|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - Gamepad input | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: This example requires a Gamepad connected to the system | 
						
						
							|  | *         raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); | 
						
						
							|  | 
 | 
						
						
							|  |     Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; | 
						
						
							|  |     Vector2 gamepadMovement = { 0, 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     SetTargetFPS(60);               // Set target frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsGamepadAvailable(GAMEPAD_PLAYER1)) | 
						
						
							|  |         { | 
						
						
							|  |             gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1); | 
						
						
							|  | 
 | 
						
						
							|  |             ballPosition.x += gamepadMovement.x; | 
						
						
							|  |             ballPosition.y -= gamepadMovement.y; | 
						
						
							|  | 
 | 
						
						
							|  |             if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) | 
						
						
							|  |             { | 
						
						
							|  |                 ballPosition.x = screenWidth/2; | 
						
						
							|  |                 ballPosition.y = screenHeight/2; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawCircleV(ballPosition, 50, MAROON); | 
						
						
							|  | 
 | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |