# Ignore generated files
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								# ...
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						|
								
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								# Ignore VIM's backup generated files
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								*.swp
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						|
								
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								# Ignore Android generated files and folders
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								src_android/obj/
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								templates/android_project/bin/
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								templates/android_project/obj/
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								templates/android_project/libs/
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								local.properties
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						|
								
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								# Ignore thumbnails created by windows
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								Thumbs.db
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						|
								
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								# Ignore files build by Visual Studio
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								# *.obj --> Can be confused with 3d model!
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								*.pdb
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								*.aps
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								*.vcproj.*.user
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								*.vcxproj*
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								*.sln
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								*.vspscc
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								*_i.c
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								*.i
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								*.icf
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								*_p.c
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								*.ncb
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								*.suo
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								*.tlb
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								*.tlh
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								*.bak
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								*.cache
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								*.ilk
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								*.log
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								[Bb]in
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								[Dd]ebug/
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								[Dd]ebug.win32/
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								*.sbr
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								*.sdf
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								obj/
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								[Rr]elease.win32/
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								_ReSharper*/
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								[Tt]est[Rr]esult*
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								ipch/
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								*.opensdf
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						|
								
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								# Ignore compiled binaries
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								*.o
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								*.exe
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								!tools/rrem.exe
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						|
								
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								# Ignore files build by xcode
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								*.mode*v*
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								*.pbxuser
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								*.xcbkptlist
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								*.xcscheme
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								*.xcworkspacedata
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								*.xcuserstate
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								*.xccheckout
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								xcschememanagement.plist
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								.DS_Store
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								._.*
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								xcuserdata/
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								DerivedData/
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								*.dll
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								src/libraylib.a
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								src/libraylib.bc
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						|
								
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								# oculus example
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								!examples/oculus_glfw_sample/
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						|
								
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								# external libraries DLLs
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								!src/external/glfw3/lib/win32/glfw3.dll
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								!src/external/openal_soft/lib/win32/OpenAL32.dll
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								!src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
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								!src/external/pthread/pthreadGC2.dll
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