|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - TTF loading and usage | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.3.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - SDF fonts"); | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |      | 
						
						
							|  |     const char msg[50] = "Signed Distance Fields"; | 
						
						
							|  | 
 | 
						
						
							|  |     // Default font generation from TTF font | 
						
						
							|  |     Font fontDefault = { 0 }; | 
						
						
							|  |     fontDefault.baseSize = 16; | 
						
						
							|  |     fontDefault.charsCount = 95; | 
						
						
							|  |     // Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array) | 
						
						
							|  |     fontDefault.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 95, FONT_DEFAULT); | 
						
						
							|  |     // Parameters > chars count: 95, font size: 16, chars padding in image: 4 px, pack method: 0 (default) | 
						
						
							|  |     Image atlas = GenImageFontAtlas(fontDefault.chars, 95, 16, 4, 0); | 
						
						
							|  |     fontDefault.texture = LoadTextureFromImage(atlas); | 
						
						
							|  |     UnloadImage(atlas); | 
						
						
							|  |      | 
						
						
							|  |     // SDF font generation from TTF font | 
						
						
							|  |     Font fontSDF = { 0 }; | 
						
						
							|  |     fontSDF.baseSize = 16; | 
						
						
							|  |     fontSDF.charsCount = 95; | 
						
						
							|  |     // Parameters > font size: 16, no chars array provided (0), chars count: 0 (defaults to 95) | 
						
						
							|  |     fontSDF.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 0, FONT_SDF); | 
						
						
							|  |     // Parameters > chars count: 95, font size: 16, chars padding in image: 0 px, pack method: 1 (Skyline algorythm) | 
						
						
							|  |     atlas = GenImageFontAtlas(fontSDF.chars, 95, 16, 0, 1); | 
						
						
							|  |     fontSDF.texture = LoadTextureFromImage(atlas); | 
						
						
							|  |     UnloadImage(atlas); | 
						
						
							|  |      | 
						
						
							|  |     // Load SDF required shader (we use default vertex shader) | 
						
						
							|  |     Shader shader = LoadShader(0, "resources/shaders/sdf.fs"); | 
						
						
							|  |     SetTextureFilter(fontSDF.texture, FILTER_BILINEAR);    // Required for SDF font | 
						
						
							|  |  | 
						
						
							|  |     Vector2 fontPosition = { 40, screenHeight/2 - 50 }; | 
						
						
							|  |     Vector2 textSize = { 0.0f }; | 
						
						
							|  |     float fontSize = 16.0f; | 
						
						
							|  |     int currentFont = 0;    // 0 - fontDefault, 1 - fontSDF | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |      | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         fontSize += GetMouseWheelMove()*8.0f; | 
						
						
							|  |          | 
						
						
							|  |         if (fontSize < 6) fontSize = 6; | 
						
						
							|  |          | 
						
						
							|  |         if (IsKeyDown(KEY_SPACE)) currentFont = 1; | 
						
						
							|  |         else currentFont = 0; | 
						
						
							|  |          | 
						
						
							|  |         if (currentFont == 0) textSize = MeasureTextEx(fontDefault, msg, fontSize, 0); | 
						
						
							|  |         else textSize = MeasureTextEx(fontSDF, msg, fontSize, 0); | 
						
						
							|  |          | 
						
						
							|  |         fontPosition.x = GetScreenWidth()/2 - textSize.x/2; | 
						
						
							|  |         fontPosition.y = GetScreenHeight()/2 - textSize.y/2 + 80; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |          | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  |          | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  |              | 
						
						
							|  |             if (currentFont == 1) | 
						
						
							|  |             { | 
						
						
							|  |                 // NOTE: SDF fonts require a custom SDf shader to compute fragment color | 
						
						
							|  |                 BeginShaderMode(shader);    // Activate SDF font shader | 
						
						
							|  |                     DrawTextEx(fontSDF, msg, fontPosition, fontSize, 0, BLACK); | 
						
						
							|  |                 EndShaderMode();            // Activate our default shader for next drawings | 
						
						
							|  |                  | 
						
						
							|  |                 DrawTexture(fontSDF.texture, 10, 10, BLACK); | 
						
						
							|  |             } | 
						
						
							|  |             else  | 
						
						
							|  |             { | 
						
						
							|  |                 DrawTextEx(fontDefault, msg, fontPosition, fontSize, 0, BLACK); | 
						
						
							|  |                 DrawTexture(fontDefault.texture, 10, 10, BLACK); | 
						
						
							|  |             } | 
						
						
							|  |              | 
						
						
							|  |             if (currentFont == 1) DrawText("SDF!", 320, 20, 80, RED); | 
						
						
							|  |             else DrawText("default font", 315, 40, 30, GRAY); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, DARKGRAY); | 
						
						
							|  |             DrawText(FormatText("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY); | 
						
						
							|  |             DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawText("PRESS SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, MAROON); | 
						
						
							|  |        | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadFont(fontDefault);    // Default font unloading | 
						
						
							|  |     UnloadFont(fontSDF);        // SDF font unloading | 
						
						
							|  |      | 
						
						
							|  |     UnloadShader(shader);       // Unload SDF shader | 
						
						
							|  |      | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |      | 
						
						
							|  |     return 0; | 
						
						
							|  | } |