|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - render texture | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★☆☆☆] 1/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2025 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //--------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - render texture"); | 
						
						
							|  |      | 
						
						
							|  |     // Define a render texture to render | 
						
						
							|  |     int renderTextureWidth = 300; | 
						
						
							|  |     int renderTextureHeight = 300; | 
						
						
							|  |     RenderTexture2D target = LoadRenderTexture(renderTextureWidth, renderTextureHeight); | 
						
						
							|  | 
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							|  |     Vector2 ballPosition = { renderTextureWidth/2.0f, renderTextureHeight/2.0f }; | 
						
						
							|  |     Vector2 ballSpeed = { 5.0f, 4.0f }; | 
						
						
							|  |     int ballRadius = 20; | 
						
						
							|  | 
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							|  |     float rotation = 0.0f; | 
						
						
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //---------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //----------------------------------------------------- | 
						
						
							|  |         // Ball movement logic | 
						
						
							|  |         ballPosition.x += ballSpeed.x; | 
						
						
							|  |         ballPosition.y += ballSpeed.y; | 
						
						
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							|  |         // Check walls collision for bouncing | 
						
						
							|  |         if ((ballPosition.x >= (renderTextureWidth - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; | 
						
						
							|  |         if ((ballPosition.y >= (renderTextureHeight - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; | 
						
						
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							|  |         // Render texture rotation | 
						
						
							|  |         rotation += 0.5f; | 
						
						
							|  |         //----------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //----------------------------------------------------- | 
						
						
							|  |         // Draw our scene to the render texture | 
						
						
							|  |         BeginTextureMode(target); | 
						
						
							|  |          | 
						
						
							|  |             ClearBackground(SKYBLUE); | 
						
						
							|  |              | 
						
						
							|  |             DrawCircleV(ballPosition, (float)ballRadius, MAROON); | 
						
						
							|  |          | 
						
						
							|  |         EndTextureMode(); | 
						
						
							|  |          | 
						
						
							|  |         // Draw render texture to main framebuffer | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             // Draw our render texture with rotation applied | 
						
						
							|  |             // NOTE: We set the origin of the texture to the center of the render texture | 
						
						
							|  |             DrawTexturePro(target.texture,  | 
						
						
							|  |                 (Rectangle){ 0, 0, target.texture.width, -target.texture.height },  | 
						
						
							|  |                 (Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, -target.texture.height },  | 
						
						
							|  |                 (Vector2){ target.texture.width/2, target.texture.height/2 }, rotation, WHITE); | 
						
						
							|  | 
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							|  |             DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK); | 
						
						
							|  |              | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //----------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //--------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //---------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |