|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - npatch drawing | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★★★☆] 3/4 | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 2.0, last time updated with raylib 2.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2018-2025 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] example - npatch drawing"); | 
						
						
							|  | 
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							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png"); | 
						
						
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							|  |     Vector2 mousePosition = { 0 }; | 
						
						
							|  |     Vector2 origin = { 0.0f, 0.0f }; | 
						
						
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							|  |     // Position and size of the n-patches | 
						
						
							|  |     Rectangle dstRec1 = { 480.0f, 160.0f, 32.0f, 32.0f }; | 
						
						
							|  |     Rectangle dstRec2 = { 160.0f, 160.0f, 32.0f, 32.0f }; | 
						
						
							|  |     Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f }; | 
						
						
							|  |     Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f }; | 
						
						
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							|  |     // A 9-patch (NPATCH_NINE_PATCH) changes its sizes in both axis | 
						
						
							|  |     NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPATCH_NINE_PATCH }; | 
						
						
							|  |     NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPATCH_NINE_PATCH }; | 
						
						
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							|  |     // A horizontal 3-patch (NPATCH_THREE_PATCH_HORIZONTAL) changes its sizes along the x axis only | 
						
						
							|  |     NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f,  64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPATCH_THREE_PATCH_HORIZONTAL }; | 
						
						
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							|  |     // A vertical 3-patch (NPATCH_THREE_PATCH_VERTICAL) changes its sizes along the y axis only | 
						
						
							|  |     NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPATCH_THREE_PATCH_VERTICAL }; | 
						
						
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							|  |     SetTargetFPS(60); | 
						
						
							|  |     //--------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         mousePosition = GetMousePosition(); | 
						
						
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							|  |         // Resize the n-patches based on mouse position | 
						
						
							|  |         dstRec1.width = mousePosition.x - dstRec1.x; | 
						
						
							|  |         dstRec1.height = mousePosition.y - dstRec1.y; | 
						
						
							|  |         dstRec2.width = mousePosition.x - dstRec2.x; | 
						
						
							|  |         dstRec2.height = mousePosition.y - dstRec2.y; | 
						
						
							|  |         dstRecH.width = mousePosition.x - dstRecH.x; | 
						
						
							|  |         dstRecV.height = mousePosition.y - dstRecV.y; | 
						
						
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							|  |         // Set a minimum width and/or height | 
						
						
							|  |         if (dstRec1.width < 1.0f) dstRec1.width = 1.0f; | 
						
						
							|  |         if (dstRec1.width > 300.0f) dstRec1.width = 300.0f; | 
						
						
							|  |         if (dstRec1.height < 1.0f) dstRec1.height = 1.0f; | 
						
						
							|  |         if (dstRec2.width < 1.0f) dstRec2.width = 1.0f; | 
						
						
							|  |         if (dstRec2.width > 300.0f) dstRec2.width = 300.0f; | 
						
						
							|  |         if (dstRec2.height < 1.0f) dstRec2.height = 1.0f; | 
						
						
							|  |         if (dstRecH.width < 1.0f) dstRecH.width = 1.0f; | 
						
						
							|  |         if (dstRecV.height < 1.0f) dstRecV.height = 1.0f; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             // Draw the n-patches | 
						
						
							|  |             DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE); | 
						
						
							|  |             DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE); | 
						
						
							|  |             DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE); | 
						
						
							|  |             DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE); | 
						
						
							|  | 
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							|  |             // Draw the source texture | 
						
						
							|  |             DrawRectangleLines(5, 88, 74, 266, BLUE); | 
						
						
							|  |             DrawTexture(nPatchTexture, 10, 93, WHITE); | 
						
						
							|  |             DrawText("TEXTURE", 15, 360, 10, DARKGRAY); | 
						
						
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							|  |             DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, DARKGRAY); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(nPatchTexture);       // Texture unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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