|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - image kernel | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★★★★] 4/4 | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Karim Salem (@kimo-s) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.3, last time updated with raylib 1.3 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2015-2025 Karim Salem (@kimo-s) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Module Functions Declaration | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | static void NormalizeKernel(float *kernel, int size); | 
						
						
							|  | 
 | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] example - image kernel"); | 
						
						
							|  | 
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							|  |     Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM) | 
						
						
							|  |  | 
						
						
							|  |     float gaussiankernel[] = { | 
						
						
							|  |         1.0f, 2.0f, 1.0f, | 
						
						
							|  |         2.0f, 4.0f, 2.0f, | 
						
						
							|  |         1.0f, 2.0f, 1.0f | 
						
						
							|  |     }; | 
						
						
							|  | 
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							|  |     float sobelkernel[] = { | 
						
						
							|  |         1.0f, 0.0f, -1.0f, | 
						
						
							|  |         2.0f, 0.0f, -2.0f, | 
						
						
							|  |         1.0f, 0.0f, -1.0f | 
						
						
							|  |     }; | 
						
						
							|  | 
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							|  |     float sharpenkernel[] = { | 
						
						
							|  |         0.0f, -1.0f, 0.0f, | 
						
						
							|  |        -1.0f, 5.0f, -1.0f, | 
						
						
							|  |         0.0f, -1.0f, 0.0f | 
						
						
							|  |     }; | 
						
						
							|  | 
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							|  |     NormalizeKernel(gaussiankernel, 9); | 
						
						
							|  |     NormalizeKernel(sharpenkernel, 9); | 
						
						
							|  |     NormalizeKernel(sobelkernel, 9); | 
						
						
							|  | 
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							|  |     Image catSharpend = ImageCopy(image); | 
						
						
							|  |     ImageKernelConvolution(&catSharpend, sharpenkernel, 9); | 
						
						
							|  | 
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							|  |     Image catSobel = ImageCopy(image); | 
						
						
							|  |     ImageKernelConvolution(&catSobel, sobelkernel, 9); | 
						
						
							|  | 
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							|  |     Image catGaussian = ImageCopy(image); | 
						
						
							|  | 
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							|  |     for (int i = 0; i < 6; i++) | 
						
						
							|  |     { | 
						
						
							|  |         ImageKernelConvolution(&catGaussian, gaussiankernel, 9); | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     ImageCrop(&image, (Rectangle){ 0, 0, (float)200, (float)450 }); | 
						
						
							|  |     ImageCrop(&catGaussian, (Rectangle){ 0, 0, (float)200, (float)450 }); | 
						
						
							|  |     ImageCrop(&catSobel, (Rectangle){ 0, 0, (float)200, (float)450 }); | 
						
						
							|  |     ImageCrop(&catSharpend, (Rectangle){ 0, 0, (float)200, (float)450 }); | 
						
						
							|  | 
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							|  |     // Images converted to texture, GPU memory (VRAM) | 
						
						
							|  |     Texture2D texture = LoadTextureFromImage(image); | 
						
						
							|  |     Texture2D catSharpendTexture = LoadTextureFromImage(catSharpend); | 
						
						
							|  |     Texture2D catSobelTexture = LoadTextureFromImage(catSobel); | 
						
						
							|  |     Texture2D catGaussianTexture = LoadTextureFromImage(catGaussian); | 
						
						
							|  | 
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							|  |     // Once images have been converted to texture and uploaded to VRAM, | 
						
						
							|  |     // they can be unloaded from RAM | 
						
						
							|  |     UnloadImage(image); | 
						
						
							|  |     UnloadImage(catGaussian); | 
						
						
							|  |     UnloadImage(catSobel); | 
						
						
							|  |     UnloadImage(catSharpend); | 
						
						
							|  | 
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							|  |     SetTargetFPS(60);     // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //--------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             DrawTexture(catSharpendTexture, 0, 0, WHITE); | 
						
						
							|  |             DrawTexture(catSobelTexture, 200, 0, WHITE); | 
						
						
							|  |             DrawTexture(catGaussianTexture, 400, 0, WHITE); | 
						
						
							|  |             DrawTexture(texture, 600, 0, WHITE); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture); | 
						
						
							|  |     UnloadTexture(catGaussianTexture); | 
						
						
							|  |     UnloadTexture(catSobelTexture); | 
						
						
							|  |     UnloadTexture(catSharpendTexture); | 
						
						
							|  | 
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							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } | 
						
						
							|  | 
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							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Module Functions Definition | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | static void NormalizeKernel(float *kernel, int size) | 
						
						
							|  | { | 
						
						
							|  |     float sum = 0.0f; | 
						
						
							|  |     for (int i = 0; i < size; i++) sum += kernel[i]; | 
						
						
							|  | 
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							|  |     if (sum != 0.0f) | 
						
						
							|  |     { | 
						
						
							|  |         for (int i = 0; i < size; i++) kernel[i] /= sum; | 
						
						
							|  |     } | 
						
						
							|  | }
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