|  | /********************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   raylib - Advance Game template | 
						
						
							|  | * | 
						
						
							|  | *   Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | *   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | * | 
						
						
							|  | *   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | * | 
						
						
							|  | *     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | *     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | *     in the product documentation would be appreciated but is not required. | 
						
						
							|  | * | 
						
						
							|  | *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | *     as being the original software. | 
						
						
							|  | * | 
						
						
							|  | *     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | * | 
						
						
							|  | **********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  | #include "screens.h" | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition (local to this module) | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Gameplay screen global variables | 
						
						
							|  | static int framesCounter; | 
						
						
							|  | static int finishScreen; | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Gameplay Screen Functions Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Gameplay Screen Initialization logic | 
						
						
							|  | void InitGameplayScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     // TODO: Initialize GAMEPLAY screen variables here! | 
						
						
							|  |     framesCounter = 0; | 
						
						
							|  |     finishScreen = 0; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Gameplay Screen Update logic | 
						
						
							|  | void UpdateGameplayScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     // TODO: Update GAMEPLAY screen variables here! | 
						
						
							|  |  | 
						
						
							|  |     // Press enter to change to ENDING screen | 
						
						
							|  |     if (IsKeyPressed(KEY_ENTER)) | 
						
						
							|  |     { | 
						
						
							|  |         finishScreen = 1; | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Gameplay Screen Draw logic | 
						
						
							|  | void DrawGameplayScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     // TODO: Draw GAMEPLAY screen here! | 
						
						
							|  |     DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); | 
						
						
							|  |     DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | 
						
						
							|  |     DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Gameplay Screen Unload logic | 
						
						
							|  | void UnloadGameplayScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     // TODO: Unload GAMEPLAY screen variables here! | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Gameplay Screen should finish? | 
						
						
							|  | int FinishGameplayScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     return finishScreen; | 
						
						
							|  | } |