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#include <stdlib.h>
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#include "time.h"
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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#include <pthread.h> // POSIX threads management (inputs reading)
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#include <dirent.h> // POSIX directory browsing
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#include <sys/ioctl.h> // Required for: ioctl() - UNIX System call for device-specific input/output operations
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#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
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#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
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#include <linux/joystick.h> // Linux: Joystick support library
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#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
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#include <xf86drm.h> // Direct Rendering Manager user-level library interface
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#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface
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#include "EGL/egl.h" // Native platform windowing system interface
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#include "EGL/eglext.h" // EGL extensions
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typedef struct
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{
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pthread_t threadId; // Event reading thread id
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int fd; // File descriptor to the device it is assigned to
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int eventNum; // Number of 'event<N>' device
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Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
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bool isMouse; // True if device supports relative X Y movements
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bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH
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bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH
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bool isKeyboard; // True if device has letter keycodes
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bool isGamepad; // True if device has gamepad buttons
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} InputEventWorker;
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static bool InitGraphicsDevice(int width, int height); // Initialize graphics device
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// Initialize window and OpenGL context
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, const char *title)
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{
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TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
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TRACELOG(LOG_INFO, "Supported raylib modules:");
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TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)");
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TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)");
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#if defined(SUPPORT_MODULE_RSHAPES)
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TRACELOG(LOG_INFO, " > rshapes:... loaded (optional)");
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#else
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TRACELOG(LOG_INFO, " > rshapes:... not loaded (optional)");
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#endif
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#if defined(SUPPORT_MODULE_RTEXTURES)
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TRACELOG(LOG_INFO, " > rtextures:. loaded (optional)");
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#else
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TRACELOG(LOG_INFO, " > rtextures:. not loaded (optional)");
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#endif
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#if defined(SUPPORT_MODULE_RTEXT)
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TRACELOG(LOG_INFO, " > rtext:..... loaded (optional)");
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#else
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TRACELOG(LOG_INFO, " > rtext:..... not loaded (optional)");
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#endif
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#if defined(SUPPORT_MODULE_RMODELS)
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TRACELOG(LOG_INFO, " > rmodels:... loaded (optional)");
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#else
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TRACELOG(LOG_INFO, " > rmodels:... not loaded (optional)");
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#endif
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#if defined(SUPPORT_MODULE_RAUDIO)
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TRACELOG(LOG_INFO, " > raudio:.... loaded (optional)");
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#else
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TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
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#endif
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if ((title != NULL) && (title[0] != 0))
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CORE.Window.title = title;
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// Initialize global input state
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memset(&CORE.Input, 0, sizeof(CORE.Input));
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CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
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CORE.Input.Mouse.scale = (Vector2){1.0f, 1.0f};
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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#if defined(SUPPORT_EVENTS_WAITING)
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CORE.Window.eventWaiting = true;
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#endif
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// Initialize graphics device (display device and OpenGL context)
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready)
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{
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TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device");
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return;
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}
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else
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SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
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// Initialize hi-res timer
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InitTimer();
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// Initialize random seed
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srand((unsigned int)time(NULL));
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// WARNING: External function: Module required: rtext
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LoadFontDefault();
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#if defined(SUPPORT_MODULE_RSHAPES)
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// Set font white rectangle for shapes drawing, so shapes and text can be batched together
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// WARNING: rshapes module is required, if not available, default internal white rectangle is used
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Rectangle rec = GetFontDefault().recs[95];
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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// NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering
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SetShapesTexture(GetFontDefault().texture, (Rectangle){rec.x + 2, rec.y + 2, 1, 1});
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}
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else
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{
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// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding
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SetShapesTexture(GetFontDefault().texture, (Rectangle){rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2});
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}
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#endif
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#else
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#if defined(SUPPORT_MODULE_RSHAPES)
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// Set default texture and rectangle to be used for shapes drawing
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// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
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Texture2D texture = {rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8};
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SetShapesTexture(texture, (Rectangle){0.0f, 0.0f, 1.0f, 1.0f}); // WARNING: Module required: rshapes
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#endif
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#endif
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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// Set default font texture filter for HighDPI (blurry)
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// RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR);
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rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
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}
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#endif
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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InitKeyboard(); // Keyboard init (stdin)
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
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CORE.Time.frameCounter = 0;
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#endif
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}
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// Initialize display device and framebuffer
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// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size
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// If width or height are 0, default display size will be used for framebuffer size
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// NOTE: returns false in case graphic device could not be created
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static bool InitGraphicsDevice(int width, int height)
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{
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CORE.Window.screen.width = width; // User desired width
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CORE.Window.screen.height = height; // User desired height
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CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
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// Set the window minimum and maximum default values to 0
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CORE.Window.windowMin.width = 0;
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CORE.Window.windowMin.height = 0;
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CORE.Window.windowMax.width = 0;
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CORE.Window.windowMax.height = 0;
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
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// ...in top-down or left-right to match display aspect ratio (no weird scaling)
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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CORE.Window.fd = -1;
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CORE.Window.connector = NULL;
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CORE.Window.modeIndex = -1;
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CORE.Window.crtc = NULL;
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CORE.Window.gbmDevice = NULL;
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CORE.Window.gbmSurface = NULL;
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CORE.Window.prevBO = NULL;
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CORE.Window.prevFB = 0;
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#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
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CORE.Window.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
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#else
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TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card");
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CORE.Window.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4)
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if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
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{
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TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1");
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CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
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}
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if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
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{
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TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0");
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CORE.Window.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
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}
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#endif
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if (-1 == CORE.Window.fd)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card");
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return false;
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}
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drmModeRes *res = drmModeGetResources(CORE.Window.fd);
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if (!res)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources");
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return false;
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}
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TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors);
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for (size_t i = 0; i < res->count_connectors; i++)
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{
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TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i);
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drmModeConnector *con = drmModeGetConnector(CORE.Window.fd, res->connectors[i]);
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TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes);
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if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id))
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{
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TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected");
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CORE.Window.connector = con;
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break;
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}
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else
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{
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TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)");
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drmModeFreeConnector(con);
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}
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}
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if (!CORE.Window.connector)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
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drmModeFreeResources(res);
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return false;
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}
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drmModeEncoder *enc = drmModeGetEncoder(CORE.Window.fd, CORE.Window.connector->encoder_id);
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if (!enc)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder");
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drmModeFreeResources(res);
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return false;
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}
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CORE.Window.crtc = drmModeGetCrtc(CORE.Window.fd, enc->crtc_id);
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if (!CORE.Window.crtc)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc");
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drmModeFreeEncoder(enc);
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drmModeFreeResources(res);
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return false;
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}
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// If InitWindow should use the current mode find it in the connector's mode list
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if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
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{
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TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode...");
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CORE.Window.modeIndex = FindMatchingConnectorMode(CORE.Window.connector, &CORE.Window.crtc->mode);
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if (CORE.Window.modeIndex < 0)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found");
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drmModeFreeEncoder(enc);
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drmModeFreeResources(res);
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return false;
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}
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CORE.Window.screen.width = CORE.Window.display.width;
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CORE.Window.screen.height = CORE.Window.display.height;
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}
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const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
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const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
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// Try to find an exact matching mode
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CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
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// If nothing found, try to find a nearly matching mode
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if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
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// If nothing found, try to find an exactly matching mode including interlaced
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if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
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// If nothing found, try to find a nearly matching mode including interlaced
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if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
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// If nothing found, there is no suitable mode
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if (CORE.Window.modeIndex < 0)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");
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drmModeFreeEncoder(enc);
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drmModeFreeResources(res);
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return false;
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}
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CORE.Window.display.width = CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay;
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CORE.Window.display.height = CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay;
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TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", CORE.Window.connector->modes[CORE.Window.modeIndex].name,
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CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay,
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(CORE.Window.connector->modes[CORE.Window.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
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CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh);
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// Use the width and height of the surface for render
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CORE.Window.render.width = CORE.Window.screen.width;
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CORE.Window.render.height = CORE.Window.screen.height;
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drmModeFreeEncoder(enc);
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enc = NULL;
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drmModeFreeResources(res);
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res = NULL;
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CORE.Window.gbmDevice = gbm_create_device(CORE.Window.fd);
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if (!CORE.Window.gbmDevice)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device");
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return false;
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}
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CORE.Window.gbmSurface = gbm_surface_create(CORE.Window.gbmDevice, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
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CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
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if (!CORE.Window.gbmSurface)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
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return false;
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}
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EGLint samples = 0;
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EGLint sampleBuffer = 0;
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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samples = 4;
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sampleBuffer = 1;
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
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}
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const EGLint framebufferAttribs[] =
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{
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EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
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EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
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EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
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EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
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EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
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//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
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EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
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//EGL_STENCIL_SIZE, 8, // Stencil buffer size
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EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
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EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
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EGL_NONE
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};
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const EGLint contextAttribs[] =
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{
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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EGLint numConfigs = 0;
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// Get an EGL device connection
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CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice);
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if (CORE.Window.device == EGL_NO_DISPLAY)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
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return false;
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}
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// Initialize the EGL device connection
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if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE)
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{
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// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
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return false;
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}
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if (!eglChooseConfig(CORE.Window.device, NULL, NULL, 0, &numConfigs))
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
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return false;
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}
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TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
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EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs));
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if (!configs)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
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return false;
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}
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EGLint matchingNumConfigs = 0;
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if (!eglChooseConfig(CORE.Window.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
