|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - delta time | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★☆☆☆] 1/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 5.5, last time updated with raylib 5.6-dev | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2025 Robin (@RobinsAviary) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - delta time"); | 
						
						
							|  | 
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							|  |     int currentFps = 60; | 
						
						
							|  | 
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							|  |     // Store the position for the both of the circles | 
						
						
							|  |     Vector2 deltaCircle = { 0, (float)screenHeight/3.0f }; | 
						
						
							|  |     Vector2 frameCircle = { 0, (float)screenHeight*(2.0f/3.0f) }; | 
						
						
							|  | 
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							|  |     // The speed applied to both circles | 
						
						
							|  |     const float speed = 10.0f; | 
						
						
							|  |     const float circleRadius = 32.0f; | 
						
						
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							|  |     SetTargetFPS(currentFps); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose()) // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // Adjust the FPS target based on the mouse wheel | 
						
						
							|  |         float mouseWheel = GetMouseWheelMove(); | 
						
						
							|  |         if (mouseWheel != 0) | 
						
						
							|  |         { | 
						
						
							|  |             currentFps += (int)mouseWheel; | 
						
						
							|  |             if (currentFps < 0) currentFps = 0; | 
						
						
							|  |             SetTargetFPS(currentFps); | 
						
						
							|  |         } | 
						
						
							|  | 
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							|  |         // GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time) | 
						
						
							|  |         // Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS | 
						
						
							|  |  | 
						
						
							|  |         // Multiply by 6.0 (an arbitrary value) in order to make the speed  | 
						
						
							|  |         // visually closer to the other circle (at 60 fps), for comparison | 
						
						
							|  |         deltaCircle.x += GetFrameTime()*6.0f*speed; | 
						
						
							|  |         // This circle can move faster or slower visually depending on the FPS | 
						
						
							|  |         frameCircle.x += 0.1f*speed; | 
						
						
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							|  |         // If either circle is off the screen, reset it back to the start | 
						
						
							|  |         if (deltaCircle.x > screenWidth) deltaCircle.x = 0; | 
						
						
							|  |         if (frameCircle.x > screenWidth) frameCircle.x = 0; | 
						
						
							|  |          | 
						
						
							|  |         // Reset both circles positions | 
						
						
							|  |         if (IsKeyPressed(KEY_R)) | 
						
						
							|  |         { | 
						
						
							|  |             deltaCircle.x = 0; | 
						
						
							|  |             frameCircle.x = 0; | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             // Draw both circles to the screen | 
						
						
							|  |             DrawCircleV(deltaCircle, circleRadius, RED); | 
						
						
							|  |             DrawCircleV(frameCircle, circleRadius, BLUE); | 
						
						
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							|  |             // Draw the help text | 
						
						
							|  |             // Determine what help text to show depending on the current FPS target | 
						
						
							|  |             const char *fpsText = 0; | 
						
						
							|  |             if (currentFps <= 0) fpsText = TextFormat("FPS: unlimited (%i)", GetFPS()); | 
						
						
							|  |             else fpsText = TextFormat("FPS: %i (target: %i)", GetFPS(), currentFps); | 
						
						
							|  |             DrawText(fpsText, 10, 10, 20, DARKGRAY); | 
						
						
							|  |             DrawText(TextFormat("Frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY); | 
						
						
							|  |             DrawText("Use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY); | 
						
						
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							|  |             // Draw the text above the circles | 
						
						
							|  |             DrawText("FUNC: x += GetFrameTime()*speed", 10, 90, 20, RED); | 
						
						
							|  |             DrawText("FUNC: x += speed", 10, 240, 20, BLUE); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |