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								#**************************************************************************************************
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								#
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								#   raylib - Simple Game
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								#
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								#   makefile to compile simple game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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								#
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								#   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								#    
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								#   This software is provided "as-is", without any express or implied warranty. In no event 
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								#   will the authors be held liable for any damages arising from the use of this software.
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								#
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								#   Permission is granted to anyone to use this software for any purpose, including commercial 
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								#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								#
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								#     1. The origin of this software must not be misrepresented; you must not claim that you 
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								#     wrote the original software. If you use this software in a product, an acknowledgment 
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								#     in the product documentation would be appreciated but is not required.
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								#
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								#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								#     as being the original software.
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								#
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								#     3. This notice may not be removed or altered from any source distribution.
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								#
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								#**************************************************************************************************
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								# define raylib platform to compile for
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								# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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								# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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								PLATFORM ?= PLATFORM_DESKTOP
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								# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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								ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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								    # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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								    ifeq ($(OS),Windows_NT)
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								        PLATFORM_OS=WINDOWS
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								        LIBPATH=win32
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								    else
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								        UNAMEOS:=$(shell uname)
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								        ifeq ($(UNAMEOS),Linux)
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								            PLATFORM_OS=LINUX
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								            LIBPATH=linux
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								        else
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								        ifeq ($(UNAMEOS),Darwin)
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								            PLATFORM_OS=OSX
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								            LIBPATH=osx
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								        endif
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								        endif
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								    endif
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								endif
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								# define compiler: gcc for C program, define as g++ for C++
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								ifeq ($(PLATFORM),PLATFORM_WEB)
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								    # define emscripten compiler
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								    CC = emcc
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								else
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								ifeq ($(PLATFORM_OS),OSX)
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								    # define llvm compiler for mac
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								    CC = clang
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								else
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								    # define default gcc compiler
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								    CC = gcc
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								endif
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								endif
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								# define compiler flags:
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								#  -O2         defines optimization level
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								#  -Wall       turns on most, but not all, compiler warnings
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								#  -std=c99    use standard C from 1999 revision
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								ifeq ($(PLATFORM),PLATFORM_RPI)
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								    CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
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								else
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								    CFLAGS = -O2 -Wall -std=c99
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								endif
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								ifeq ($(PLATFORM),PLATFORM_WEB)
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								    CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
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								    #-s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
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								    #-s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
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								endif
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								#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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								# define any directories containing required header files
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								ifeq ($(PLATFORM),PLATFORM_RPI)
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								    INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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								else
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								    INCLUDES = -I. -I../../src -IC:/raylib/raylib/src
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								# external libraries headers
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								# GLFW3
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								    INCLUDES += -I../../external/glfw3/include
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								# GLEW
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								    INCLUDES += -I../../external/glew/include
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								# OpenAL Soft
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								    INCLUDES += -I../../external/openal_soft/include
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								endif
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								# define library paths containing required libs
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								ifeq ($(PLATFORM),PLATFORM_RPI)
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								    LFLAGS = -L. -L../../src -L/opt/vc/lib
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								else
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								    LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
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								    # external libraries to link with
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								    # GLFW3
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								    LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
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								    ifneq ($(PLATFORM_OS),OSX)
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								    # OpenAL Soft
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								        LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
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								    # GLEW
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								        LFLAGS += -L../../external/glew/lib/$(LIBPATH)
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								    endif
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								endif
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								# define any libraries to link into executable
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								# if you want to link libraries (libname.so or libname.a), use the -lname
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								ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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								    ifeq ($(PLATFORM_OS),LINUX)
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								        # libraries for Debian GNU/Linux desktop compiling
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								        # requires the following packages:
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								        # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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								        LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
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								        # on XWindow could require also below libraries, just uncomment
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								        #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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								    else
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								    ifeq ($(PLATFORM_OS),OSX)
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								        # libraries for OS X 10.9 desktop compiling
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								        # requires the following packages:
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								        # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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								        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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								    else
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								        # libraries for Windows desktop compiling
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							 | 
							
								        # NOTE: GLFW3 and OpenAL Soft libraries should be installed
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								        LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
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								    endif
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								    endif
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								endif
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								ifeq ($(PLATFORM),PLATFORM_RPI)
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								    # libraries for Raspberry Pi compiling
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								    # NOTE: OpenAL Soft library should be installed (libopenal1 package)
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							 | 
							
								    LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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								endif
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								ifeq ($(PLATFORM),PLATFORM_WEB)
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								    # just adjust the correct path to libraylib.bc
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								    LIBS = C:/raylib/raylib/src/libraylib.bc
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								endif
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								# define additional parameters and flags for windows
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								ifeq ($(PLATFORM_OS),WINDOWS)
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								    # resources file contains windows exe icon
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								    # -Wl,--subsystem,windows hides the console window
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								    WINFLAGS = C:/raylib/raylib/src/resources -Wl,--subsystem,windows
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							 | 
							
								endif
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								ifeq ($(PLATFORM),PLATFORM_WEB)
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							 | 
							
								    EXT = .html
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								endif
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								# typing 'make' will invoke the first target entry in the file,
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								# in this case, the 'default' target entry is simple_game
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								default: simple_game
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							 | 
							
								# compile template - simple_game
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							 | 
							
								simple_game: simple_game.c screens.o
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							| 
								
							 | 
							
									$(CC) -o $@$(EXT) $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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							 | 
							
								# compile screens
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							 | 
							
								screens.o: screens.c
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							| 
								
							 | 
							
									$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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							 | 
							
								
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							| 
								
							 | 
							
								# clean everything
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							 | 
							
								clean:
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								ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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							 | 
							
								    ifeq ($(PLATFORM_OS),OSX)
							 | 
						
						
						
							| 
								
							 | 
							
										find . -type f -perm +ugo+x -delete
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							| 
								
							 | 
							
										rm -f *.o
							 | 
						
						
						
							| 
								
							 | 
							
								    else
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							| 
								
							 | 
							
								    ifeq ($(PLATFORM_OS),LINUX)
							 | 
						
						
						
							| 
								
							 | 
							
										find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
										del *.o *.exe
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							| 
								
							 | 
							
								    endif
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							| 
								
							 | 
							
								    endif
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(PLATFORM),PLATFORM_RPI)
							 | 
						
						
						
							| 
								
							 | 
							
									find . -type f -executable -delete
							 | 
						
						
						
							| 
								
							 | 
							
									rm -f *.o
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(PLATFORM),PLATFORM_WEB)
							 | 
						
						
						
							| 
								
							 | 
							
									del *.o *.html *.js
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
									@echo Cleaning done
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# instead of defining every module one by one, we can define a pattern
							 | 
						
						
						
							| 
								
							 | 
							
								# this pattern below will automatically compile every module defined on $(OBJS)
							 | 
						
						
						
							| 
								
							 | 
							
								#%.exe : %.c
							 | 
						
						
						
							| 
								
							 | 
							
								#	$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
							 |