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free(configs);
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return false;
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}
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TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs);
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// find the EGL config that matches the previously setup GBM format
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int found = 0;
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for (EGLint i = 0; i < matchingNumConfigs; ++i)
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{
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EGLint id = 0;
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if (!eglGetConfigAttrib(CORE.Window.device, configs[i], EGL_NATIVE_VISUAL_ID, &id))
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
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continue;
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}
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if (GBM_FORMAT_ARGB8888 == id)
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{
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TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i);
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CORE.Window.config = configs[i];
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found = 1;
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break;
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}
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}
|
|
|
|
RL_FREE(configs);
|
|
|
|
if (!found)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
|
|
return false;
|
|
}
|
|
|
|
// Set rendering API
|
|
eglBindAPI(EGL_OPENGL_ES_API);
|
|
|
|
// Create an EGL rendering context
|
|
CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs);
|
|
if (CORE.Window.context == EGL_NO_CONTEXT)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
|
|
return false;
|
|
}
|
|
|
|
|
|
// Create an EGL window surface
|
|
//---------------------------------------------------------------------------------
|
|
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
|
|
if (EGL_NO_SURFACE == CORE.Window.surface)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
|
|
return false;
|
|
}
|
|
|
|
// At this point we need to manage render size vs screen size
|
|
// NOTE: This function use and modify global module variables:
|
|
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
|
// -> CORE.Window.render.width/CORE.Window.render.height
|
|
// -> CORE.Window.screenScale
|
|
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
|
|
|
// There must be at least one frame displayed before the buffers are swapped
|
|
//eglSwapInterval(CORE.Window.device, 1);
|
|
|
|
if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
|
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
|
}
|
|
|
|
// Load OpenGL extensions
|
|
// NOTE: GL procedures address loader is required to load extensions
|
|
rlLoadExtensions(eglGetProcAddress);
|
|
|
|
// Initialize OpenGL context (states and resources)
|
|
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
|
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
|
|
|
// Setup default viewport
|
|
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
|
|
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
|
|
|
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// Close window and unload OpenGL context
|
|
void CloseWindow(void)
|
|
{
|
|
#if defined(SUPPORT_GIF_RECORDING)
|
|
if (gifRecording)
|
|
{
|
|
MsfGifResult result = msf_gif_end(&gifState);
|
|
msf_gif_free(result);
|
|
gifRecording = false;
|
|
}
|
|
#endif
|
|
|
|
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
|
|
UnloadFontDefault(); // WARNING: Module required: rtext
|
|
#endif
|
|
|
|
rlglClose(); // De-init rlgl
|
|
|
|
#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)
|
|
timeEndPeriod(1); // Restore time period
|
|
#endif
|
|
|
|
|
|
if (CORE.Window.prevFB)
|
|
{
|
|
drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB);
|
|
CORE.Window.prevFB = 0;
|
|
}
|
|
|
|
if (CORE.Window.prevBO)
|
|
{
|
|
gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
|
|
CORE.Window.prevBO = NULL;
|
|
}
|
|
|
|
if (CORE.Window.gbmSurface)
|
|
{
|
|
gbm_surface_destroy(CORE.Window.gbmSurface);
|
|
CORE.Window.gbmSurface = NULL;
|
|
}
|
|
|
|
if (CORE.Window.gbmDevice)
|
|
{
|
|
gbm_device_destroy(CORE.Window.gbmDevice);
|
|
CORE.Window.gbmDevice = NULL;
|
|
}
|
|
|
|
if (CORE.Window.crtc)
|
|
{
|
|
if (CORE.Window.connector)
|
|
{
|
|
drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, CORE.Window.crtc->buffer_id,
|
|
CORE.Window.crtc->x, CORE.Window.crtc->y, &CORE.Window.connector->connector_id, 1, &CORE.Window.crtc->mode);
|
|
drmModeFreeConnector(CORE.Window.connector);
|
|
CORE.Window.connector = NULL;
|
|
}
|
|
|
|
drmModeFreeCrtc(CORE.Window.crtc);
|
|
CORE.Window.crtc = NULL;
|
|
}
|
|
|
|
if (CORE.Window.fd != -1)
|
|
{
|
|
close(CORE.Window.fd);
|
|
CORE.Window.fd = -1;
|
|
}
|
|
|
|
// Close surface, context and display
|
|
if (CORE.Window.device != EGL_NO_DISPLAY)
|
|
{
|
|
if (CORE.Window.surface != EGL_NO_SURFACE)
|
|
{
|
|
eglDestroySurface(CORE.Window.device, CORE.Window.surface);
|
|
CORE.Window.surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (CORE.Window.context != EGL_NO_CONTEXT)
|
|
{
|
|
eglDestroyContext(CORE.Window.device, CORE.Window.context);
|
|
CORE.Window.context = EGL_NO_CONTEXT;
|
|
}
|
|
|
|
eglTerminate(CORE.Window.device);
|
|
CORE.Window.device = EGL_NO_DISPLAY;
|
|
}
|
|
|
|
// Wait for mouse and gamepad threads to finish before closing
|
|
// NOTE: Those threads should already have finished at this point
|
|
// because they are controlled by CORE.Window.shouldClose variable
|
|
|
|
CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called
|
|
|
|
// Close the evdev keyboard
|
|
if (CORE.Input.Keyboard.fd != -1)
|
|
{
|
|
close(CORE.Input.Keyboard.fd);
|
|
CORE.Input.Keyboard.fd = -1;
|
|
}
|
|
|
|
for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i)
|
|
{
|
|
if (CORE.Input.eventWorker[i].threadId)
|
|
{
|
|
pthread_join(CORE.Input.eventWorker[i].threadId, NULL);
|
|
}
|
|
}
|
|
|
|
if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL);
|
|
|
|
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
|
RL_FREE(events);
|
|
#endif
|
|
|
|
CORE.Window.ready = false;
|
|
TRACELOG(LOG_INFO, "Window closed successfully");
|
|
}
|
|
|
|
|
|
|
|
// Check if KEY_ESCAPE pressed or Close icon pressed
|
|
bool WindowShouldClose(void)
|
|
{
|
|
if (CORE.Window.ready) return CORE.Window.shouldClose;
|
|
else return true;
|
|
}
|
|
|
|
// Check if window is currently hidden
