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								/*******************************************************************************************
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								*
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								*   raylib [textures] example - sprite button
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								*
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								*   Example originally created with raylib 2.5, last time updated with raylib 2.5
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2019-2024 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define NUM_FRAMES  3       // Number of frames (rectangles) for the button sprite texture
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
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								    InitAudioDevice();      // Initialize audio device
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								    Sound fxButton = LoadSound("resources/buttonfx.wav");   // Load button sound
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								    Texture2D button = LoadTexture("resources/button.png"); // Load button texture
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								    // Define frame rectangle for drawing
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								    float frameHeight = (float)button.height/NUM_FRAMES;
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								    Rectangle sourceRec = { 0, 0, (float)button.width, frameHeight };
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								    // Define button bounds on screen
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								    Rectangle btnBounds = { screenWidth/2.0f - button.width/2.0f, screenHeight/2.0f - button.height/NUM_FRAMES/2.0f, (float)button.width, frameHeight };
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								    int btnState = 0;               // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
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								    bool btnAction = false;         // Button action should be activated
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								    Vector2 mousePoint = { 0.0f, 0.0f };
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        mousePoint = GetMousePosition();
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								        btnAction = false;
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								        // Check button state
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								        if (CheckCollisionPointRec(mousePoint, btnBounds))
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								        {
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								            if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) btnState = 2;
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								            else btnState = 1;
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								            if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) btnAction = true;
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								        }
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								        else btnState = 0;
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								        if (btnAction)
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								        {
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								            PlaySound(fxButton);
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								            // TODO: Any desired action
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								        }
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								        // Calculate button frame rectangle to draw depending on button state
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								        sourceRec.y = btnState*frameHeight;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(button);  // Unload button texture
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								    UnloadSound(fxButton);  // Unload sound
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								    CloseAudioDevice();     // Close audio device
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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