|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [others] example - embedded files loading | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★★☆☆] 2/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 3.0, last time updated with raylib 3.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2020-2025 Kristian Holmgren (@defutura) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #include "resources/audio_data.h"   // Wave file exported with ExportWaveAsCode() | 
						
						
							|  | #include "resources/image_data.h"   // Image file exported with ExportImageAsCode() | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [others] example - embedded files loading"); | 
						
						
							|  | 
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							|  |     InitAudioDevice();              // Initialize audio device | 
						
						
							|  |  | 
						
						
							|  |     // Loaded in CPU memory (RAM) from header file (audio_data.h) | 
						
						
							|  |     // Same as: Wave wave = LoadWave("sound.wav"); | 
						
						
							|  |     Wave wave = { | 
						
						
							|  |         .data = AUDIO_DATA, | 
						
						
							|  |         .frameCount = AUDIO_FRAME_COUNT, | 
						
						
							|  |         .sampleRate = AUDIO_SAMPLE_RATE, | 
						
						
							|  |         .sampleSize = AUDIO_SAMPLE_SIZE, | 
						
						
							|  |         .channels = AUDIO_CHANNELS | 
						
						
							|  |     }; | 
						
						
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							|  |     // Wave converted to Sound to be played | 
						
						
							|  |     Sound sound = LoadSoundFromWave(wave); | 
						
						
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							|  |     // With a Wave loaded from file, after Sound is loaded, we can unload Wave | 
						
						
							|  |     // but in our case, Wave is embedded in executable, in program .data segment | 
						
						
							|  |     // we can not (and should not) try to free that private memory region | 
						
						
							|  |     //UnloadWave(wave);             // Do not unload wave data! | 
						
						
							|  |  | 
						
						
							|  |     // Loaded in CPU memory (RAM) from header file (image_data.h) | 
						
						
							|  |     // Same as: Image image = LoadImage("raylib_logo.png"); | 
						
						
							|  |     Image image = { | 
						
						
							|  |         .data = IMAGE_DATA, | 
						
						
							|  |         .width = IMAGE_WIDTH, | 
						
						
							|  |         .height = IMAGE_HEIGHT, | 
						
						
							|  |         .format = IMAGE_FORMAT, | 
						
						
							|  |         .mipmaps = 1 | 
						
						
							|  |     }; | 
						
						
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							|  |     // Image converted to Texture (VRAM) to be drawn | 
						
						
							|  |     Texture2D texture = LoadTextureFromImage(image); | 
						
						
							|  | 
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							|  |     // With an Image loaded from file, after Texture is loaded, we can unload Image | 
						
						
							|  |     // but in our case, Image is embedded in executable, in program .data segment | 
						
						
							|  |     // we can not (and should not) try to free that private memory region | 
						
						
							|  |     //UnloadImage(image);           // Do not unload image data! | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_SPACE)) PlaySound(sound);      // Play sound | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             DrawTexture(texture, screenWidth/2 - texture.width/2, 40, WHITE); | 
						
						
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							|  |             DrawText("raylib logo and sound loaded from header files", 150, 320, 20, LIGHTGRAY); | 
						
						
							|  |             DrawText("Press SPACE to PLAY the sound!", 220, 370, 20, LIGHTGRAY); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadSound(sound);     // Unload sound from VRAM | 
						
						
							|  |     UnloadTexture(texture); // Unload texture from VRAM | 
						
						
							|  |  | 
						
						
							|  |     CloseAudioDevice();     // Close audio device | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |