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								--------------------------------------------------------------------------------------------
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								--
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								--  raylib [core] example - 3d camera first person
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								--------------------------------------------------------------------------------------------
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								MAX_COLUMNS = 20
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person")
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								-- Define the camera to look into our 3d world (position, target, up vector)
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								local camera = Camera(Vector3(4.0, 2.0, 4.0), Vector3(0.0, 1.8, 0.0), Vector3(0.0, 1.0, 0.0), 60.0)
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								-- Generates some random columns
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								local heights = {}
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								local positions = {}
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								local colors = {}
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								for i = 1, MAX_COLUMNS do
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								    heights[i] = GetRandomValue(1, 12)
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								    positions[i] = Vector3(GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15))
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								    colors[i] = Color(GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255)
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								end
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								local playerPosition = Vector3(4.0, 2.0, 4.0)       -- Define player position
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								SetCameraMode(camera, CameraMode.FIRST_PERSON)      -- Set a first person camera mode
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								SetTargetFPS(60)                                    -- Set our game to run at 60 frames-per-second
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do                    -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    camera = UpdateCamera(camera)                   -- Update camera
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        Begin3dMode(camera)
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								            DrawPlane(Vector3(0.0, 0.0, 0.0), Vector2(32.0, 32.0), LIGHTGRAY) -- Draw ground
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								            DrawCube(Vector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, BLUE)     -- Draw a blue wall
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								            DrawCube(Vector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, LIME)      -- Draw a green wall
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								            DrawCube(Vector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, GOLD)      -- Draw a yellow wall
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								            -- Draw some cubes around
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								            for i = 1, MAX_COLUMNS do
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								                DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i])
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								                DrawCubeWires(positions[i], 2.0, heights[i], 2.0, MAROON)
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								            end
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								        End3dMode()
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								        DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5))
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								        DrawRectangleLines( 10, 10, 220, 70, BLUE)
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								        DrawText("First person camera default controls:", 20, 20, 10, BLACK)
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								        DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY)
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								        DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								CloseWindow()           -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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