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								/**********************************************************************************************
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							| 
								
							 | 
							
								*
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							| 
								
							 | 
							
								*   rgestures - Gestures system, gestures processing based on input events (touch/mouse)
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   NOTE: Memory footprint of this library is aproximately 128 bytes (global variables)
							 | 
						
						
						
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							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   CONFIGURATION:
							 | 
						
						
						
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							 | 
							
								*
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							| 
								
							 | 
							
								*   #define GESTURES_IMPLEMENTATION
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							| 
								
							 | 
							
								*       Generates the implementation of the library into the included file.
							 | 
						
						
						
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							 | 
							
								*       If not defined, the library is in header only mode and can be included in other headers
							 | 
						
						
						
							| 
								
							 | 
							
								*       or source files without problems. But only ONE file should hold the implementation.
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							 | 
							
								*
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							| 
								
							 | 
							
								*   #define GESTURES_STANDALONE
							 | 
						
						
						
							| 
								
							 | 
							
								*       If defined, the library can be used as standalone to process gesture events with
							 | 
						
						
						
							| 
								
							 | 
							
								*       no external dependencies.
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   CONTRIBUTORS:
							 | 
						
						
						
							| 
								
							 | 
							
								*       Marc Palau:         Initial implementation (2014)
							 | 
						
						
						
							| 
								
							 | 
							
								*       Albert Martos:      Complete redesign and testing (2015)
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							| 
								
							 | 
							
								*       Ian Eito:           Complete redesign and testing (2015)
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							 | 
							
								*       Ramon Santamaria:   Supervision, review, update and maintenance
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							 | 
							
								*
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							 | 
							
								*
							 | 
						
						
						
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							 | 
							
								*   LICENSE: zlib/libpng
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							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
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							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   This software is provided "as-is", without any express or implied warranty. In no event
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							 | 
							
								*   will the authors be held liable for any damages arising from the use of this software.
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							 | 
							
								*
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							| 
								
							 | 
							
								*   Permission is granted to anyone to use this software for any purpose, including commercial
							 | 
						
						
						
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							 | 
							
								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*     1. The origin of this software must not be misrepresented; you must not claim that you
							 | 
						
						
						
							| 
								
							 | 
							
								*     wrote the original software. If you use this software in a product, an acknowledgment
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							| 
								
							 | 
							
								*     in the product documentation would be appreciated but is not required.
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							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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							| 
								
							 | 
							
								*     as being the original software.
							 | 
						
						
						
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								*
							 | 
						
						
						
							| 
								
							 | 
							
								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#ifndef RGESTURES_H
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							| 
								
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								#define RGESTURES_H
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								#ifndef PI
							 | 
						
						
						
							| 
								
							 | 
							
								    #define PI 3.14159265358979323846
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
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								//----------------------------------------------------------------------------------
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								// Defines and Macros
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
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							 | 
							
								#ifndef MAX_TOUCH_POINTS
							 | 
						
						
						
							| 
								
							 | 
							
								    #define MAX_TOUCH_POINTS        8        // Maximum number of touch points supported
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							| 
								
							 | 
							
								#endif
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								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Types and Structures Definition
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Below types are required for GESTURES_STANDALONE usage
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
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							| 
								
							 | 
							
								// Boolean type
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							 | 
							
								#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
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							 | 
							
								    #include <stdbool.h>
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							 | 
							
								#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
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							| 
								
							 | 
							
								    typedef enum bool { false, true } bool;
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
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								#if !defined(RL_VECTOR2_TYPE)
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							 | 
							
								// Vector2 type
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							 | 
							
								typedef struct Vector2 {
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							 | 
							
								    float x;
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							 | 
							
								    float y;
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								} Vector2;
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								#endif
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								#if defined(GESTURES_STANDALONE)
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							 | 
							
								// Gestures type
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							 | 
							
								// NOTE: It could be used as flags to enable only some gestures
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							| 
								
							 | 
							
								typedef enum {
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							| 
								
							 | 
							
								    GESTURE_NONE        = 0,
							 | 
						
						
						
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							 | 
							
								    GESTURE_TAP         = 1,
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							 | 
							
								    GESTURE_DOUBLETAP   = 2,
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							 | 
							
								    GESTURE_HOLD        = 4,
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								    GESTURE_DRAG        = 8,
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								    GESTURE_SWIPE_RIGHT = 16,
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								    GESTURE_SWIPE_LEFT  = 32,
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								    GESTURE_SWIPE_UP    = 64,
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								    GESTURE_SWIPE_DOWN  = 128,
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								    GESTURE_PINCH_IN    = 256,
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							 | 
							
								    GESTURE_PINCH_OUT   = 512
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							 | 
							
								} Gesture;
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							 | 
							
								#endif
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								typedef enum {
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								    TOUCH_ACTION_UP = 0,
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							 | 
							
								    TOUCH_ACTION_DOWN,
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								    TOUCH_ACTION_MOVE,
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							 | 
							
								    TOUCH_ACTION_CANCEL
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							 | 
							
								} TouchAction;
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							 | 
							
								// Gesture event
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								typedef struct {
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								    int touchAction;
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							 | 
							
								    int pointCount;
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							 | 
							
								    int pointId[MAX_TOUCH_POINTS];
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							 | 
							
								    Vector2 position[MAX_TOUCH_POINTS];
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							 | 
							
								} GestureEvent;
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							 | 
							
								//----------------------------------------------------------------------------------
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							 | 
							
								// Global Variables Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								//...
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								//----------------------------------------------------------------------------------
							 | 
						
						
						
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							 | 
							
								// Module Functions Declaration
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							 | 
							
								//----------------------------------------------------------------------------------
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								#ifdef __cplusplus
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								extern "C" {            // Prevents name mangling of functions
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							| 
								
							 | 
							
								#endif
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								void ProcessGestureEvent(GestureEvent event);           // Process gesture event and translate it into gestures
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							 | 
							
								void UpdateGestures(void);                              // Update gestures detected (must be called every frame)
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							 | 
							
								#if defined(GESTURES_STANDALONE)
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							 | 
							
								void SetGesturesEnabled(unsigned int flags);            // Enable a set of gestures using flags
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							 | 
							
								bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected
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								int GetGestureDetected(void);                           // Get latest detected gesture
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								float GetGestureHoldDuration(void);                     // Get gesture hold time in milliseconds
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								Vector2 GetGestureDragVector(void);                     // Get gesture drag vector
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								float GetGestureDragAngle(void);                        // Get gesture drag angle
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							 | 
							
								Vector2 GetGesturePinchVector(void);                    // Get gesture pinch delta
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							 | 
							
								float GetGesturePinchAngle(void);                       // Get gesture pinch angle
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							| 
								
							 | 
							
								#endif
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							 | 
							
								#ifdef __cplusplus
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							| 
								
							 | 
							
								}
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							| 
								
							 | 
							
								#endif
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							 | 
							
								
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								#endif // GESTURES_H
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								/***********************************************************************************
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   GESTURES IMPLEMENTATION
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								************************************************************************************/
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(GESTURES_IMPLEMENTATION)
							 | 
						
						
						
							| 
								
							 | 
							
								
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							| 
								
							 | 
							
								#if defined(_WIN32)
							 | 
						
						
						
							| 
								
							 | 
							
								    #if defined(__cplusplus)
							 | 
						
						
						
							| 
								
							 | 
							
								    extern "C" {        // Prevents name mangling of functions
							 | 
						
						
						
							| 
								
							 | 
							
								    #endif
							 | 
						
						
						
							| 
								
							 | 
							
								    // Functions required to query time on Windows
							 | 
						
						
						
							| 
								
							 | 
							
								    int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
							 | 
						
						
						
							| 
								
							 | 
							
								    int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
							 | 
						
						
						
							| 
								
							 | 
							
								    #if defined(__cplusplus)
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    #endif
							 | 
						
						
						
							| 
								
							 | 
							
								#elif defined(__linux__)
							 | 
						
						
						
							| 
								
							 | 
							
								    #if _POSIX_C_SOURCE < 199309L
							 | 
						
						
						
							| 
								
							 | 
							
								        #undef _POSIX_C_SOURCE
							 | 
						
						
						
							| 
								
							 | 
							
								        #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
							 | 
						
						
						
							| 
								
							 | 
							
								    #endif
							 | 
						
						
						
							| 
								
							 | 
							
								    #include <sys/time.h>               // Required for: timespec
							 | 
						
						
						
							| 
								
							 | 
							
								    #include <time.h>                   // Required for: clock_gettime()
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    #include <math.h>                   // Required for: sqrtf(), atan2f()
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(__APPLE__)                  // macOS also defines __MACH__
							 | 
						
						
						
							| 
								
							 | 
							
								    #include <mach/clock.h>             // Required for: clock_get_time()
							 | 
						
						
						
							| 
								
							 | 
							
								    #include <mach/mach.h>              // Required for: mach_timespec_t
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Defines and Macros
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								#define FORCE_TO_SWIPE      0.0005f     // Swipe force, measured in normalized screen units/time
							 | 
						
						
						
							| 
								
							 | 
							
								#define MINIMUM_DRAG        0.015f      // Drag minimum force, measured in normalized screen units (0.0f to 1.0f)
							 | 
						
						
						
							| 
								
							 | 
							
								#define MINIMUM_PINCH       0.005f      // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f)
							 | 
						
						
						
							| 
								
							 | 
							
								#define TAP_TIMEOUT         300         // Tap minimum time, measured in milliseconds
							 | 
						
						
						
							| 
								
							 | 
							
								#define PINCH_TIMEOUT       300         // Pinch minimum time, measured in milliseconds
							 | 
						
						
						
							| 
								
							 | 
							
								#define DOUBLETAP_RANGE     0.03f       // DoubleTap range, measured in normalized screen units (0.0f to 1.0f)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Types and Structures Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gestures module state context [136 bytes]
							 | 
						
						
						
							| 
								
							 | 
							
								typedef struct {
							 | 
						
						
						
							| 
								
							 | 
							
								    unsigned int current;               // Current detected gesture
							 | 
						
						
						
							| 
								
							 | 
							
								    unsigned int enabledFlags;          // Enabled gestures flags
							 | 
						
						
						
							| 
								
							 | 
							
								    struct {
							 | 
						
						
						
							| 
								
							 | 
							
								        int firstId;                    // Touch id for first touch point
							 | 
						
						
						
							| 
								
							 | 
							
								        int pointCount;                 // Touch points counter
							 | 
						
						
						
							| 
								
							 | 
							
								        double eventTime;               // Time stamp when an event happened
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 upPosition;             // Touch up position
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 downPositionA;          // First touch down position
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 downPositionB;          // Second touch down position
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 downDragPosition;       // Touch drag position
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 moveDownPositionA;      // First touch down position on move
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 moveDownPositionB;      // Second touch down position on move
							 | 
						
						
						
							| 
								
							 | 
							
								        int tapCounter;                 // TAP counter (one tap implies TOUCH_ACTION_DOWN and TOUCH_ACTION_UP actions)
							 | 
						
						
						
							| 
								
							 | 
							
								    } Touch;
							 | 
						
						
						
							| 
								
							 | 
							
								    struct {
							 | 
						
						
						
							| 
								
							 | 
							
								        bool resetRequired;             // HOLD reset to get first touch point again
							 | 
						
						
						
							| 
								
							 | 
							
								        double timeDuration;            // HOLD duration in milliseconds
							 | 
						
						
						
							| 
								
							 | 
							
								    } Hold;
							 | 
						
						
						
							| 
								
							 | 
							
								    struct {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 vector;                 // DRAG vector (between initial and current position)
							 | 
						
