|  | cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+ | 
						
						
							|  | project(example) | 
						
						
							|  |  | 
						
						
							|  | # Set this to the minimal version you want to support | 
						
						
							|  | find_package(raylib 3.0 QUIET) # Let CMake search for a raylib-config.cmake | 
						
						
							|  |  | 
						
						
							|  | # You could change the QUIET above to REQUIRED and remove this if() clause | 
						
						
							|  | # This part downloads raylib and builds it if it's not installed on your system | 
						
						
							|  | if (NOT raylib_FOUND) # If there's none, fetch and build raylib | 
						
						
							|  |   include(FetchContent) | 
						
						
							|  |  | 
						
						
							|  |   FetchContent_Declare( | 
						
						
							|  |     raylib | 
						
						
							|  |     URL https://github.com/raysan5/raylib/archive/master.tar.gz | 
						
						
							|  |   ) | 
						
						
							|  |  | 
						
						
							|  |   FetchContent_GetProperties(raylib) | 
						
						
							|  |   if (NOT raylib_POPULATED) # Have we downloaded raylib yet? | 
						
						
							|  |     set(FETCHCONTENT_QUIET NO) | 
						
						
							|  |     FetchContent_Populate(raylib) | 
						
						
							|  |  | 
						
						
							|  |     set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples | 
						
						
							|  |  | 
						
						
							|  |     # build raylib | 
						
						
							|  |     add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR}) | 
						
						
							|  |  | 
						
						
							|  |   endif() | 
						
						
							|  |  | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  | # This is the main part: | 
						
						
							|  |  | 
						
						
							|  | add_executable(${PROJECT_NAME} core_basic_window.c) | 
						
						
							|  | #set(raylib_VERBOSE 1) | 
						
						
							|  | target_link_libraries(${PROJECT_NAME} raylib) | 
						
						
							|  |  | 
						
						
							|  | # Checks if OSX and links appropriate frameworks (Only required on MacOS) | 
						
						
							|  | if (APPLE) | 
						
						
							|  |     target_link_libraries(${PROJECT_NAME} "-framework IOKit") | 
						
						
							|  |     target_link_libraries(${PROJECT_NAME} "-framework Cocoa") | 
						
						
							|  |     target_link_libraries(${PROJECT_NAME} "-framework OpenGL") | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  | # That's it! You should have an example executable that you can run. Have fun!
 |