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								/*******************************************************************************************
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								*
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								*   raylib [models] example - Load 3d model with animations and play them
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								*
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								*   Example originally created with raylib 2.5, last time updated with raylib 3.5
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								*
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								*   Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2019-2024 Culacant (@culacant) and Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************
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								*
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								*   NOTE: To export a model from blender, make sure it is not posed, the vertices need to be 
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								*         in the same position as they would be in edit mode and the scale of your models is 
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								*         set to 0. Scaling can be done from the export menu.
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
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								    // Define the camera to look into our 3d world
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								    Camera camera = { 0 };
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								    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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								    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
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								    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
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								    camera.fovy = 45.0f;                                // Camera field-of-view Y
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								    camera.projection = CAMERA_PERSPECTIVE;             // Camera mode type
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								    Model model = LoadModel("resources/models/iqm/guy.iqm");                    // Load the animated model mesh and basic data
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								    Texture2D texture = LoadTexture("resources/models/iqm/guytex.png");         // Load model texture and set material
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								    SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture);     // Set model material map texture
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								    Vector3 position = { 0.0f, 0.0f, 0.0f };            // Set model position
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								    // Load animation data
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								    int animsCount = 0;
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								    ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
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								    int animFrameCounter = 0;
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								    DisableCursor();                    // Catch cursor
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								    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())        // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateCamera(&camera, CAMERA_FIRST_PERSON);
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								        // Play animation when spacebar is held down
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								        if (IsKeyDown(KEY_SPACE))
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								        {
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								            animFrameCounter++;
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								            UpdateModelAnimation(model, anims[0], animFrameCounter);
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								            if (animFrameCounter >= anims[0].frameCount) animFrameCounter = 0;
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            BeginMode3D(camera);
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								                DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
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								                for (int i = 0; i < model.boneCount; i++)
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								                {
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								                    DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED);
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								                }
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								                DrawGrid(10, 1.0f);         // Draw a grid
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								            EndMode3D();
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								            DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON);
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								            DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(texture);                     // Unload texture
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								    UnloadModelAnimations(anims, animsCount);   // Unload model animations data
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								    UnloadModel(model);                         // Unload model
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								    CloseWindow();                  // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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