/**********************************************************************************************
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*
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* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5)
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*
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* Copyright (c) 2015 Marc Palau and Ramon Santamaria
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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//#define GESTURES_STANDALONE // NOTE: To use the gestures module as standalone lib, just uncomment this line
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#if defined(GESTURES_STANDALONE)
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#include "gestures.h"
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#else
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#include "raylib.h" // Required for typedef(s): Vector2, Gestures
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#endif
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#include <stdlib.h> // malloc(), free()
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#include <stdio.h> // printf(), fprintf()
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#include <math.h> // Used for ...
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#include <stdint.h> // Defines int32_t, int64_t
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#if defined(_WIN32)
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//#include <Windows.h>
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#elif defined(__linux)
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#include <time.h> // Used for clock functions
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#endif
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#if defined(PLATFORM_ANDROID)
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#include <jni.h> // Java native interface
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#include <android/sensor.h> // Android sensors functions
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#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 20
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#define TAP_TIMEOUT 300
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#define MAX_TOUCH_POINTS 4
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum {
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TYPE_MOTIONLESS,
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TYPE_DRAG,
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TYPE_DUAL_INPUT
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} GestureType;
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typedef enum {
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UP,
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DOWN,
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MOVE
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} ActionType;
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typedef struct {
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ActionType action;
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int pointCount;
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int pointerId[MAX_TOUCH_POINTS];
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Vector2 position[MAX_TOUCH_POINTS];
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} GestureEvent;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static GestureType gestureType = TYPE_MOTIONLESS;
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static double eventTime = 0;
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//static int32_t touchId; // Not used...
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// Tap gesture variables
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static Vector2 initialTapPosition = { 0, 0 };
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// Double Tap gesture variables
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static bool doubleTapping = false;
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static bool untap = false; // Check if recently done a tap
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// Drag gesture variables
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static Vector2 initialDragPosition = { 0, 0 };
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static Vector2 endDragPosition = { 0, 0 };
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static Vector2 lastDragPosition = { 0, 0 };
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static Vector2 dragVector = { 0, 0 };
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static float magnitude = 0; // Distance traveled dragging
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static float angle = 0; // Angle direction of the drag
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static float intensity = 0; // How fast we did the drag (pixels per frame)
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static int draggingTimeCounter = 0; // Time that have passed while dragging
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// Pinch gesture variables
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static Vector2 firstInitialPinchPosition = { 0, 0 };
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static Vector2 secondInitialPinchPosition = { 0, 0 };
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static Vector2 firstEndPinchPosition = { 0, 0 };
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static Vector2 secondEndPinchPosition = { 0, 0 };
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static float pinchDelta = 0; // Pinch delta displacement
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// Detected gestures
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static int previousGesture = GESTURE_NONE;
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static int currentGesture = GESTURE_NONE;
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static unsigned int enabledGestures = 0; // TODO: Currently not in use...
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static Vector2 touchPosition;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static void ProcessMotionEvent(GestureEvent event);
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static void InitPinchGesture(Vector2 posA, Vector2 posB);
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static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
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static float VectorDistance(Vector2 v1, Vector2 v2);
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static float VectorDotProduct(Vector2 v1, Vector2 v2);
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static double GetCurrentTime();
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#if defined(PLATFORM_WEB)
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static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
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#endif
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#if defined(PLATFORM_ANDROID)
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static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Returns touch position X
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int GetTouchX(void)
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{
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return (int)touchPosition.x;
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}
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// Returns touch position Y
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int GetTouchY(void)
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{
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return (int)touchPosition.y;
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}
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// Returns touch position XY
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// TODO: touch position should be scaled depending on display size and render size
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Vector2 GetTouchPosition(void)
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{
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Vector2 position = touchPosition;
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/*
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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{
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// TODO: Seems to work ok but... review!
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position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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}
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else
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{
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position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
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position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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}
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*/
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return position;
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(void)
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{
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/*
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if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG");
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else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP");
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else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE");
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else if (currentGesture == GESTURE_HOLD) TraceLog(INFO, "HOLD");
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else if (currentGesture == GESTURE_SWIPE_RIGHT) TraceLog(INFO, "RIGHT");
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else if (currentGesture == GESTURE_SWIPE_UP) TraceLog(INFO, "UP");
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else if (currentGesture == GESTURE_SWIPE_LEFT) TraceLog(INFO, "LEFT");
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else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN");
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else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
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else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
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*/
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if (currentGesture != GESTURE_NONE) return true;
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else return false;
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}
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// Check gesture type
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int GetGestureType(void)
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{
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return currentGesture;
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}
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void SetGesturesEnabled(unsigned int gestureFlags)
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{
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enabledGestures = gestureFlags;
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}
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// Get drag intensity (pixels per frame)
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float GetGestureDragIntensity(void)
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{
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return intensity;
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}
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// Get drag angle
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGestureDragAngle(void)
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{
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return angle;
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}
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// Get drag vector (between initial and final position)
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Vector2 GetGestureDragVector(void)
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{
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return dragVector;
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}
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// Hold time measured in frames
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int GetGestureHoldDuration(void)
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{
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return 0;
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}
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// Get magnitude between two pinch points
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float GetGesturePinchDelta(void)
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{
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return pinchDelta;
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}
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// Get angle beween two pinch points
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGesturePinchAngle(void)
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{
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return 0;
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}
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#if defined(PLATFORM_WEB)
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// Init gestures system (web)
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void InitGesturesSystem(void)
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{
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// Init gestures system web (emscripten)
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// NOTE: Some code examples
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//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
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//emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
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emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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}
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#elif defined(PLATFORM_ANDROID)
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// Init gestures system (android)
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void InitGesturesSystem(struct android_app *app)
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{
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app->onInputEvent = AndroidInputCallback;
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// TODO: Receive frameBuffer data: displayWidth/displayHeight, renderWidth/renderHeight, screenWidth/screenHeight
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}
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#endif
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// Update gestures detected (must be called every frame)
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void UpdateGestures(void)
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{
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// NOTE: Gestures are processed through system callbacks on touch events
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if ((previousGesture == GESTURE_TAP) && (currentGesture == GESTURE_TAP)) currentGesture = GESTURE_HOLD;
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else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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static void ProcessMotionEvent(GestureEvent event)
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{
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// Resets
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dragVector = (Vector2){ 0, 0 };
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pinchDelta = 0;
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previousGesture = currentGesture;
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switch (gestureType)
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{
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case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events
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{
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if (event.action == DOWN)
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{
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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{
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// Set the press position
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initialTapPosition = event.position[0];
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// If too much time have passed, we reset the double tap
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if (GetCurrentTime() - eventTime > TAP_TIMEOUT) untap = false;
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// If we are in time, we detect the double tap
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if (untap) doubleTapping = true;
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// Update our event time
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eventTime = GetCurrentTime();
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// Set hold
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if (doubleTapping) currentGesture = GESTURE_DOUBLETAP;
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else currentGesture = GESTURE_TAP;
