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								/*******************************************************************************************
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								*
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								*   raylib [models] example - Load IQM 3d model with animations and play them
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								*
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								*   This example has been created using raylib 2.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2018 @culacant and @raysan5
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define RIQM_IMPLEMENTATION
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								#include "riqm.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [models] example - iqm animation");
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								    // Define the camera to look into our 3d world
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								    Camera camera = { 0 };
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								    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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								    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
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								    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
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								    camera.fovy = 45.0f;                                // Camera field-of-view Y
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								    camera.type = CAMERA_PERSPECTIVE;                   // Camera mode type
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								    // Load the animated model mesh and basic data
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								    AnimatedModel model = LoadAnimatedModel("resources/guy.iqm");
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								    // Load model texture and set material
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								    // NOTE: There is only 1 mesh and 1 material (both at index 0), thats what the 2 0's are
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								    model = AnimatedModelAddTexture(model, "resources/guytex.png");   // REPLACE!
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								    model = SetMeshMaterial(model, 0, 0);                             // REPLACE!
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								    // Load animation data
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								    Animation anim = LoadAnimationFromIQM("resources/guyanim.iqm");
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								    int animFrameCounter = 0;
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								    SetCameraMode(camera, CAMERA_FREE);  // Set free camera mode
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								    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateCamera(&camera);
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								        // Play animation when spacebar is held down
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								        if (IsKeyDown(KEY_SPACE))
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								        {
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								            animFrameCounter++;
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								            AnimateModel(model, anim, animFrameCounter); // Animate the model with animation data and frame
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            BeginMode3D(camera);
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								                DrawAnimatedModel(model, Vector3Zero(), 1.0f, WHITE);  // Draw animated model
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								                DrawGrid(10, 1.0f);         // Draw a grid
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								            EndMode3D();
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								            DrawText("(c) Guy IQM 3D model by -------", screenWidth - 200, screenHeight - 20, 10, GRAY);
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								            DrawFPS(10, 10);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadAnimation(anim);      // Unload animation data
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								    UnloadAnimatedModel(model); // Unload animated model
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								    CloseWindow();              // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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