|
|
bool IsWindowHidden(void)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check if window has been minimized
|
|
bool IsWindowMinimized(void)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
// Check if window has been maximized (only PLATFORM_DESKTOP)
|
|
bool IsWindowMaximized(void)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check if window has the focus
|
|
bool IsWindowFocused(void)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Check if window has been resizedLastFrame
|
|
bool IsWindowResized(void)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
// Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
|
void ToggleFullscreen(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
|
|
}
|
|
|
|
|
|
// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
|
void MaximizeWindow(void)
|
|
{
|
|
TRACELOG(LOG_INFO, "MaximizeWindow not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set window state: minimized (only PLATFORM_DESKTOP)
|
|
void MinimizeWindow(void)
|
|
{
|
|
TRACELOG(LOG_INFO, "MinimizeWindow not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
|
void RestoreWindow(void)
|
|
{
|
|
TRACELOG(LOG_INFO, "RestoreWindow not implemented in rcore_drm.c");
|
|
}
|
|
|
|
|
|
// Toggle borderless windowed mode (only PLATFORM_DESKTOP)
|
|
void ToggleBorderlessWindowed(void)
|
|
{
|
|
TRACELOG(LOG_INFO, "ToggleBorderlessWindowed not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set window configuration state using flags
|
|
void SetWindowState(unsigned int flags)
|
|
{
|
|
TRACELOG(LOG_INFO, "SetWindowState not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Clear window configuration state flags
|
|
void ClearWindowState(unsigned int flags)
|
|
{
|
|
TRACELOG(LOG_INFO, "ClearWindowState not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set icon for window (only PLATFORM_DESKTOP)
|
|
// NOTE 1: Image must be in RGBA format, 8bit per channel
|
|
// NOTE 2: Image is scaled by the OS for all required sizes
|
|
void SetWindowIcon(Image image)
|
|
{
|
|
TRACELOG(LOG_INFO, "SetWindowIcon not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set icon for window (multiple images, only PLATFORM_DESKTOP)
|
|
// NOTE 1: Images must be in RGBA format, 8bit per channel
|
|
// NOTE 2: The multiple images are used depending on provided sizes
|
|
// Standard Windows icon sizes: 256, 128, 96, 64, 48, 32, 24, 16
|
|
void SetWindowIcons(Image *images, int count)
|
|
{
|
|
TRACELOG(LOG_INFO, "SetWindowIcons not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
|
|
void SetWindowTitle(const char *title)
|
|
{
|
|
CORE.Window.title = title;
|
|
}
|
|
|
|
// Set window position on screen (windowed mode)
|
|
void SetWindowPosition(int x, int y)
|
|
{
|
|
TRACELOG(LOG_INFO, "SetWindowPosition not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set monitor for the current window
|
|
void SetWindowMonitor(int monitor)
|
|
{
|
|
TRACELOG(LOG_INFO, "SetWindowMonitor not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMinSize(int width, int height)
|
|
{
|
|
CORE.Window.windowMin.width = width;
|
|
CORE.Window.windowMin.height = height;
|
|
}
|
|
|
|
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMaxSize(int width, int height)
|
|
{
|
|
CORE.Window.windowMax.width = width;
|
|
CORE.Window.windowMax.height = height;
|
|
}
|
|
|
|
// Set window dimensions
|
|
void SetWindowSize(int width, int height)
|
|
{
|
|
TRACELOG(LOG_INFO, "SetWindowSize not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set window opacity, value opacity is between 0.0 and 1.0
|
|
void SetWindowOpacity(float opacity)
|
|
{
|
|
TRACELOG(LOG_INFO, "SetWindowOpacity not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Set window focused
|
|
void SetWindowFocused(void)
|
|
{
|
|
TRACELOG(LOG_INFO, "SetWindowFocused not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Get native window handle
|
|
void *GetWindowHandle(void)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Get number of monitors
|
|
int GetMonitorCount(void)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
// Get number of monitors
|
|
int GetCurrentMonitor(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor position
|
|
Vector2 GetMonitorPosition(int monitor)
|
|
{
|
|
return (Vector2){ 0, 0 };
|
|
}
|
|
|
|
// Get selected monitor width (currently used by monitor)
|
|
int GetMonitorWidth(int monitor)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor height (currently used by monitor)
|
|
int GetMonitorHeight(int monitor)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor physical height in millimetres
|
|
int GetMonitorPhysicalHeight(int monitor)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor refresh rate
|
|
int GetMonitorRefreshRate(int monitor)
|
|
{
|
|
if ((CORE.Window.connector) && (CORE.Window.modeIndex >= 0))
|
|
{
|
|
return CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Get window position XY on monitor
|
|
Vector2 GetWindowPosition(void)
|
|
{
|
|
return (Vector2){ 0, 0 };
|
|
}
|
|
|
|
// Get window scale DPI factor for current monitor
|
|
Vector2 GetWindowScaleDPI(void)
|
|
{
|
|
return (Vector2){ 1.0f, 1.0f };
|
|
}
|
|
|
|
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
|
const char *GetMonitorName(int monitor)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
|
|
// Set clipboard text content
|
|
void SetClipboardText(const char *text)
|
|
{
|
|
}
|
|
|
|
|
|
// Get clipboard text content
|
|
// NOTE: returned string is allocated and freed by GLFW
|
|
const char *GetClipboardText(void)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Show mouse cursor
|
|
void ShowCursor(void)
|
|
{
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
|
|
// Hides mouse cursor
|
|
void HideCursor(void)
|
|
{
|
|
CORE.Input.Mouse.cursorHidden = true;
|
|
}
|
|
|
|
|
|
// Enables cursor (unlock cursor)
|
|
void EnableCursor(void)
|
|
{
|
|
// Set cursor position in the middle
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
|
|
// Disables cursor (lock cursor)
|
|
void DisableCursor(void)
|
|
{
|
|
// Set cursor position in the middle
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
CORE.Input.Mouse.cursorHidden = true;
|
|
}
|
|
|
|
// Get elapsed time measure in seconds since InitTimer()
|
|
// NOTE: On PLATFORM_DESKTOP InitTimer() is called on InitWindow()
|
|
// NOTE: On PLATFORM_DESKTOP, timer is initialized on glfwInit()
|
|
double GetTime(void)
|
|
{
|
|
double time = 0.0;
|
|
struct timespec ts = { 0 };
|
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
|
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
|
|
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
|
return time;
|
|
}
|
|
|
|
// NOTE TRACELOG() function is located in [utils.h]
|
|
|
|
// Takes a screenshot of current screen (saved a .png)