						
						
							| 
								
							 | 
							
								        float angle;                    // DRAG angle (relative to x-axis)
							 | 
						
						
						
							| 
								
							 | 
							
								        float distance;                 // DRAG distance (from initial touch point to final) (normalized [0..1])
							 | 
						
						
						
							| 
								
							 | 
							
								        float intensity;                // DRAG intensity, how far why did the DRAG (pixels per frame)
							 | 
						
						
						
							| 
								
							 | 
							
								    } Drag;
							 | 
						
						
						
							| 
								
							 | 
							
								    struct {
							 | 
						
						
						
							| 
								
							 | 
							
								        bool start;                     // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration
							 | 
						
						
						
							| 
								
							 | 
							
								        double timeDuration;            // SWIPE time to calculate drag intensity
							 | 
						
						
						
							| 
								
							 | 
							
								    } Swipe;
							 | 
						
						
						
							| 
								
							 | 
							
								    struct {
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 vector;                 // PINCH vector (between first and second touch points)
							 | 
						
						
						
							| 
								
							 | 
							
								        float angle;                    // PINCH angle (relative to x-axis)
							 | 
						
						
						
							| 
								
							 | 
							
								        float distance;                 // PINCH displacement distance (normalized [0..1])
							 | 
						
						
						
							| 
								
							 | 
							
								    } Pinch;
							 | 
						
						
						
							| 
								
							 | 
							
								} GesturesData;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Global Variables Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static GesturesData GESTURES = {
							 | 
						
						
						
							| 
								
							 | 
							
								    .Touch.firstId = -1,
							 | 
						
						
						
							| 
								
							 | 
							
								    .current = GESTURE_NONE,        // No current gesture detected
							 | 
						
						
						
							| 
								
							 | 
							
								    .enabledFlags = 0b0000001111111111  // All gestures supported by default
							 | 
						
						
						
							| 
								
							 | 
							
								};
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module specific Functions Declaration
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static float rgVector2Angle(Vector2 initialPosition, Vector2 finalPosition);
							 | 
						
						
						
							| 
								
							 | 
							
								static float rgVector2Distance(Vector2 v1, Vector2 v2);
							 | 
						
						
						
							| 
								
							 | 
							
								static double rgGetCurrentTime(void);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Enable only desired getures to be detected
							 | 
						
						
						
							| 
								
							 | 
							
								void SetGesturesEnabled(unsigned int flags)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    GESTURES.enabledFlags = flags;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Check if a gesture have been detected
							 | 
						
						
						
							| 
								
							 | 
							
								bool IsGestureDetected(int gesture)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
							 | 
						
						
						
							| 
								
							 | 
							
								    else return false;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Process gesture event and translate it into gestures
							 | 
						
						
						
							| 
								
							 | 
							
								void ProcessGestureEvent(GestureEvent event)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Reset required variables
							 | 
						
						
						
							| 
								
							 | 
							
								    GESTURES.Touch.pointCount = event.pointCount;      // Required on UpdateGestures()
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GESTURES.Touch.pointCount == 1)     // One touch point
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (event.touchAction == TOUCH_ACTION_DOWN)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.tapCounter++;    // Tap counter
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Detect GESTURE_DOUBLE_TAP
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((rgGetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (rgVector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.current = GESTURE_DOUBLETAP;
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Touch.tapCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else    // Detect GESTURE_TAP
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Touch.tapCounter = 1;
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.current = GESTURE_TAP;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.downPositionA = event.position[0];
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.downDragPosition = event.position[0];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.eventTime = rgGetCurrentTime();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.firstId = event.pointId[0];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else if (event.touchAction == TOUCH_ACTION_UP)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.timeDuration));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Swipe.start = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Detect GESTURE_SWIPE
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointId[0]))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                // NOTE: Angle should be inverted in Y
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT;        // Right
							 | 
						
