|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Load IQM 3d model with animations and play them | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 2.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2018 @culacant and @raysan5 | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #define RIQM_IMPLEMENTATION | 
						
						
							|  | #include "riqm.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - iqm animation"); | 
						
						
							|  | 
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							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = { 0 }; | 
						
						
							|  |     camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position | 
						
						
							|  |     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point | 
						
						
							|  |     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | 
						
						
							|  |     camera.fovy = 45.0f;                                // Camera field-of-view Y | 
						
						
							|  |     camera.type = CAMERA_PERSPECTIVE;                   // Camera mode type | 
						
						
							|  |  | 
						
						
							|  |     // Load the animated model mesh and basic data | 
						
						
							|  |     AnimatedModel model = LoadAnimatedModel("resources/guy.iqm"); | 
						
						
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							|  |     // Load model texture and set material | 
						
						
							|  |     // NOTE: There is only 1 mesh and 1 material (both at index 0), thats what the 2 0's are | 
						
						
							|  |     model = AnimatedModelAddTexture(model, "resources/guytex.png");   // REPLACE! | 
						
						
							|  |     model = SetMeshMaterial(model, 0, 0);                             // REPLACE! | 
						
						
							|  |  | 
						
						
							|  |     // Load animation data | 
						
						
							|  |     Animation anim = LoadAnimationFromIQM("resources/guyanim.iqm"); | 
						
						
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							|  |     int animFrameCounter = 0; | 
						
						
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							|  |     SetCameraMode(camera, CAMERA_FREE);  // Set free camera mode | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         UpdateCamera(&camera); | 
						
						
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							|  |         // Play animation when spacebar is held down | 
						
						
							|  |         if (IsKeyDown(KEY_SPACE)) | 
						
						
							|  |         { | 
						
						
							|  |             animFrameCounter++; | 
						
						
							|  |             AnimateModel(model, anim, animFrameCounter); // Animate the model with animation data and frame | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             BeginMode3D(camera); | 
						
						
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							|  |                 DrawAnimatedModel(model, Vector3Zero(), 1.0f, WHITE);  // Draw animated model | 
						
						
							|  |  | 
						
						
							|  |                 DrawGrid(10, 1.0f);         // Draw a grid | 
						
						
							|  |  | 
						
						
							|  |             EndMode3D(); | 
						
						
							|  |              | 
						
						
							|  |             DrawText("PRESS SPACE to PLAY IQM MODEL ANIMATION", 10, 10, 20, MAROON); | 
						
						
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							|  |             DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadAnimation(anim);      // Unload animation data | 
						
						
							|  |     UnloadAnimatedModel(model); // Unload animated model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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