|
|
void TakeScreenshot(const char *fileName)
|
|
{
|
|
#if defined(SUPPORT_MODULE_RTEXTURES)
|
|
// Security check to (partially) avoid malicious code on PLATFORM_WEB
|
|
if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; }
|
|
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
|
|
Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
|
|
|
|
char path[2048] = { 0 };
|
|
strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName));
|
|
|
|
ExportImage(image, path); // WARNING: Module required: rtextures
|
|
RL_FREE(imgData);
|
|
|
|
TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
|
|
#else
|
|
TRACELOG(LOG_WARNING,"IMAGE: ExportImage() requires module: rtextures");
|
|
#endif
|
|
}
|
|
|
|
// Open URL with default system browser (if available)
|
|
// NOTE: This function is only safe to use if you control the URL given.
|
|
// A user could craft a malicious string performing another action.
|
|
// Only call this function yourself not with user input or make sure to check the string yourself.
|
|
// Ref: https://github.com/raysan5/raylib/issues/686
|
|
void OpenURL(const char *url)
|
|
{
|
|
// Security check to (partially) avoid malicious code on PLATFORM_WEB
|
|
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
|
TRACELOG(LOG_INFO, "OpenURL not implemented in rcore_drm.c");
|
|
}
|
|
|
|
// Get gamepad internal name id
|
|
const char *GetGamepadName(int gamepad)
|
|
{
|
|
const char *name = NULL;
|
|
|
|
if (CORE.Input.Gamepad.ready[gamepad])
|
|
{
|
|
ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[gamepad]);
|
|
name = CORE.Input.Gamepad.name[gamepad];
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
// Get selected monitor physical width in millimetres
|
|
int GetMonitorPhysicalWidth(int monitor)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get gamepad axis count
|
|
int GetGamepadAxisCount(int gamepad)
|
|
{
|
|
int axisCount = 0;
|
|
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGAXES, &axisCount);
|
|
CORE.Input.Gamepad.axisCount = axisCount;
|
|
return CORE.Input.Gamepad.axisCount;
|
|
}
|
|
|
|
// Set internal gamepad mappings
|
|
int SetGamepadMappings(const char *mappings)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get mouse position X
|
|
int GetMouseX(void)
|
|
{
|
|
return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x);
|
|
}
|
|
|
|
// Get mouse position Y
|
|
int GetMouseY(void)
|
|
{
|
|
return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y);
|
|
}
|
|
|
|
// Get mouse position XY
|
|
Vector2 GetMousePosition(void)
|
|
{
|
|
Vector2 position = { 0 };
|
|
|
|
position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;
|
|
position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y;
|
|
|
|
return position;
|
|
}
|
|
|
|
// Set mouse position XY
|
|
void SetMousePosition(int x, int y)
|
|
{
|
|
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
|
|
}
|
|
|
|
|
|
// Get mouse wheel movement Y
|
|
float GetMouseWheelMove(void)
|
|
{
|
|
float result = 0.0f;
|
|
|
|
if (fabsf(CORE.Input.Mouse.currentWheelMove.x) > fabsf(CORE.Input.Mouse.currentWheelMove.y)) result = (float)CORE.Input.Mouse.currentWheelMove.x;
|
|
else result = (float)CORE.Input.Mouse.currentWheelMove.y;
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
// Swap back buffer with front buffer (screen drawing)
|
|
void SwapScreenBuffer(void)
|
|
{
|
|
eglSwapBuffers(CORE.Window.device, CORE.Window.surface);
|
|
|
|
if (!CORE.Window.gbmSurface || (-1 == CORE.Window.fd) || !CORE.Window.connector || !CORE.Window.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap");
|
|
|
|
struct gbm_bo *bo = gbm_surface_lock_front_buffer(CORE.Window.gbmSurface);
|
|
if (!bo) TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer");
|
|
|
|
uint32_t fb = 0;
|
|
int result = drmModeAddFB(CORE.Window.fd, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb);
|
|
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result);
|
|
|
|
result = drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, fb, 0, 0, &CORE.Window.connector->connector_id, 1, &CORE.Window.connector->modes[CORE.Window.modeIndex]);
|
|
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result);
|
|
|
|
if (CORE.Window.prevFB)
|
|
{
|
|
result = drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB);
|
|
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result);
|
|
}
|
|
|
|
CORE.Window.prevFB = fb;
|
|
|
|
if (CORE.Window.prevBO) gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
|
|
|
|
CORE.Window.prevBO = bo;
|
|
}
|
|
|
|
|
|
// Register all input events
|
|
void PollInputEvents(void)
|
|
{
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
|
// because ProcessGestureEvent() is just called on an event, not every frame
|
|
UpdateGestures();
|
|
#endif
|
|
|
|
// Reset keys/chars pressed registered
|
|
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
|
CORE.Input.Keyboard.charPressedQueueCount = 0;
|
|
// Reset key repeats
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
|
|
// Reset last gamepad button/axis registered state
|
|
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
|
CORE.Input.Gamepad.axisCount = 0;
|
|
|
|
// Register previous keys states
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
{
|
|
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
}
|
|
|
|
PollKeyboardEvents();
|
|
|
|
// Register previous mouse states
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.currentWheelMove = CORE.Input.Mouse.eventWheelMove;
|
|
CORE.Input.Mouse.eventWheelMove = (Vector2){ 0.0f, 0.0f };
|
|
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
|
|
{
|
|
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
CORE.Input.Mouse.currentButtonState[i] = CORE.Input.Mouse.currentButtonStateEvdev[i];
|
|
}
|
|
|
|
// Register gamepads buttons events
|
|
for (int i = 0; i < MAX_GAMEPADS; i++)
|
|
{
|
|
if (CORE.Input.Gamepad.ready[i])
|
|
{
|
|
// Register previous gamepad states
|
|
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
|
|
}
|
|
}
|
|
|
|
// Register previous touch states
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
|
|
|
// Reset touch positions
|
|
// TODO: It resets on PLATFORM_WEB the mouse position and not filled again until a move-event,
|
|
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
|
|
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
// NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here.
|
|
// stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console
|
|
|
|
if (!CORE.Input.Keyboard.evtMode) ProcessKeyboard();
|
|
|
|
// NOTE: Mouse input events polling is done asynchronously in another pthread - EventThread()
|
|
// NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread()
|
|
#endif
|
|
}
|