TheManTheMythTheGameDev 090e47dca0 | il y a 2 ans | |
---|---|---|
.. | ||
audio | il y a 2 ans | |
core | il y a 2 ans | |
models | il y a 2 ans | |
others | il y a 2 ans | |
shaders | il y a 2 ans | |
shapes | il y a 2 ans | |
text | il y a 2 ans | |
textures | il y a 2 ans | |
CMakeLists.txt | il y a 2 ans | |
Makefile | il y a 2 ans | |
Makefile.Android | il y a 3 ans | |
Makefile.Web | il y a 2 ans | |
README.md | il y a 2 ans | |
build.zig | il y a 2 ans | |
examples_template.c | il y a 2 ans | |
raylib_compile_execute.bat | il y a 3 ans | |
raylib_makefile_example.bat | il y a 3 ans |
The examples assume you have already built the raylib
library in ../src
.
make
builds all examplesmake [module]
builds all examples for a particular module (e.g make core
)The Zig toolchain can compile C
and C++
in addition to Zig
.
You may find it easier to use than other toolchains, especially when it comes to cross-compiling.
zig build
to compile all exampleszig build [module]
to compile all examples for a module (e.g. zig build core
)zig build [example]
to compile and run a particular example (e.g. zig build core_basic_window
)Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
Examples using raylib shapes drawing functionality, provided by raylib shapes module.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
31 | shapes_basic_shapes | ⭐️☆☆☆ | 1.0 | 4.0 | Ray | |
32 | shapes_bouncing_ball | ⭐️☆☆☆ | 2.5 | 2.5 | Ray | |
33 | shapes_colors_palette | ⭐️⭐️☆☆ | 1.0 | 2.5 | Ray | |
34 | shapes_logo_raylib | ⭐️☆☆☆ | 1.0 | 1.0 | Ray | |
35 | shapes_logo_raylib_anim | ⭐️⭐️☆☆ | 2.5 | 4.0 | Ray | |
36 | shapes_rectangle_scaling | ⭐️⭐️☆☆ | 2.5 | 2.5 | Vlad Adrian | |
37 | shapes_lines_bezier | ⭐️☆☆☆ | 1.7 | 1.7 | Ray | |
38 | shapes_collision_area | ⭐️⭐️☆☆ | 2.5 | 2.5 | Ray | |
39 | shapes_following_eyes | ⭐️⭐️☆☆ | 2.5 | 2.5 | Ray | |
40 | shapes_easings_ball_anim | ⭐️⭐️☆☆ | 2.5 | 2.5 | Ray | |
41 | shapes_easings_box_anim | ⭐️⭐️☆☆ | 2.5 | 2.5 | Ray | |
42 | shapes_easings_rectangle_array | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | Ray | |
43 | shapes_draw_ring | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | Vlad Adrian | |
44 | shapes_draw_circle_sector | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | Vlad Adrian | |
45 | shapes_draw_rectangle_rounded | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | Vlad Adrian | |
46 | shapes_top_down_lights | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | Jeffery Myers |
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib textures module.
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib text module.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
69 | text_raylib_fonts | ⭐️☆☆☆ | 1.7 | 3.7 | Ray | |
70 | text_font_spritefont | ⭐️☆☆☆ | 1.0 | 1.0 | Ray | |
71 | text_font_filters | ⭐️⭐️☆☆ | 1.3 | 4.2 | Ray | |
72 | text_font_loading | ⭐️☆☆☆ | 1.4 | 3.0 | Ray | |
73 | text_font_sdf | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | Ray | |
74 | text_format_text | ⭐️☆☆☆ | 1.1 | 3.0 | Ray | |
75 | text_input_box | ⭐️⭐️☆☆ | 1.7 | 3.5 | Ray | |
76 | text_writing_anim | ⭐️⭐️☆☆ | 1.4 | 1.4 | Ray | |
77 | text_rectangle_bounds | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | Vlad Adrian | |
78 | text_unicode | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | Vlad Adrian | |
79 | text_draw_3d | ⭐️⭐️⭐️⭐️ | 3.5 | 4.0 | Vlad Adrian | |
80 | text_codepoints_loading | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | Ray |
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib models module.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
