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								/*******************************************************************************************
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								*
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								*   raylib [textures] example - Texture loading and drawing a part defined by a rectangle
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								*
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								*   This example has been created using raylib 1.3 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
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								    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								    Texture2D guybrush = LoadTexture("resources/guybrush.png");        // Texture loading
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								    Vector2 position = { 350.0f, 240.0f };
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								    Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
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								    int currentFrame = 0;
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyPressed(KEY_RIGHT))
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								        {
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								            currentFrame++;
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								            if (currentFrame > 6) currentFrame = 0;
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								            frameRec.x = currentFrame*guybrush.width/7;
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawTexture(guybrush, 35, 40, WHITE);
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								            DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
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								            DrawTextureRec(guybrush, frameRec, position, WHITE);  // Draw part of the texture
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								            DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
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								            DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
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								            DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
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								            DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
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								            DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
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								            DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(guybrush);       // Texture unloading
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								    CloseWindow();                // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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