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								/*******************************************************************************************
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								*
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								*   raylib [text] example - Text Writing Animation
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								*
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								*   Example originally created with raylib 1.4, last time updated with raylib 1.4
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
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								    const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
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								    int framesCounter = 0;
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
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								        else framesCounter++;
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								        if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON);
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								            DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
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								            DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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