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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [textures] example - Retrieve image data from texture: GetTextureData() 
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								--
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								--  NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image")
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								-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								local image = LoadImage("resources/raylib_logo.png")  -- Load image data into CPU memory (RAM)
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								local texture = LoadTextureFromImage(image)           -- Image converted to texture, GPU memory (RAM -> VRAM)
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								UnloadImage(image)                                    -- Unload image data from CPU memory (RAM)
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								image = GetTextureData(texture)                       -- Retrieve image data from GPU memory (VRAM -> RAM)
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								UnloadTexture(texture)                                -- Unload texture from GPU memory (VRAM)
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								texture = LoadTextureFromImage(image)                 -- Recreate texture from retrieved image data (RAM -> VRAM)
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								UnloadImage(image)                                    -- Unload retrieved image data from CPU memory (RAM)
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do            -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    -- TODO: Update your variables here
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE)
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								        DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								UnloadTexture(texture)       -- Texture unloading
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								CloseWindow()                -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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