|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - Texture source and destination rectangles | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.3 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles"); | 
						
						
							|  | 
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							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     Texture2D scarfy = LoadTexture("resources/scarfy.png");        // Texture loading | 
						
						
							|  |  | 
						
						
							|  |     int frameWidth = scarfy.width/6; | 
						
						
							|  |     int frameHeight = scarfy.height; | 
						
						
							|  |      | 
						
						
							|  |     // NOTE: Source rectangle (part of the texture to use for drawing) | 
						
						
							|  |     Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight }; | 
						
						
							|  | 
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							|  |     // NOTE: Destination rectangle (screen rectangle where drawing part of texture) | 
						
						
							|  |     Rectangle destRec = { (float)screenWidth/2, (float)screenHeight/2, (float)frameWidth*2, (float)frameHeight*2 }; | 
						
						
							|  | 
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							|  |     // NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size | 
						
						
							|  |     Vector2 origin = { (float)frameWidth, (float)frameHeight }; | 
						
						
							|  |      | 
						
						
							|  |     int rotation = 0; | 
						
						
							|  |      | 
						
						
							|  |     SetTargetFPS(60); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         rotation++; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw | 
						
						
							|  |             // sourceRec defines the part of the texture we use for drawing | 
						
						
							|  |             // destRec defines the rectangle where our texture part will fit (scaling it to fit) | 
						
						
							|  |             // origin defines the point of the texture used as reference for rotation and scaling | 
						
						
							|  |             // rotation defines the texture rotation (using origin as rotation point) | 
						
						
							|  |             DrawTexturePro(scarfy, sourceRec, destRec, origin, (float)rotation, WHITE); | 
						
						
							|  | 
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							|  |             DrawLine((int) destRec.x, 0, (int) destRec.x, screenHeight, GRAY); | 
						
						
							|  |             DrawLine(0, (int)destRec.y, screenWidth, (int)destRec.y, GRAY); | 
						
						
							|  |              | 
						
						
							|  |             DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(scarfy);        // Texture unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |