| /******************************************************************************************* | |
| * | |
| *   Physac - Physics demo | |
| * | |
| *   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. | |
| *   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread) | |
| * | |
| *   Use the following line to compile: | |
| * | |
| *   gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static  / | |
| *       -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / | |
| *       -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition | |
| *    | |
| *   Copyright (c) 2016-2018 Victor Fisac | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #define PHYSAC_IMPLEMENTATION | |
| #define PHYSAC_NO_THREADS | |
| #include "physac.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     SetConfigFlags(FLAG_MSAA_4X_HINT); | |
|     InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo"); | |
| 
 | |
|     // Physac logo drawing position | |
|     int logoX = screenWidth - MeasureText("Physac", 30) - 10; | |
|     int logoY = 15; | |
|     bool needsReset = false; | |
| 
 | |
|     // Initialize physics and default physics bodies | |
|     InitPhysics(); | |
| 
 | |
|     // Create floor rectangle physics body | |
|     PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10); | |
|     floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) | |
|  | |
|     // Create obstacle circle physics body | |
|     PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); | |
|     circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) | |
|      | |
|     SetTargetFPS(60); | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         // Delay initialization of variables due to physics reset async | |
|         RunPhysicsStep(); | |
| 
 | |
|         if (needsReset) | |
|         { | |
|             floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10); | |
|             floor->enabled = false; | |
| 
 | |
|             circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); | |
|             circle->enabled = false; | |
| 
 | |
|             needsReset = false; | |
|         } | |
| 
 | |
|         // Reset physics input | |
|         if (IsKeyPressed('R')) | |
|         { | |
|             ResetPhysics(); | |
|             needsReset = true; | |
|         } | |
| 
 | |
|         // Physics body creation inputs | |
|         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10); | |
|         else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10); | |
| 
 | |
|         // Destroy falling physics bodies | |
|         int bodiesCount = GetPhysicsBodiesCount(); | |
|         for (int i = bodiesCount - 1; i >= 0; i--) | |
|         { | |
|             PhysicsBody body = GetPhysicsBody(i); | |
|             if (body != NULL && (body->position.y > screenHeight*2)) DestroyPhysicsBody(body); | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(BLACK); | |
| 
 | |
|             DrawFPS(screenWidth - 90, screenHeight - 30); | |
| 
 | |
|             // Draw created physics bodies | |
|             bodiesCount = GetPhysicsBodiesCount(); | |
|             for (int i = 0; i < bodiesCount; i++) | |
|             { | |
|                 PhysicsBody body = GetPhysicsBody(i); | |
| 
 | |
|                 if (body != NULL) | |
|                 { | |
|                     int vertexCount = GetPhysicsShapeVerticesCount(i); | |
|                     for (int j = 0; j < vertexCount; j++) | |
|                     { | |
|                         // Get physics bodies shape vertices to draw lines | |
|                         // Note: GetPhysicsShapeVertex() already calculates rotation transformations | |
|                         Vector2 vertexA = GetPhysicsShapeVertex(body, j); | |
| 
 | |
|                         int jj = (((j + 1) < vertexCount) ? (j + 1) : 0);   // Get next vertex or first to close the shape | |
|                         Vector2 vertexB = GetPhysicsShapeVertex(body, jj); | |
| 
 | |
|                         DrawLineV(vertexA, vertexB, GREEN);     // Draw a line between two vertex positions | |
|                     } | |
|                 } | |
|             } | |
| 
 | |
|             DrawText("Left mouse button to create a polygon", 10, 10, 10, WHITE); | |
|             DrawText("Right mouse button to create a circle", 10, 25, 10, WHITE); | |
|             DrawText("Press 'R' to reset example", 10, 40, 10, WHITE); | |
| 
 | |
|             DrawText("Physac", logoX, logoY, 30, WHITE); | |
|             DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //--------------------------------------------------------------------------------------    | |
|     ClosePhysics();       // Unitialize physics | |
|      | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| }
 |