const std = @import("std");
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pub fn build(b: *std.build.Builder) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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const raylib_flags = &[_][]const u8{
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"-std=gnu99",
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"-DPLATFORM_DESKTOP",
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"-DGL_SILENCE_DEPRECATION",
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"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
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};
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const raylib = b.addStaticLibrary("raylib", "raylib.h");
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raylib.setTarget(target);
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raylib.setBuildMode(mode);
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raylib.linkLibC();
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raylib.addIncludeDir("external/glfw/include");
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raylib.addCSourceFiles(&.{
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"raudio.c",
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"rcore.c",
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"rmodels.c",
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"rshapes.c",
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"rtext.c",
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"rtextures.c",
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"utils.c",
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}, raylib_flags);
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switch (raylib.target.toTarget().os.tag) {
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.windows => {
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raylib.addCSourceFiles(&.{"rglfw.c"}, raylib_flags);
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raylib.linkSystemLibrary("winmm");
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raylib.linkSystemLibrary("gdi32");
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raylib.linkSystemLibrary("opengl32");
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raylib.addIncludeDir("external/glfw/deps/mingw");
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},
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.linux => {
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raylib.addCSourceFiles(&.{"rglfw.c"}, raylib_flags);
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raylib.linkSystemLibrary("GL");
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raylib.linkSystemLibrary("rt");
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raylib.linkSystemLibrary("dl");
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raylib.linkSystemLibrary("m");
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raylib.linkSystemLibrary("X11");
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},
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.macos => {
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// On macos rglfw.c include Objective-C files.
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const raylib_flags_extra_macos = &[_][]const u8{
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"-ObjC",
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};
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raylib.addCSourceFiles(
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&.{"rglfw.c"},
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raylib_flags ++ raylib_flags_extra_macos,
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);
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raylib.linkFramework("Foundation");
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},
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else => {
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@panic("Unsupported OS");
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},
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}
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raylib.setOutputDir("./");
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raylib.install();
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}
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