						
						
							| 
								
							 | 
							
								                else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP;      // Up
							 | 
						
						
						
							| 
								
							 | 
							
								                else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT;   // Left
							 | 
						
						
						
							| 
								
							 | 
							
								                else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN;   // Down
							 | 
						
						
						
							| 
								
							 | 
							
								                else GESTURES.current = GESTURE_NONE;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Drag.distance = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Drag.intensity = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Drag.angle = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.current = GESTURE_NONE;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.pointCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else if (event.touchAction == TOUCH_ACTION_MOVE)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = rgGetCurrentTime();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (!GESTURES.Swipe.start)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Swipe.timeDuration = rgGetCurrentTime();
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Swipe.start = true;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.moveDownPositionA = event.position[0];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (GESTURES.current == GESTURE_HOLD)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Hold.resetRequired = false;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Detect GESTURE_DRAG
							 | 
						
						
						
							| 
								
							 | 
							
								                if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    GESTURES.Touch.eventTime = rgGetCurrentTime();
							 | 
						
						
						
							| 
								
							 | 
							
								                    GESTURES.current = GESTURE_DRAG;
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x;
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (GESTURES.Touch.pointCount == 2)    // Two touch points
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        if (event.touchAction == TOUCH_ACTION_DOWN)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.downPositionA = event.position[0];
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.downPositionB = event.position[1];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            //GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x;
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.current = GESTURE_HOLD;
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Hold.timeDuration = rgGetCurrentTime();
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else if (event.touchAction == TOUCH_ACTION_MOVE)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA;
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.moveDownPositionA = event.position[0];
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.moveDownPositionB = event.position[1];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if ((rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (rgVector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                if ((rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN;
							 | 
						
						
						
							| 
								
							 | 
							
								                else GESTURES.current = GESTURE_PINCH_OUT;
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.current = GESTURE_HOLD;
							 | 
						
						
						
							| 
								
							 | 
							
								                GESTURES.Hold.timeDuration = rgGetCurrentTime();
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // NOTE: Angle should be inverted in Y
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Pinch.angle = 360.0f - rgVector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								        else if (event.touchAction == TOUCH_ACTION_UP)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Pinch.distance = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Pinch.angle = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.Touch.pointCount = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            GESTURES.current = GESTURE_NONE;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else if (GESTURES.Touch.pointCount > 2)     // More than two touch points
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // TODO: Process gesture events for more than two points
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Update gestures detected (must be called every frame)
							 | 
						
						
						
							| 
								
							 | 
							
								void UpdateGestures(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Gestures are processed through system callbacks on touch events
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Detect GESTURE_HOLD
							 | 
						
						
						
							| 
								
							 | 
							
								    if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        GESTURES.current = GESTURE_HOLD;
							 | 
						
						
						
							| 
								
							 | 
							
								        GESTURES.Hold.timeDuration = rgGetCurrentTime();
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (((rgGetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        GESTURES.current = GESTURE_HOLD;
							 | 
						
						
						
							| 
								
							 | 
							
								        GESTURES.Hold.timeDuration = rgGetCurrentTime();
							 | 
						
						
						
							| 
								
							 | 
							
								        GESTURES.Hold.resetRequired = true;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Detect GESTURE_NONE
							 | 
						
						
						
							| 
								
							 | 
							
								    if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        GESTURES.current = GESTURE_NONE;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get latest detected gesture
							 | 
						
						
						
							| 
								
							 | 
							
								int GetGestureDetected(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Get current gesture only if enabled
							 | 
						
						
						
							| 
								
							 | 
							
								    return (GESTURES.enabledFlags & GESTURES.current);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
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							 | 
							
								// Hold time measured in ms
							 | 
						
						
						
							| 
								
							 | 
							
								float GetGestureHoldDuration(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: time is calculated on current gesture HOLD
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    double time = 0.0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (GESTURES.current == GESTURE_HOLD) time = rgGetCurrentTime() - GESTURES.Hold.timeDuration;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return (float)time;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
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							 | 
							