81 | models_animation | ⭐️⭐️☆☆ | 2.5 | 3.5 | culacant | |
82 | models_billboard | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | Ray | |
83 | models_box_collisions | ⭐️☆☆☆ | 1.3 | 3.5 | Ray | |
84 | models_cubicmap | ⭐️⭐️☆☆ | 1.8 | 3.5 | Ray | |
85 | models_first_person_maze | ⭐️⭐️☆☆ | 2.5 | 3.5 | Ray | |
86 | models_geometric_shapes | ⭐️☆☆☆ | 1.0 | 3.5 | Ray | |
87 | models_mesh_generation | ⭐️⭐️☆☆ | 1.8 | 4.0 | Ray | |
88 | models_mesh_picking | ⭐️⭐️⭐️☆ | 1.7 | 4.0 | Joel Davis | |
89 | models_loading | ⭐️☆☆☆ | 2.5 | 4.0 | Ray | |
90 | models_loading_gltf | ⭐️☆☆☆ | 3.7 | 4.2 | Ray | |
91 | models_loading_vox | ⭐️☆☆☆ | 4.0 | 4.0 | Johann Nadalutti | |
92 | models_orthographic_projection | ⭐️☆☆☆ | 2.0 | 3.7 | Max Danielsson | |
93 | models_rlgl_solar_system | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | Ray | |
94 | models_yaw_pitch_roll | ⭐️⭐️☆☆ | 1.8 | 4.0 | Berni | |
95 | models_waving_cubes | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | codecat | |
96 | models_heightmap | ⭐️☆☆☆ | 1.8 | 3.5 | Ray | |
97 | models_skybox | ⭐️⭐️☆☆ | 1.8 | 4.0 | Ray |
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib rlgl module.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
98 | shaders_basic_lighting | ⭐️⭐️⭐️⭐️ | 3.0 | 4.2 | Chris Camacho | |
99 | shaders_model_shader | ⭐️⭐️☆☆ | 1.3 | 3.7 | Ray | |
100 | shaders_shapes_textures | ⭐️⭐️☆☆ | 1.7 | 3.7 | Ray | |
101 | shaders_custom_uniform | ⭐️⭐️☆☆ | 1.3 | 4.0 | Ray | |
102 | shaders_postprocessing | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | Ray | |
103 | shaders_palette_switch | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | Marco Lizza | |
104 | shaders_raymarching | ⭐️⭐️⭐️⭐️ | 2.0 | 4.2 | Ray | |
105 | shaders_texture_drawing | ⭐️⭐️☆☆ | 2.0 | 3.7 | Michał Ciesielski | |
106 | shaders_texture_outline | ⭐️⭐️⭐️☆ | 4.0 | 4.0 | Samuel Skiff | |
107 | shaders_texture_waves | ⭐️⭐️☆☆ | 2.5 | 3.7 | Anata | |
108 | shaders_julia_set | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | eggmund | |
109 | shaders_eratosthenes | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | ProfJski | |
110 | shaders_fog | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | Chris Camacho | |
111 | shaders_simple_mask | ⭐️⭐️☆☆ | 2.5 | 3.7 | Chris Camacho | |
112 | shaders_hot_reloading | ⭐️⭐️⭐️☆ | 3.0 | 3.5 | Ray | |
113 | shaders_mesh_instancing | ⭐️⭐️⭐️⭐️ | 3.7 | 4.2 | seanpringle | |
114 | shaders_multi_sample2d | ⭐️⭐️☆☆ | 3.5 | 3.5 | Ray | |
115 | shaders_spotlight | ⭐️⭐️☆☆ | 2.5 | 3.7 | Chris Camacho |
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib raudio module. Note this module can be used standalone independently of raylib, check raudio_standalone example.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
116 | audio_module_playing | ⭐️☆☆☆ | 1.5 | 3.5 | Ray | |
117 | audio_music_stream | ⭐️☆☆☆ | 1.3 | 4.2 | Ray | |
118 | audio_raw_stream | ⭐️⭐️⭐️☆ | 1.6 | 4.2 | Ray | |
119 | audio_sound_loading | ⭐️☆☆☆ | 1.1 | 3.5 | Ray | |
120 | audio_multichannel_sound | ⭐️☆☆☆ | 3.0 | 3.5 | Chris Camacho |
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
121 | rlgl_standalone | ⭐️⭐️⭐️⭐️ | 1.6 | 4.0 | Ray | |
122 | rlgl_compute_shader | ⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | Teddy Astie | |
123 | easings_testbed | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | Juan Miguel López | |
124 | raylib_opengl_interop | ⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | Stephan Soller | |
125 | embedded_files_loading | ⭐️⭐️☆☆ | 3.5 | 3.5 | Kristian Holmgren |
As always contributions are welcome, feel free to send new examples! Here it is an examples template to start with!