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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Initialize 3d camera free
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								*
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								*   This example has been created using raylib 1.3 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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								    // Define the camera to look into our 3d world
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								    Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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								    Vector3 cubePosition = { 0.0, 0.0, 0.0 };
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								    SetCameraMode(CAMERA_FREE);         // Set a free camera mode
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								    SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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								    SetCameraTarget(camera.target);     // Set internal camera target to match our camera target
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								    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())        // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateCamera(&camera);          // Update internal camera and our camera
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(WHITE);
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								            Begin3dMode(camera);
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								                DrawCube(cubePosition, 2, 2, 2, RED);
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								                DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
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								                DrawGrid(10.0, 1.0);
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								            End3dMode();
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								            DrawText("Free camera default controls:", 20, 20, 10, GRAY);
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								            DrawText("- Mouse Wheel to Zoom in-out", 40, 50, 10, DARKGRAY);
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								            DrawText("- Mouse Wheel Pressed to Pan", 40, 70, 10, DARKGRAY);
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								            DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 90, 10, DARKGRAY);
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								            DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 110, 10, DARKGRAY);
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								            DrawText("- Z to zoom to (0, 0, 0)", 40, 130, 10, DARKGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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