|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [shaders] example - palette switch | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★★★☆] 3/4 | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, | 
						
						
							|  | *         OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example | 
						
						
							|  | *         on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders | 
						
						
							|  | *         raylib comes with shaders ready for both versions, check raylib/shaders install folder | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 2.5, last time updated with raylib 3.7 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2019-2025 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #if defined(PLATFORM_DESKTOP) | 
						
						
							|  |     #define GLSL_VERSION            330 | 
						
						
							|  | #else   // PLATFORM_ANDROID, PLATFORM_WEB | 
						
						
							|  |     #define GLSL_VERSION            100 | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #define MAX_PALETTES            3 | 
						
						
							|  | #define COLORS_PER_PALETTE      8 | 
						
						
							|  | #define VALUES_PER_COLOR        3 | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Global Variables Definition | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | static const int palettes[MAX_PALETTES][COLORS_PER_PALETTE*VALUES_PER_COLOR] = { | 
						
						
							|  |     {   // 3-BIT RGB | 
						
						
							|  |         0, 0, 0, | 
						
						
							|  |         255, 0, 0, | 
						
						
							|  |         0, 255, 0, | 
						
						
							|  |         0, 0, 255, | 
						
						
							|  |         0, 255, 255, | 
						
						
							|  |         255, 0, 255, | 
						
						
							|  |         255, 255, 0, | 
						
						
							|  |         255, 255, 255, | 
						
						
							|  |     }, | 
						
						
							|  |     {   // AMMO-8 (GameBoy-like) | 
						
						
							|  |         4, 12, 6, | 
						
						
							|  |         17, 35, 24, | 
						
						
							|  |         30, 58, 41, | 
						
						
							|  |         48, 93, 66, | 
						
						
							|  |         77, 128, 97, | 
						
						
							|  |         137, 162, 87, | 
						
						
							|  |         190, 220, 127, | 
						
						
							|  |         238, 255, 204, | 
						
						
							|  |     }, | 
						
						
							|  |     {   // RKBV (2-strip film) | 
						
						
							|  |         21, 25, 26, | 
						
						
							|  |         138, 76, 88, | 
						
						
							|  |         217, 98, 117, | 
						
						
							|  |         230, 184, 193, | 
						
						
							|  |         69, 107, 115, | 
						
						
							|  |         75, 151, 166, | 
						
						
							|  |         165, 189, 194, | 
						
						
							|  |         255, 245, 247, | 
						
						
							|  |     } | 
						
						
							|  | }; | 
						
						
							|  | 
 | 
						
						
							|  | static const char *paletteText[] = { | 
						
						
							|  |     "3-BIT RGB", | 
						
						
							|  |     "AMMO-8 (GameBoy-like)", | 
						
						
							|  |     "RKBV (2-strip film)" | 
						
						
							|  | }; | 
						
						
							|  | 
 | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [shaders] example - palette switch"); | 
						
						
							|  | 
 | 
						
						
							|  |     // Load shader to be used on some parts drawing | 
						
						
							|  |     // NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version | 
						
						
							|  |     // NOTE 2: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader | 
						
						
							|  |     Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/palette_switch.fs", GLSL_VERSION)); | 
						
						
							|  | 
 | 
						
						
							|  |     // Get variable (uniform) location on the shader to connect with the program | 
						
						
							|  |     // NOTE: If uniform variable could not be found in the shader, function returns -1 | 
						
						
							|  |     int paletteLoc = GetShaderLocation(shader, "palette"); | 
						
						
							|  | 
 | 
						
						
							|  |     int currentPalette = 0; | 
						
						
							|  |     int lineHeight = screenHeight/COLORS_PER_PALETTE; | 
						
						
							|  | 
 | 
						
						
							|  |     SetTargetFPS(60);                       // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())            // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_RIGHT)) currentPalette++; | 
						
						
							|  |         else if (IsKeyPressed(KEY_LEFT)) currentPalette--; | 
						
						
							|  | 
 | 
						
						
							|  |         if (currentPalette >= MAX_PALETTES) currentPalette = 0; | 
						
						
							|  |         else if (currentPalette < 0) currentPalette = MAX_PALETTES - 1; | 
						
						
							|  | 
 | 
						
						
							|  |         // Send palette data to the shader to be used on drawing | 
						
						
							|  |         // NOTE: We are sending RGB triplets w/o the alpha channel | 
						
						
							|  |         SetShaderValueV(shader, paletteLoc, palettes[currentPalette], SHADER_UNIFORM_IVEC3, COLORS_PER_PALETTE); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
 | 
						
						
							|  |             BeginShaderMode(shader); | 
						
						
							|  | 
 | 
						
						
							|  |                 for (int i = 0; i < COLORS_PER_PALETTE; i++) | 
						
						
							|  |                 { | 
						
						
							|  |                     // Draw horizontal screen-wide rectangles with increasing "palette index" | 
						
						
							|  |                     // The used palette index is encoded in the RGB components of the pixel | 
						
						
							|  |                     DrawRectangle(0, lineHeight*i, GetScreenWidth(), lineHeight, (Color){ i, i, i, 255 }); | 
						
						
							|  |                 } | 
						
						
							|  | 
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							|  |             EndShaderMode(); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawText("< >", 10, 10, 30, DARKBLUE); | 
						
						
							|  |             DrawText("CURRENT PALETTE:", 60, 15, 20, RAYWHITE); | 
						
						
							|  |             DrawText(paletteText[currentPalette], 300, 15, 20, RED); | 
						
						
							|  | 
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							|  |             DrawFPS(700, 15); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadShader(shader);       // Unload shader | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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