|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - Font loading and usage | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage"); | 
						
						
							|  | 
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							|  |     const char msg1[50] = "THIS IS A custom SPRITE FONT..."; | 
						
						
							|  |     const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; | 
						
						
							|  |     const char msg3[50] = "...and a THIRD one! GREAT! :D"; | 
						
						
							|  | 
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							|  |     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     Font font1 = LoadFont("resources/custom_mecha.png");          // Font loading | 
						
						
							|  |     Font font2 = LoadFont("resources/custom_alagard.png");        // Font loading | 
						
						
							|  |     Font font3 = LoadFont("resources/custom_jupiter_crash.png");  // Font loading | 
						
						
							|  |  | 
						
						
							|  |     Vector2 fontPosition1, fontPosition2, fontPosition3; | 
						
						
							|  | 
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							|  |     fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2; | 
						
						
							|  |     fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80; | 
						
						
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							|  |     fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2; | 
						
						
							|  |     fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10; | 
						
						
							|  | 
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							|  |     fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2; | 
						
						
							|  |     fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50; | 
						
						
							|  | 
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							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update variables here... | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE); | 
						
						
							|  |             DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE); | 
						
						
							|  |             DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadFont(font1);      // Font unloading | 
						
						
							|  |     UnloadFont(font2);      // Font unloading | 
						
						
							|  |     UnloadFont(font3);      // Font unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |