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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Keyboard input
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
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								    Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
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								        if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
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								        if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
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								        if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
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								            DrawCircleV(ballPosition, 50, MAROON);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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