
						
						
							|  |     string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) | 
						
						
							|  |     string(APPEND resources_dir "resources") | 
						
						
							|  |  | 
						
						
							|  |     if (${PLATFORM} MATCHES "Web") | 
						
						
							|  |         target_compile_options(${example_name} PRIVATE -Os) | 
						
						
							|  |         target_link_options(${example_name} PRIVATE | 
						
						
							|  |             -sALLOW_MEMORY_GROWTH=1 | 
						
						
							|  |             -sEXPORTED_RUNTIME_METHODS=[requestFullscreen] | 
						
						
							|  |             -sUSE_GLFW=3 | 
						
						
							|  |             --shell-file "${CMAKE_SOURCE_DIR}/src/shell.html" | 
						
						
							|  |         ) | 
						
						
							|  |         set_target_properties(${example_name} PROPERTIES SUFFIX ".html") | 
						
						
							|  |  | 
						
						
							|  |         if (EXISTS ${resources_dir}) | 
						
						
							|  |             # The local resources path needs to be mapped to /resources virtual path | 
						
						
							|  |             string(APPEND resources_dir "@resources") | 
						
						
							|  |             set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}") | 
						
						
							|  |         endif () | 
						
						
							|  |  | 
						
						
							|  |         if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3") | 
						
						
							|  |             target_link_options(${example_name} PUBLIC "-sMIN_WEBGL_VERSION=2") | 
						
						
							|  |             target_link_options(${example_name} PUBLIC "-sMAX_WEBGL_VERSION=2") | 
						
						
							|  |         endif() | 
						
						
							|  |  | 
						
						
							|  |         # Checks if OSX and links appropriate frameworks (Only required on MacOS) | 
						
						
							|  |         if (APPLE) | 
						
						
							|  |             target_link_libraries(${example_name} "-framework IOKit") | 
						
						
							|  |             target_link_libraries(${example_name} "-framework Cocoa") | 
						
						
							|  |             target_link_libraries(${example_name} "-framework OpenGL") | 
						
						
							|  |         endif() | 
						
						
							|  |  | 
						
						
							|  |     endif () | 
						
						
							|  | endforeach () | 
						
						
							|  |  | 
						
						
							|  | # Copy all of the resource files to the destination | 
						
						
							|  | file(COPY ${example_resources} DESTINATION "resources/")
 |