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								#**************************************************************************************************
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								#
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								#   raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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							 | 
							
								#
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								#   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								#    
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								#   This software is provided "as-is", without any express or implied warranty. In no event 
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								#   will the authors be held liable for any damages arising from the use of this software.
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								#
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								#   Permission is granted to anyone to use this software for any purpose, including commercial 
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								#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								#
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								#     1. The origin of this software must not be misrepresented; you must not claim that you 
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								#     wrote the original software. If you use this software in a product, an acknowledgment 
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								#     in the product documentation would be appreciated but is not required.
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								#
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								#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								#     as being the original software.
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								#
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								#     3. This notice may not be removed or altered from any source distribution.
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								#
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								#**************************************************************************************************
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								# define raylib platform to compile for
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								# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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								# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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								PLATFORM ?= PLATFORM_DESKTOP
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								# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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								ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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								    # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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								    ifeq ($(OS),Windows_NT)
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								        PLATFORM_OS=WINDOWS
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								        LIBPATH=win32
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								    else
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								        UNAMEOS:=$(shell uname)
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								        ifeq ($(UNAMEOS),Linux)
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								            PLATFORM_OS=LINUX
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								            LIBPATH=linux
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								        else
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								        ifeq ($(UNAMEOS),Darwin)
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								            PLATFORM_OS=OSX
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								            LIBPATH=osx
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								        endif
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								        endif
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								    endif
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								endif
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								# define compiler: gcc for C program, define as g++ for C++
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								ifeq ($(PLATFORM),PLATFORM_WEB)
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								    # define emscripten compiler
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								    CC = emcc
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								else
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								ifeq ($(PLATFORM_OS),OSX)
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								    # define llvm compiler for mac
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								    CC = clang
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								else
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								    # define default gcc compiler
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								    CC = gcc
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								endif
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								endif
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								# define compiler flags:
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								#  -O2         defines optimization level
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								#  -Wall       turns on most, but not all, compiler warnings
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								#  -std=c99    use standard C from 1999 revision
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								ifeq ($(PLATFORM),PLATFORM_RPI)
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								    CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
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								else
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								    CFLAGS = -O2 -Wall -std=c99
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								endif
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								ifeq ($(PLATFORM),PLATFORM_WEB)
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								    CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
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								    #-s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
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								    #-s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
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								endif
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								#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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								# define any directories containing required header files
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								ifeq ($(PLATFORM),PLATFORM_RPI)
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								    INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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								else
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								    INCLUDES = -I. -I../src
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								# external libraries headers
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								# GLFW3
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								    INCLUDES += -I../external/glfw3/include
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								# GLEW
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								    INCLUDES += -I../external/glew/include
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								# OpenAL Soft
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								    INCLUDES += -I../external/openal_soft/include
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								endif
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								# define library paths containing required libs
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								ifeq ($(PLATFORM),PLATFORM_RPI)
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								    LFLAGS = -L. -L../src -L/opt/vc/lib
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								else
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								    LFLAGS = -L. -L../src
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								# external libraries to link with
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								# GLFW3
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								    LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
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								    ifneq ($(PLATFORM_OS),OSX)
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								    # OpenAL Soft
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								    	LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
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									# GLEW
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								    	LFLAGS += -L../external/glew/lib/$(LIBPATH)
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								    endif
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								endif
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								# define any libraries to link into executable
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								# if you want to link libraries (libname.so or libname.a), use the -lname
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								ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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								    ifeq ($(PLATFORM_OS),LINUX)
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								        # libraries for Debian GNU/Linux desktop compiling
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								        # requires the following packages:
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								        # libopenal-dev libglew-dev libegl1-mesa-dev
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								        LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -pthread
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								    else
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								    ifeq ($(PLATFORM_OS),OSX)
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								        # libraries for OS X 10.9 desktop compiling
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								        # requires the following packages:
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								        # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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								        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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								    else
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								        # libraries for Windows desktop compiling
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								        # NOTE: GLFW3 and OpenAL Soft libraries should be installed
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								        LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
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								    endif
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								    endif
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								endif
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								ifeq ($(PLATFORM),PLATFORM_RPI)
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								    # libraries for Raspberry Pi compiling
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							 | 
							
