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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [text] example - TTF loading and usage
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800;
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								local screenHeight = 450;
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								InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading")
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								local msg = "TTF SpriteFont"
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								-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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								-- TTF SpriteFont loading with custom generation parameters
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								local font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0)
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								-- Generate mipmap levels to use trilinear filtering
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								-- NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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								--font.texture = GenTextureMipmaps(font.texture) -- ISSUE: attempt to index a SpriteFont value (local 'font')
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								local fontSize = font.size
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								local fontPosition = Vector2(40, screenHeight/2 + 50)
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								local textSize
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								SetTextureFilter(font.texture, TextureFilter.POINT)
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								local currentFontFilter = 0      -- Default: FILTER_POINT
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								local count = 0
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								local droppedFiles
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								SetTargetFPS(60)
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do            -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    fontSize = fontSize + GetMouseWheelMove()*4.0
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								    -- Choose font texture filter method
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								    if (IsKeyPressed(KEY.ONE)) then
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								        SetTextureFilter(font.texture, TextureFilter.POINT)
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								        currentFontFilter = 0
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								    elseif (IsKeyPressed(KEY.TWO)) then
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								        SetTextureFilter(font.texture, TextureFilter.BILINEAR)
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								        currentFontFilter = 1
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								    elseif (IsKeyPressed(KEY.THREE)) then
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								        -- NOTE: Trilinear filter won't be noticed on 2D drawing
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								        SetTextureFilter(font.texture, TextureFilter.TRILINEAR)
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								        currentFontFilter = 2
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								    end
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								    textSize = MeasureTextEx(font, msg, fontSize, 0)
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								    if (IsKeyDown(KEY.LEFT)) then fontPosition.x = fontPosition.x - 10
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								    elseif (IsKeyDown(KEY.RIGHT)) then fontPosition.x = fontPosition.x + 10
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								    end
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								    -- Load a dropped TTF file dynamically (at current fontSize)
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								    if (IsFileDropped()) then
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								        droppedFiles = GetDroppedFiles() 
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								        count = #droppedFiles
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								        if (count == 1) then -- Only support one ttf file dropped
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								            UnloadSpriteFont(font)
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								            font = LoadSpriteFontTTF(droppedFiles[1], fontSize, 0, 0)
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								            ClearDroppedFiles()
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								        end
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								    end
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY)
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								        DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY)
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								        DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY)
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								        DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY)
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								        DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK)
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								        -- TODO: It seems texSize measurement is not accurate due to chars offsets...
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								        --DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED)
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								        DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY)
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								        DrawText(string.format("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY)
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								        DrawText(string.format("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY)
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								        DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY)
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								        if (currentFontFilter == 0) then DrawText("POINT", 570, 400, 20, BLACK)
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								        elseif (currentFontFilter == 1) then DrawText("BILINEAR", 570, 400, 20, BLACK)
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								        elseif (currentFontFilter == 2) then DrawText("TRILINEAR", 570, 400, 20, BLACK)
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								        end
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								UnloadSpriteFont(font)     -- SpriteFont unloading
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								ClearDroppedFiles()        -- Clear internal buffers
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								CloseWindow()               -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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