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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Generates a random sequence
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								*
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								*   Example originally created with raylib 5.0, last time updated with raylib 5.0
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								*
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								*   Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2023 Dalton Overmyer (@REDl3east)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#include "raymath.h"
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								#include <stdlib.h> // Required for: malloc() and free()
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								typedef struct ColorRect{
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								  Color c;
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								  Rectangle r;
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								} ColorRect;
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								static Color GenerateRandomColor();
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								static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight);
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								static void ShuffleColorRectSequence(ColorRect* rectangles, int rectCount);
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								static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color);
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void) {
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								  // Initialization
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								  //--------------------------------------------------------------------------------------
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								  const int screenWidth = 800;
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								  const int screenHeight = 450;
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								  InitWindow(screenWidth, screenHeight, "raylib [core] example - Generates a random sequence");
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								  int rectCount = 20;
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								  float rectSize = (float)screenWidth/rectCount;
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								  ColorRect* rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
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								  SetTargetFPS(60);
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								  //--------------------------------------------------------------------------------------
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								  // Main game loop
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								  while (!WindowShouldClose()) // Detect window close button or ESC key
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								  {
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								    // Update
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								    //----------------------------------------------------------------------------------
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								    if(IsKeyPressed(KEY_SPACE))
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								    {
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								      ShuffleColorRectSequence(rectangles, rectCount);
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								    }
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								    if(IsKeyPressed(KEY_UP))
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								    {
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								      rectCount++;
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								      rectSize = (float)screenWidth/rectCount;
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								      free(rectangles);
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								      rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
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								    }
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								    if(IsKeyPressed(KEY_DOWN))
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								    {
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								      if(rectCount >= 4){
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								        rectCount--;
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								        rectSize = (float)screenWidth/rectCount;
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								        free(rectangles);
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								        rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
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								      }
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								    }
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								    // Draw
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								    //----------------------------------------------------------------------------------
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								    BeginDrawing();
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								    ClearBackground(RAYWHITE);
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								    int fontSize = 20;
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								    for(int x=0;x<rectCount;x++)
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								    {
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								      DrawRectangleRec(rectangles[x].r, rectangles[x].c);
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								      DrawTextCenterKeyHelp("SPACE", "to shuffle the sequence.", 10, screenHeight - 96, fontSize, BLACK);
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								      DrawTextCenterKeyHelp("UP", "to add a rectangle and generate a new sequence.", 10, screenHeight - 64, fontSize, BLACK);
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								      DrawTextCenterKeyHelp("DOWN", "to remove a rectangle and generate a new sequence.", 10, screenHeight - 32, fontSize, BLACK);
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								    }
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								    const char* rectCountText = TextFormat("%d rectangles", rectCount);
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								    int rectCountTextSize = MeasureText(rectCountText, fontSize);
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								    DrawText(rectCountText, screenWidth - rectCountTextSize - 10, 10, fontSize, BLACK);
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								    DrawFPS(10, 10);
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								    EndDrawing();
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								    //----------------------------------------------------------------------------------
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								  }
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								  // De-Initialization
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								  //--------------------------------------------------------------------------------------
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								  free(rectangles);
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								  CloseWindow(); // Close window and OpenGL context
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								  //--------------------------------------------------------------------------------------
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								  return 0;
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								}
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								static Color GenerateRandomColor()
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								{
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								  return CLITERAL(Color){
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								    GetRandomValue(0, 255),
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								    GetRandomValue(0, 255),
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								    GetRandomValue(0, 255),
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								    255,
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								  };
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								}
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								static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight){
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								  int *seq = LoadRandomSequence(rectCount, 0, rectCount-1);
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								  ColorRect* rectangles = (ColorRect *)malloc(rectCount*sizeof(ColorRect));
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								  float rectSeqWidth = rectCount * rectWidth;
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								  int startX = (screenWidth - rectSeqWidth) * 0.5f;
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								  for(int x=0;x<rectCount;x++){
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								    int rectHeight = Remap(seq[x], 0, rectCount-1, 0, screenHeight);
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								    rectangles[x].c = GenerateRandomColor();
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								    rectangles[x].r = CLITERAL(Rectangle){
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								      startX + x * rectWidth, screenHeight - rectHeight, rectWidth, rectHeight
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								    };
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								  }
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								  UnloadRandomSequence(seq);
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								  return rectangles;
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								}
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								static void ShuffleColorRectSequence(ColorRect* rectangles, int rectCount)
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								{
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								  int *seq = LoadRandomSequence(rectCount, 0, rectCount-1);
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								  for(int i1=0;i1<rectCount;i1++){
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								    ColorRect* r1 = &rectangles[i1];
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								    ColorRect* r2 = &rectangles[seq[i1]];
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								    // swap only the color and height
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								    ColorRect tmp = *r1;
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								    r1->c = r2->c;
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								    r1->r.height = r2->r.height;
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								    r1->r.y = r2->r.y;
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								    r2->c = tmp.c;
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								    r2->r.height = tmp.r.height;
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								    r2->r.y = tmp.r.y;
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								  }
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								  UnloadRandomSequence(seq);
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								}
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								static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color)
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								{
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								  int spaceSize = MeasureText(" ", fontSize); 
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								  int pressSize = MeasureText("Press", fontSize); 
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								  int keySize = MeasureText(key, fontSize); 
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								  int textSize = MeasureText(text, fontSize); 
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								  int totalSize = pressSize + 2 * spaceSize + keySize + 2 * spaceSize + textSize;
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								  int textSizeCurrent = 0;
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								  DrawText("Press", posX, posY, fontSize, color);
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								  textSizeCurrent += pressSize + 2 * spaceSize;
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								  DrawText(key, posX + textSizeCurrent, posY, fontSize, RED);
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								  DrawRectangle(posX + textSizeCurrent, posY + fontSize, keySize, 3, RED);
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								  textSizeCurrent += keySize + 2 * spaceSize;
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								  DrawText(text, posX + textSizeCurrent, posY, fontSize, color);
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								}
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