								    # NOTE: OpenAL Soft library should be installed (libopenal1 package)
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								    LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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								endif
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								ifeq ($(PLATFORM),PLATFORM_WEB)
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								    LIBS = ../src/libraylib.bc
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								endif
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								# define additional parameters and flags for windows
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								ifeq ($(PLATFORM_OS),WINDOWS)
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								    # resources file contains windows exe icon
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								    # -Wl,--subsystem,windows hides the console window
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								    WINFLAGS = ../src/resources -Wl,--subsystem,windows
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								endif
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								ifeq ($(PLATFORM),PLATFORM_WEB)
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								    EXT = .html
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								endif
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								# define all object files required
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								EXAMPLES = \
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							 | 
							
								    core_basic_window \
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							 | 
							
								    core_input_keys \
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								    core_input_mouse \
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								    core_mouse_wheel \
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								    core_random_values \
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								    core_color_select \
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								    core_3d_mode \
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								    shapes_logo_raylib \
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								    shapes_basic_shapes \
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								    shapes_colors_palette \
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								    shapes_logo_raylib_anim \
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								    textures_logo_raylib \
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								    textures_image_loading \
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								    textures_rectangle \
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								    textures_srcrec_dstrec \
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							 | 
							
								    text_sprite_fonts \
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							 | 
							
								    text_rbmf_fonts \
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							 | 
							
								    text_format_text \
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							 | 
							
								    text_font_select \
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								    models_geometric_shapes \
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							| 
								
							 | 
							
								    models_planes \
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							| 
								
							 | 
							
								    models_billboard \
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							| 
								
							 | 
							
								    models_obj_loading \
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							| 
								
							 | 
							
								    models_heightmap \
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							| 
								
							 | 
							
								    models_cubicmap \
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							| 
								
							 | 
							
								    audio_sound_loading \
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							| 
								
							 | 
							
								    audio_music_stream \
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							| 
								
							 | 
							
								    fix_dylib \
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							| 
								
							 | 
							
								
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							| 
								
							 | 
							
								    #core_input_gamepad \
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							 | 
							
								
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							 | 
							
								
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							 | 
							
								# typing 'make' will invoke the first target entry in the file,
							 | 
						
						
						
							| 
								
							 | 
							
								# in this case, the 'default' target entry is raylib
							 | 
						
						
						
							| 
								
							 | 
							
								default: examples
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile all examples
							 | 
						
						
						
							| 
								
							 | 
							
								examples: $(EXAMPLES)
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							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [core] example - basic window
							 | 
						
						
						
							| 
								
							 | 
							
								core_basic_window: core_basic_window.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [core] example - keyboard input
							 | 
						
						
						
							| 
								
							 | 
							
								core_input_keys: core_input_keys.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [core] example - mouse input
							 | 
						
						
						
							| 
								
							 | 
							
								core_input_mouse: core_input_mouse.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(PLATFORM),PLATFORM_DESKTOP)
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [core] example - gamepad input
							 | 
						
						
						
							| 
								
							 | 
							
								core_input_gamepad: core_input_gamepad.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [core] example - mouse wheel
							 | 
						
						
						
							| 
								
							 | 
							
								core_mouse_wheel: core_mouse_wheel.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [core] example - generate random values
							 | 
						
						
						
							| 
								
							 | 
							
								core_random_values: core_random_values.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [core] example - color selection (collision detection)
							 | 
						
						
						
							| 
								
							 | 
							
								core_color_select: core_color_select.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [core] example - 3d mode
							 | 
						
						
						
							| 
								
							 | 
							
								core_3d_mode: core_3d_mode.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [shapes] example - raylib logo (with basic shapes)
							 | 
						
						
						
							| 
								
							 | 
							
								shapes_logo_raylib: shapes_logo_raylib.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
							 | 
						
						
						
							| 
								
							 | 
							
								shapes_basic_shapes: shapes_basic_shapes.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [shapes] example - raylib color palette
							 | 
						
						
						
							| 
								
							 | 
							
								shapes_colors_palette: shapes_colors_palette.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [shapes] example - raylib logo animation
							 | 
						
						
						
							| 
								
							 | 
							
								shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [textures] example - raylib logo texture loading
							 | 
						
						
						
							| 
								
							 | 
							
								textures_logo_raylib: textures_logo_raylib.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [textures] example - image loading and conversion to texture
							 | 
						
						
						
							| 
								
							 | 
							
								textures_image_loading: textures_image_loading.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [textures] example - texture rectangle drawing
							 | 
						
						
						
							| 
								
							 | 
							
								textures_rectangle: textures_rectangle.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [textures] example - texture source and destination rectangles
							 | 
						
						
						
							| 
								
							 | 
							
								textures_srcrec_dstrec: textures_srcrec_dstrec.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [text] example - sprite fonts loading
							 | 
						
						
						
							| 
								
							 | 
							
								text_sprite_fonts: text_sprite_fonts.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [text] example - raylib bitmap fonts (rBMF)
							 | 
						
						
						
							| 
								
							 | 
							
								text_rbmf_fonts: text_rbmf_fonts.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [text] example - text formatting
							 | 
						
						
						
							| 
								
							 | 
							
								text_format_text: text_format_text.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [text] example - font selection program
							 | 
						
						
						
							| 
								
							 | 
							
								text_font_select: text_font_select.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [models] example - basic geometric 3d shapes
							 | 
						
						
						
							| 
								
							 | 
							
								models_geometric_shapes: models_geometric_shapes.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [models] example - basic window
							 | 
						
						
						
							| 
								
							 | 
							
								models_planes: models_planes.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [models] example - billboard usage
							 | 
						
						
						
							| 
								
							 | 
							
								models_billboard: models_billboard.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [models] example - OBJ model loading
							 | 
						
						
						
							| 
								
							 | 
							
								models_obj_loading: models_obj_loading.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [models] example - heightmap loading
							 | 
						
						
						
							| 
								
							 | 
							
								models_heightmap: models_heightmap.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [models] example - cubesmap loading
							 | 
						
						
						
							| 
								
							 | 
							
								models_cubicmap: models_cubicmap.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [audio] example - sound loading and playing (WAV and OGG)
							 | 
						
						
						
							| 
								
							 | 
							
								audio_sound_loading: audio_sound_loading.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# compile [audio] example - music stream playing (OGG)
							 | 
						
						
						
							| 
								
							 | 
							
								audio_music_stream: audio_music_stream.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# fix dylib install path name for each executable (MAC)
							 | 
						
						
						
							| 
								
							 | 
							
								fix_dylib:
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(PLATFORM_OS),OSX)
							 | 
						
						
						
							| 
								
							 | 
							
									find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# clean everything
							 | 
						
						
						
							| 
								
							 | 
							
								clean:
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(PLATFORM),PLATFORM_DESKTOP)
							 | 
						
						
						
							| 
								
							 | 
							
								    ifeq ($(PLATFORM_OS),OSX)
							 | 
						
						
						
							| 
								
							 | 
							
										find . -type f -perm +ugo+x -delete
							 | 
						
						
						
							| 
								
							 | 
							
										rm -f *.o
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
								    ifeq ($(PLATFORM_OS),LINUX)
							 | 
						
						
						
							| 
								
							 | 
							
										find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
										del *.o *.exe
							 | 
						
						
						
							| 
								
							 | 
							
								    endif
							 | 
						
						
						
							| 
								
							 | 
							
								    endif
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(PLATFORM),PLATFORM_RPI)
							 | 
						
						
						
							| 
								
							 | 
							
									find . -type f -executable -delete
							 | 
						
						
						
							| 
								
							 | 
							
									rm -f *.o
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(PLATFORM),PLATFORM_WEB)
							 | 
						
						
						
							| 
								
							 | 
							
									del *.o *.html *.js
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
									@echo Cleaning done
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# instead of defining every module one by one, we can define a pattern
							 | 
						
						
						
							| 
								
							 | 
							
								# this pattern below will automatically compile every module defined on $(OBJS)
							 | 
						
						
						
							| 
								
							 | 
							
								#%.exe : %.c
							 | 
						
						
						
							| 
								
							 | 
							
								#	$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
							 |