/*******************************************************************************************
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								*
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								*   raylib example 03a - Keyboard input 
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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								    // Initialization
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								    //---------------------------------------------------------
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								    InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input");
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								    //----------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //-----------------------------------------------------
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								        if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
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								        if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
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								        if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
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								        if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
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								        //-----------------------------------------------------
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								        // Draw
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								        //-----------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
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								            DrawCircleV(ballPosition, 50, MAROON);
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								        EndDrawing();
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								        //-----------------------------------------------------
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								    }
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								    // De-Initialization
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								    //---------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //----------------------------------------------------------
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								    return 0;
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								}
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