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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [text] example - BMFont and TTF SpriteFonts loading
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading")
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								local msgBm = "THIS IS AN AngelCode SPRITE FONT"
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								local msgTtf = "THIS FONT has been GENERATED from TTF"
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								-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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								local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt")       -- BMFont (AngelCode)
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								local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf")  -- TTF font
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								local fontPosition = Vector2(0, 0)
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								fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2
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								fontPosition.y = screenHeight/2 - fontBm.size/2 - 80
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								SetTargetFPS(60)            -- Set target frames-per-second
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do            -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    -- TODO: Update variables here...
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON)
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								        DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								UnloadSpriteFont(fontBm)     -- AngelCode SpriteFont unloading
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								UnloadSpriteFont(fontTtf)    -- TTF SpriteFont unloading
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								CloseWindow()                -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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