|
/*******************************************************************************************
|
|
*
|
|
* raylib [core] example - random sequence
|
|
*
|
|
* Example complexity rating: [★☆☆☆] 1/4
|
|
*
|
|
* Example originally created with raylib 5.0, last time updated with raylib 5.0
|
|
*
|
|
* Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5)
|
|
*
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software
|
|
*
|
|
* Copyright (c) 2023-2025 Dalton Overmyer (@REDl3east)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#include "raymath.h"
|
|
|
|
#include <stdlib.h> // Required for: malloc(), free()
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Types and Structures Definition
|
|
//----------------------------------------------------------------------------------
|
|
typedef struct ColorRect {
|
|
Color color;
|
|
Rectangle rect;
|
|
} ColorRect;
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Module Functions Declaration
|
|
//------------------------------------------------------------------------------------
|
|
static Color GenerateRandomColor(void);
|
|
static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight);
|
|
static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount);
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Program main entry point
|
|
//------------------------------------------------------------------------------------
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence");
|
|
|
|
int rectCount = 20;
|
|
float rectSize = (float)screenWidth/rectCount;
|
|
ColorRect *rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
|
|
|
|
SetTargetFPS(60);
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
if (IsKeyPressed(KEY_SPACE)) ShuffleColorRectSequence(rectangles, rectCount);
|
|
|
|
if (IsKeyPressed(KEY_UP))
|
|
{
|
|
rectCount++;
|
|
rectSize = (float)screenWidth/rectCount;
|
|
RL_FREE(rectangles);
|
|
|
|
// Re-generate random sequence with new count
|
|
rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
|
|
}
|
|
|
|
if (IsKeyPressed(KEY_DOWN))
|
|
{
|
|
if (rectCount >= 4)
|
|
{
|
|
rectCount--;
|
|
rectSize = (float)screenWidth/rectCount;
|
|
RL_FREE(rectangles);
|
|
|
|
// Re-generate random sequence with new count
|
|
rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
for (int i = 0; i < rectCount; i++)
|
|
{
|
|
DrawRectangleRec(rectangles[i].rect, rectangles[i].color);
|
|
|
|
DrawText("Press SPACE to shuffle the sequence", 10, screenHeight - 96, 20, BLACK);
|
|
|
|
DrawText("Press SPACE to shuffle the current sequence", 10, screenHeight - 96, 20, BLACK);
|
|
DrawText("Press UP to add a rectangle and generate a new sequence", 10, screenHeight - 64, 20, BLACK);
|
|
DrawText("Press DOWN to remove a rectangle and generate a new sequence", 10, screenHeight - 32, 20, BLACK);
|
|
}
|
|
|
|
DrawText(TextFormat("Count: %d rectangles", rectCount), 10, 10, 20, MAROON);
|
|
|
|
DrawFPS(screenWidth - 80, 10);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
free(rectangles);
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Module Functions Definition
|
|
//------------------------------------------------------------------------------------
|
|
static Color GenerateRandomColor(void)
|
|
{
|
|
Color color = {
|
|
GetRandomValue(0, 255),
|
|
GetRandomValue(0, 255),
|
|
GetRandomValue(0, 255),
|
|
255
|
|
};
|
|
|
|
return color;
|
|
}
|
|
|
|
static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight)
|
|
{
|
|
ColorRect *rectangles = (ColorRect *)RL_CALLOC((int)rectCount, sizeof(ColorRect));
|
|
|
|
int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount - 1);
|
|
float rectSeqWidth = rectCount*rectWidth;
|
|
float startX = (screenWidth - rectSeqWidth)*0.5f;
|
|
|
|
for (int i = 0; i < rectCount; i++)
|
|
{
|
|
int rectHeight = (int)Remap((float)seq[i], 0, rectCount - 1, 0, screenHeight);
|
|
|
|
rectangles[i].color = GenerateRandomColor();
|
|
rectangles[i].rect = CLITERAL(Rectangle){ startX + i*rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight };
|
|
}
|
|
|
|
UnloadRandomSequence(seq);
|
|
|
|
return rectangles;
|
|
}
|
|
|
|
static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount)
|
|
{
|
|
int *seq = LoadRandomSequence(rectCount, 0, rectCount - 1);
|
|
|
|
for (int i1 = 0; i1 < rectCount; i1++)
|
|
{
|
|
ColorRect *r1 = &rectangles[i1];
|
|
ColorRect *r2 = &rectangles[seq[i1]];
|
|
|
|
// Swap only the color and height
|
|
ColorRect tmp = *r1;
|
|
r1->color = r2->color;
|
|
r1->rect.height = r2->rect.height;
|
|
r1->rect.y = r2->rect.y;
|
|
r2->color = tmp.color;
|
|
r2->rect.height = tmp.rect.height;
|
|
r2->rect.y = tmp.rect.y;
|
|
}
|
|
|
|
UnloadRandomSequence(seq);
|
|
}
|