|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [shapes] example - dashed line | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★☆☆☆] 1/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 5.5, last time updated with raylib 5.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Luís Almeida (@luis605) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2025 Luís Almeida (@luis605) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - dashed line"); | 
						
						
							|  | 
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							|  |     // Line Properties | 
						
						
							|  |     Vector2 lineStartPosition = { 20.0f, 50.0f }; | 
						
						
							|  |     Vector2 lineEndPosition = { 780.0f, 400.0f }; | 
						
						
							|  |     float dashLength = 25.0f; | 
						
						
							|  |     float blankLength = 15.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     // Color selection | 
						
						
							|  |     Color lineColors[] = { RED, ORANGE, GOLD, GREEN, BLUE, VIOLET, PINK, BLACK }; | 
						
						
							|  |     int colorIndex = 0; | 
						
						
							|  | 
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse | 
						
						
							|  |  | 
						
						
							|  |         // Change Dash Length (UP/DOWN arrows) | 
						
						
							|  |         if (IsKeyDown(KEY_UP)) dashLength += 1.0f; | 
						
						
							|  |         if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f; | 
						
						
							|  | 
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							|  |         // Change Space Length (LEFT/RIGHT arrows) | 
						
						
							|  |         if (IsKeyDown(KEY_RIGHT)) blankLength += 1.0f; | 
						
						
							|  |         if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f; | 
						
						
							|  | 
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							|  |         // Cycle through colors ('C' key) | 
						
						
							|  |         if (IsKeyPressed(KEY_C)) colorIndex = (colorIndex + 1)%(sizeof(lineColors)/sizeof(Color)); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             // Draw the dashed line with the current properties | 
						
						
							|  |             DrawLineDashed(lineStartPosition, lineEndPosition, dashLength, blankLength, lineColors[colorIndex]); | 
						
						
							|  | 
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							|  |             // Draw UI and Instructions | 
						
						
							|  |             DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f)); | 
						
						
							|  |             DrawRectangleLines(5, 5, 265, 95, BLUE); | 
						
						
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							|  |             DrawText("CONTROLS:", 15, 15, 10, BLACK); | 
						
						
							|  |             DrawText("UP/DOWN: Change Dash Length", 15, 35, 10, BLACK); | 
						
						
							|  |             DrawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, BLACK); | 
						
						
							|  |             DrawText("C: Cycle Color", 15, 75, 10, BLACK); | 
						
						
							|  | 
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							|  |             DrawText(TextFormat("Dash: %.0f | Space: %.0f", dashLength, blankLength), 15, 115, 10, DARKGRAY); | 
						
						
							|  | 
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							|  |             DrawFPS(screenWidth - 80, 10); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |