|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [shapes] example - rectangle scaling | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★★☆☆] 2/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 2.5, last time updated with raylib 2.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #define MOUSE_SCALE_MARK_SIZE   12 | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling"); | 
						
						
							|  | 
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							|  |     Rectangle rec = { 100, 100, 200, 80 }; | 
						
						
							|  | 
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							|  |     Vector2 mousePosition = { 0 }; | 
						
						
							|  | 
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							|  |     bool mouseScaleReady = false; | 
						
						
							|  |     bool mouseScaleMode = false; | 
						
						
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         mousePosition = GetMousePosition(); | 
						
						
							|  | 
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							|  |         if (CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE })) | 
						
						
							|  |         { | 
						
						
							|  |             mouseScaleReady = true; | 
						
						
							|  |             if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true; | 
						
						
							|  |         } | 
						
						
							|  |         else mouseScaleReady = false; | 
						
						
							|  | 
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							|  |         if (mouseScaleMode) | 
						
						
							|  |         { | 
						
						
							|  |             mouseScaleReady = true; | 
						
						
							|  | 
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							|  |             rec.width = (mousePosition.x - rec.x); | 
						
						
							|  |             rec.height = (mousePosition.y - rec.y); | 
						
						
							|  | 
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							|  |             // Check minimum rec size | 
						
						
							|  |             if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE; | 
						
						
							|  |             if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE; | 
						
						
							|  | 
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							|  |             // Check maximum rec size | 
						
						
							|  |             if (rec.width > (GetScreenWidth() - rec.x)) rec.width = GetScreenWidth() - rec.x; | 
						
						
							|  |             if (rec.height > (GetScreenHeight() - rec.y)) rec.height = GetScreenHeight() - rec.y; | 
						
						
							|  | 
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							|  |             if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false; | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY); | 
						
						
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							|  |             DrawRectangleRec(rec, Fade(GREEN, 0.5f)); | 
						
						
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							|  |             if (mouseScaleReady) | 
						
						
							|  |             { | 
						
						
							|  |                 DrawRectangleLinesEx(rec, 1, RED); | 
						
						
							|  |                 DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height }, | 
						
						
							|  |                              (Vector2){ rec.x + rec.width, rec.y + rec.height }, | 
						
						
							|  |                              (Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED); | 
						
						
							|  |             } | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |