|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - Procedural images generation | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.8 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2O17 Wilhem Barbier (@nounoursheureux) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #define NUM_TEXTURES  7      // Currently we have 7 generation algorithms | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation"); | 
						
						
							|  | 
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							|  |     Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE); | 
						
						
							|  |     Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE); | 
						
						
							|  |     Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK); | 
						
						
							|  |     Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); | 
						
						
							|  |     Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); | 
						
						
							|  |     Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f); | 
						
						
							|  |     Image cellular = GenImageCellular(screenWidth, screenHeight, 32); | 
						
						
							|  | 
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							|  |     Texture2D textures[NUM_TEXTURES]; | 
						
						
							|  |     textures[0] = LoadTextureFromImage(verticalGradient); | 
						
						
							|  |     textures[1] = LoadTextureFromImage(horizontalGradient); | 
						
						
							|  |     textures[2] = LoadTextureFromImage(radialGradient); | 
						
						
							|  |     textures[3] = LoadTextureFromImage(checked); | 
						
						
							|  |     textures[4] = LoadTextureFromImage(whiteNoise); | 
						
						
							|  |     textures[5] = LoadTextureFromImage(perlinNoise); | 
						
						
							|  |     textures[6] = LoadTextureFromImage(cellular); | 
						
						
							|  |      | 
						
						
							|  |     // Unload image data (CPU RAM) | 
						
						
							|  |     UnloadImage(verticalGradient); | 
						
						
							|  |     UnloadImage(horizontalGradient); | 
						
						
							|  |     UnloadImage(radialGradient); | 
						
						
							|  |     UnloadImage(checked); | 
						
						
							|  |     UnloadImage(whiteNoise); | 
						
						
							|  |     UnloadImage(perlinNoise); | 
						
						
							|  |     UnloadImage(cellular); | 
						
						
							|  | 
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							|  |     int currentTexture = 0; | 
						
						
							|  |      | 
						
						
							|  |     SetTargetFPS(60); | 
						
						
							|  |     //--------------------------------------------------------------------------------------- | 
						
						
							|  |      | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose()) | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_RIGHT)) | 
						
						
							|  |         { | 
						
						
							|  |             currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  |          | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  |              | 
						
						
							|  |             DrawTexture(textures[currentTexture], 0, 0, WHITE); | 
						
						
							|  |              | 
						
						
							|  |             DrawRectangle(30, 400, 325, 30, Fade(SKYBLUE, 0.5f)); | 
						
						
							|  |             DrawRectangleLines(30, 400, 325, 30, Fade(WHITE, 0.5f)); | 
						
						
							|  |             DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, WHITE); | 
						
						
							|  |              | 
						
						
							|  |             switch(currentTexture) | 
						
						
							|  |             { | 
						
						
							|  |                 case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, RAYWHITE); break; | 
						
						
							|  |                 case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break; | 
						
						
							|  |                 case 2: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break; | 
						
						
							|  |                 case 3: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break; | 
						
						
							|  |                 case 4: DrawText("WHITE NOISE", 640, 10, 20, RED); break; | 
						
						
							|  |                 case 5: DrawText("PERLIN NOISE", 630, 10, 20, RAYWHITE); break; | 
						
						
							|  |                 case 6: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break; | 
						
						
							|  |                 default: break; | 
						
						
							|  |             } | 
						
						
							|  |              | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |         | 
						
						
							|  |     // Unload textures data (GPU VRAM) | 
						
						
							|  |     for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]); | 
						
						
							|  |      | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |      | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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