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}
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}
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else if (event.action == UP)
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{
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currentGesture = GESTURE_NONE;
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// Detect that we are tapping instead of holding
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if (GetCurrentTime() - eventTime < TAP_TIMEOUT)
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{
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if (doubleTapping) untap = false;
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else untap = true;
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}
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// Tap finished
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doubleTapping = false;
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// Update our event time
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eventTime = GetCurrentTime();
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}
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// Begin dragging
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else if (event.action == MOVE)
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{
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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{
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// Set the drag starting position
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initialDragPosition = initialTapPosition;
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endDragPosition = initialDragPosition;
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// Initialize drag
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draggingTimeCounter = 0;
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gestureType = TYPE_DRAG;
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currentGesture = GESTURE_NONE;
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}
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}
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} break;
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case TYPE_DRAG: // Detect DRAG and SWIPE events
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{
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// end of the drag
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if (event.action == UP)
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{
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// Return Swipe if we have enough sensitivity
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if (intensity > FORCE_TO_SWIPE)
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{
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if (angle < 30 || angle > 330) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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else if (angle > 60 && angle < 120) currentGesture = GESTURE_SWIPE_UP; // Up
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else if (angle > 150 && angle < 210) currentGesture = GESTURE_SWIPE_LEFT; // Left
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else if (angle > 240 && angle < 300) currentGesture = GESTURE_SWIPE_DOWN; // Down
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}
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magnitude = 0;
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angle = 0;
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intensity = 0;
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gestureType = TYPE_MOTIONLESS;
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}
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// Update while we are dragging
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else if (event.action == MOVE)
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{
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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{
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lastDragPosition = endDragPosition;
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endDragPosition = touchPosition;
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//endDragPosition.x = AMotionEvent_getX(event, 0);
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//endDragPosition.y = AMotionEvent_getY(event, 0);
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// Calculate attributes
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dragVector = (Vector2){ endDragPosition.x - lastDragPosition.x, endDragPosition.y - lastDragPosition.y };
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magnitude = sqrt(pow(endDragPosition.x - initialDragPosition.x, 2) + pow(endDragPosition.y - initialDragPosition.y, 2));
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angle = CalculateAngle(initialDragPosition, endDragPosition, magnitude);
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intensity = magnitude / (float)draggingTimeCounter;
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currentGesture = GESTURE_DRAG;
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draggingTimeCounter++;
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}
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}
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} break;
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case TYPE_DUAL_INPUT:
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{
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if (event.action == UP)
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{
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if (event.pointCount == 1)
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{
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// Set the drag starting position
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initialTapPosition = event.position[0];
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}
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gestureType = TYPE_MOTIONLESS;
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}
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else if (event.action == MOVE)
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{
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// Adapt the ending position of the inputs
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firstEndPinchPosition = event.position[0];
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secondEndPinchPosition = event.position[1];
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// If there is no more than two inputs
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if (event.pointCount == 2)
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{
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// Calculate distances
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float initialDistance = VectorDistance(firstInitialPinchPosition, secondInitialPinchPosition);
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float endDistance = VectorDistance(firstEndPinchPosition, secondEndPinchPosition);
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// Calculate Vectors
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Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y };
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Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y };
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// Detect the pinch gesture
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if (VectorDotProduct(firstTouchVector, secondTouchVector) < -0.5) pinchDelta = initialDistance - endDistance;
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else pinchDelta = 0;
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// Pinch gesture resolution
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if (pinchDelta != 0)
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{
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if (pinchDelta > 0) currentGesture = GESTURE_PINCH_IN;
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else currentGesture = GESTURE_PINCH_OUT;
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}
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}
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else
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{
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// Set the drag starting position
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initialTapPosition = event.position[0];
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gestureType = TYPE_MOTIONLESS;
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}
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// Readapt the initial position of the inputs
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firstInitialPinchPosition = firstEndPinchPosition;
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secondInitialPinchPosition = secondEndPinchPosition;
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}
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} break;
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}
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//--------------------------------------------------------------------
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}
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static float CalculateAngle(Vector2 initialPosition, Vector2 finalPosition, float magnitude)
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{
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float angle;
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// Calculate arcsinus of the movement
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angle = asin((finalPosition.y - initialPosition.y)/magnitude);
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angle *= RAD2DEG;
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// Calculate angle depending on the sector
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if ((finalPosition.x - initialPosition.x) >= 0)
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{
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// Sector 4
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if ((finalPosition.y - initialPosition.y) >= 0)
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{
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angle *= -1;
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angle += 360;
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}
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// Sector 1
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else angle *= -1;
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}
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else
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{
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// Sector 3
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if ((finalPosition.y - initialPosition.y) >= 0) angle += 180;
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// Sector 2
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else
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{
|
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angle *= -1;
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angle = 180 - angle;
|
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}
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}
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return angle;
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}
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|
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static void InitPinchGesture(Vector2 posA, Vector2 posB)
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{
|
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initialDragPosition = (Vector2){ 0, 0 };
|
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endDragPosition = (Vector2){ 0, 0 };
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lastDragPosition = (Vector2){ 0, 0 };
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|
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// Initialize positions
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firstInitialPinchPosition = posA;
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secondInitialPinchPosition = posB;
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|
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firstEndPinchPosition = firstInitialPinchPosition;
|
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secondEndPinchPosition = secondInitialPinchPosition;
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|
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// Resets
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magnitude = 0;
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angle = 0;
|
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intensity = 0;
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gestureType = TYPE_DUAL_INPUT;
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}
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|
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static float VectorDistance(Vector2 v1, Vector2 v2)
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{
|
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float result;
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|
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float dx = v2.x - v1.x;
|
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float dy = v2.y - v1.y;
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|
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result = sqrt(dx*dx + dy*dy);
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|
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return result;
|
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}
|
|
|
|
static float VectorDotProduct(Vector2 v1, Vector2 v2)
|
|
{
|
|
float result;
|
|
|
|
float v1Module = sqrt(v1.x*v1.x + v1.y*v1.y);
|
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float v2Module = sqrt(v2.x*v2.x + v2.y*v2.y);
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|
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Vector2 v1Normalized = { v1.x / v1Module, v1.y / v1Module };
|
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Vector2 v2Normalized = { v2.x / v2Module, v2.y / v2Module };
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|
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result = v1Normalized.x*v2Normalized.x + v1Normalized.y*v2Normalized.y;
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|
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return result;
|
|
}
|
|
|
|
static double GetCurrentTime()
|
|
{
|
|
double time = 0;
|
|
#if defined(_WIN32)
|
|
/*
|
|
// NOTE: Requires Windows.h
|
|
FILETIME tm;
|
|
GetSystemTimePreciseAsFileTime(&tm);
|
|
ULONGLONG nowTime = ((ULONGLONG)tm.dwHighDateTime << 32) | (ULONGLONG)tm.dwLowDateTime; // Time provided in 100-nanosecond intervals
|
|
|
|
time = ((double)nowTime/10000000.0); // time in seconds
|
|
*/
|
|
#endif
|
|
|
|
#if defined(__linux)
|
|
// NOTE: Only for Linux-based systems
|
|
struct timespec now;
|
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
|
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time provided in nanoseconds
|
|
|
|
time = ((double)nowTime/1000000.0); // time in miliseconds
|
|
#endif
|
|
|
|
return time;
|
|
}
|
|
|
|
#if defined(PLATFORM_ANDROID)
|
|
// Android: Get input events
|
|
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
|
{
|
|
int type = AInputEvent_getType(event);
|
|
|
|
if (type == AINPUT_EVENT_TYPE_MOTION)
|
|
{
|
|
touchPosition.x = AMotionEvent_getX(event, 0);
|
|
touchPosition.y = AMotionEvent_getY(event, 0);
|
|
}
|
|
else if (type == AINPUT_EVENT_TYPE_KEY)
|
|
{
|
|
//int32_t key = AKeyEvent_getKeyCode(event);
|
|
//int32_t AKeyEvent_getMetaState(event);
|
|
|
|
//int32_t code = AKeyEvent_getKeyCode((const AInputEvent *)event);
|
|
|
|
// If we are in active mode, we eat the back button and move into pause mode.
|
|
// If we are already in pause mode, we allow the back button to be handled by the OS, which means we'll be shut down.
|
|
/*
|
|
if ((code == AKEYCODE_BACK) && mActiveMode)
|
|
{
|
|
setActiveMode(false);
|
|
return 1;
|
|
}
|
|
*/
|
|
}
|
|
|
|
int32_t action = AMotionEvent_getAction(event);
|
|
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
|
|
|
GestureEvent gestureEvent;
|
|
|
|
// Action
|
|
if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.action = DOWN;
|
|
else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.action = UP;
|
|
else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.action = MOVE;
|
|
|
|
// Points
|
|
gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
|
|
|
|
// Position
|
|
gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
|
|
gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
|
|
|
|
ProcessMotionEvent(gestureEvent);
|
|
|
|
return 0; // return 1;
|
|
}
|
|
#endif
|
|
|
|
#if defined(PLATFORM_WEB)
|
|
// Web: Get input events
|
|
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
|
|
{
|
|
/*
|
|
for (int i = 0; i < touchEvent->numTouches; i++)
|
|
{
|
|
long x, y, id;
|
|
|
|
if (!touchEvent->touches[i].isChanged) continue;
|
|
|
|
id = touchEvent->touches[i].identifier;
|
|
x = touchEvent->touches[i].canvasX;
|
|
y = touchEvent->touches[i].canvasY;
|
|
}
|
|
|
|
printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches,
|
|
event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : "");
|
|
|
|
for(int i = 0; i < event->numTouches; ++i)
|
|
{
|
|
const EmscriptenTouchPoint *t = &event->touches[i];
|
|
|
|
printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n",
|
|
t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
|
|
}
|
|
*/
|
|
GestureEvent gestureEvent;
|
|
|
|
// Action
|
|
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.action = DOWN;
|
|
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.action = UP;
|
|
else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.action = MOVE;
|
|
|
|
// Points
|
|
gestureEvent.pointCount = touchEvent->numTouches;
|
|
|
|
// Position
|
|
gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
|
|
gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
|
|
|
|
touchPosition = gestureEvent.position[0];
|
|
|
|
ProcessMotionEvent(gestureEvent);
|
|
|
|
return 1;
|
|
}
|
|
#endif
|