								// Get drag vector (between initial touch point to current)
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							| 
								
							 | 
							
								Vector2 GetGestureDragVector(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: drag vector is calculated on one touch points TOUCH_ACTION_MOVE
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return GESTURES.Drag.vector;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get drag angle
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
							 | 
						
						
						
							| 
								
							 | 
							
								float GetGestureDragAngle(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: drag angle is calculated on one touch points TOUCH_ACTION_UP
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return GESTURES.Drag.angle;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get distance between two pinch points
							 | 
						
						
						
							| 
								
							 | 
							
								Vector2 GetGesturePinchVector(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Pinch distance is calculated on two touch points TOUCH_ACTION_MOVE
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return GESTURES.Pinch.vector;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Get angle beween two pinch points
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
							 | 
						
						
						
							| 
								
							 | 
							
								float GetGesturePinchAngle(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: pinch angle is calculated on two touch points TOUCH_ACTION_MOVE
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return GESTURES.Pinch.angle;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module specific Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Get angle from two-points vector with X-axis
							 | 
						
						
						
							| 
								
							 | 
							
								static float rgVector2Angle(Vector2 v1, Vector2 v2)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    if (angle < 0) angle += 360.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return angle;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Calculate distance between two Vector2
							 | 
						
						
						
							| 
								
							 | 
							
								static float rgVector2Distance(Vector2 v1, Vector2 v2)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    float result;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    float dx = v2.x - v1.x;
							 | 
						
						
						
							| 
								
							 | 
							
								    float dy = v2.y - v1.y;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    result = (float)sqrt(dx*dx + dy*dy);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return result;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Time measure returned are milliseconds
							 | 
						
						
						
							| 
								
							 | 
							
								static double rgGetCurrentTime(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    double time = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(_WIN32)
							 | 
						
						
						
							| 
								
							 | 
							
								    unsigned long long int clockFrequency, currentTime;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    QueryPerformanceFrequency(&clockFrequency);     // BE CAREFUL: Costly operation!
							 | 
						
						
						
							| 
								
							 | 
							
								    QueryPerformanceCounter(¤tTime);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    time = (double)currentTime/clockFrequency*1000.0f;  // Time in miliseconds
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(__linux__)
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Only for Linux-based systems
							 | 
						
						
						
							| 
								
							 | 
							
								    struct timespec now;
							 | 
						
						
						
							| 
								
							 | 
							
								    clock_gettime(CLOCK_MONOTONIC, &now);
							 | 
						
						
						
							| 
								
							 | 
							
								    unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec;     // Time in nanoseconds
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    time = ((double)nowTime/1000000.0);     // Time in miliseconds
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#if defined(__APPLE__)
							 | 
						
						
						
							| 
								
							 | 
							
								    //#define CLOCK_REALTIME  CALENDAR_CLOCK    // returns UTC time since 1970-01-01
							 | 
						
						
						
							| 
								
							 | 
							
								    //#define CLOCK_MONOTONIC SYSTEM_CLOCK      // returns the time since boot time
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    clock_serv_t cclock;
							 | 
						
						
						
							| 
								
							 | 
							
								    mach_timespec_t now;
							 | 
						
						
						
							| 
								
							 | 
							
								    host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: OS X does not have clock_gettime(), using clock_get_time()
							 | 
						
						
						
							| 
								
							 | 
							
								    clock_get_time(cclock, &now);
							 | 
						
						
						
							| 
								
							 | 
							
								    mach_port_deallocate(mach_task_self(), cclock);
							 | 
						
						
						
							| 
								
							 | 
							
								    unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec;     // Time in nanoseconds
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    time = ((double)nowTime/1000000.0);     // Time in miliseconds
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return time;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#endif // GESTURES_IMPLEMENTATION
							 |